Convert rest of source to 4-space indent

This commit is contained in:
Matt Kelly 2014-02-11 11:14:19 -05:00
parent a171df744d
commit 1bc48a7849
146 changed files with 12810 additions and 12810 deletions

View file

@ -52,369 +52,369 @@ const QString MainWindow::appName = "Cockatrice";
void MainWindow::updateTabMenu(const QList<QMenu *> &newMenuList)
{
for (int i = 0; i < tabMenus.size(); ++i)
menuBar()->removeAction(tabMenus[i]->menuAction());
tabMenus = newMenuList;
for (int i = 0; i < tabMenus.size(); ++i)
menuBar()->insertMenu(helpMenu->menuAction(), tabMenus[i]);
for (int i = 0; i < tabMenus.size(); ++i)
menuBar()->removeAction(tabMenus[i]->menuAction());
tabMenus = newMenuList;
for (int i = 0; i < tabMenus.size(); ++i)
menuBar()->insertMenu(helpMenu->menuAction(), tabMenus[i]);
}
void MainWindow::processConnectionClosedEvent(const Event_ConnectionClosed &event)
{
client->disconnectFromServer();
QString reasonStr;
switch (event.reason()) {
case Event_ConnectionClosed::TOO_MANY_CONNECTIONS: reasonStr = tr("There are too many concurrent connections from your address."); break;
case Event_ConnectionClosed::BANNED: {
reasonStr = tr("Banned by moderator");
if (event.has_end_time())
reasonStr.append("\n" + tr("Expected end time: %1").arg(QDateTime::fromTime_t(event.end_time()).toString()));
else
reasonStr.append("\n" + tr("This ban lasts indefinitely."));
if (event.has_reason_str())
reasonStr.append("\n\n" + QString::fromStdString(event.reason_str()));
break;
}
case Event_ConnectionClosed::SERVER_SHUTDOWN: reasonStr = tr("Scheduled server shutdown."); break;
case Event_ConnectionClosed::USERNAMEINVALID: reasonStr = tr("Invalid username."); break;
default: reasonStr = QString::fromStdString(event.reason_str());
}
QMessageBox::critical(this, tr("Connection closed"), tr("The server has terminated your connection.\nReason: %1").arg(reasonStr));
client->disconnectFromServer();
QString reasonStr;
switch (event.reason()) {
case Event_ConnectionClosed::TOO_MANY_CONNECTIONS: reasonStr = tr("There are too many concurrent connections from your address."); break;
case Event_ConnectionClosed::BANNED: {
reasonStr = tr("Banned by moderator");
if (event.has_end_time())
reasonStr.append("\n" + tr("Expected end time: %1").arg(QDateTime::fromTime_t(event.end_time()).toString()));
else
reasonStr.append("\n" + tr("This ban lasts indefinitely."));
if (event.has_reason_str())
reasonStr.append("\n\n" + QString::fromStdString(event.reason_str()));
break;
}
case Event_ConnectionClosed::SERVER_SHUTDOWN: reasonStr = tr("Scheduled server shutdown."); break;
case Event_ConnectionClosed::USERNAMEINVALID: reasonStr = tr("Invalid username."); break;
default: reasonStr = QString::fromStdString(event.reason_str());
}
QMessageBox::critical(this, tr("Connection closed"), tr("The server has terminated your connection.\nReason: %1").arg(reasonStr));
}
void MainWindow::processServerShutdownEvent(const Event_ServerShutdown &event)
{
QMessageBox::information(this, tr("Scheduled server shutdown"), tr("The server is going to be restarted in %n minute(s).\nAll running games will be lost.\nReason for shutdown: %1", "", event.minutes()).arg(QString::fromStdString(event.reason())));
QMessageBox::information(this, tr("Scheduled server shutdown"), tr("The server is going to be restarted in %n minute(s).\nAll running games will be lost.\nReason for shutdown: %1", "", event.minutes()).arg(QString::fromStdString(event.reason())));
}
void MainWindow::statusChanged(ClientStatus _status)
{
setClientStatusTitle();
switch (_status) {
case StatusConnecting:
break;
case StatusDisconnected:
tabSupervisor->stop();
aSinglePlayer->setEnabled(true);
aConnect->setEnabled(true);
aDisconnect->setEnabled(false);
break;
case StatusLoggingIn:
aSinglePlayer->setEnabled(false);
aConnect->setEnabled(false);
aDisconnect->setEnabled(true);
break;
case StatusLoggedIn:
break;
default:
break;
}
setClientStatusTitle();
switch (_status) {
case StatusConnecting:
break;
case StatusDisconnected:
tabSupervisor->stop();
aSinglePlayer->setEnabled(true);
aConnect->setEnabled(true);
aDisconnect->setEnabled(false);
break;
case StatusLoggingIn:
aSinglePlayer->setEnabled(false);
aConnect->setEnabled(false);
aDisconnect->setEnabled(true);
break;
case StatusLoggedIn:
break;
default:
break;
}
}
void MainWindow::userInfoReceived(const ServerInfo_User &info)
{
tabSupervisor->start(info);
tabSupervisor->start(info);
}
// Actions
void MainWindow::actConnect()
{
DlgConnect dlg(this);
if (dlg.exec())
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
DlgConnect dlg(this);
if (dlg.exec())
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
}
void MainWindow::actDisconnect()
{
client->disconnectFromServer();
client->disconnectFromServer();
}
void MainWindow::actSinglePlayer()
{
bool ok;
int numberPlayers = QInputDialog::getInt(this, tr("Number of players"), tr("Please enter the number of players."), 2, 1, 8, 1, &ok);
if (!ok)
return;
aConnect->setEnabled(false);
aSinglePlayer->setEnabled(false);
localServer = new LocalServer(this);
LocalServerInterface *mainLsi = localServer->newConnection();
LocalClient *mainClient = new LocalClient(mainLsi, tr("Player %1").arg(1), this);
QList<AbstractClient *> localClients;
localClients.append(mainClient);
for (int i = 0; i < numberPlayers - 1; ++i) {
LocalServerInterface *slaveLsi = localServer->newConnection();
LocalClient *slaveClient = new LocalClient(slaveLsi, tr("Player %1").arg(i + 2), this);
localClients.append(slaveClient);
}
tabSupervisor->startLocal(localClients);
Command_CreateGame createCommand;
createCommand.set_max_players(numberPlayers);
mainClient->sendCommand(mainClient->prepareRoomCommand(createCommand, 0));
bool ok;
int numberPlayers = QInputDialog::getInt(this, tr("Number of players"), tr("Please enter the number of players."), 2, 1, 8, 1, &ok);
if (!ok)
return;
aConnect->setEnabled(false);
aSinglePlayer->setEnabled(false);
localServer = new LocalServer(this);
LocalServerInterface *mainLsi = localServer->newConnection();
LocalClient *mainClient = new LocalClient(mainLsi, tr("Player %1").arg(1), this);
QList<AbstractClient *> localClients;
localClients.append(mainClient);
for (int i = 0; i < numberPlayers - 1; ++i) {
LocalServerInterface *slaveLsi = localServer->newConnection();
LocalClient *slaveClient = new LocalClient(slaveLsi, tr("Player %1").arg(i + 2), this);
localClients.append(slaveClient);
}
tabSupervisor->startLocal(localClients);
Command_CreateGame createCommand;
createCommand.set_max_players(numberPlayers);
mainClient->sendCommand(mainClient->prepareRoomCommand(createCommand, 0));
}
void MainWindow::actWatchReplay()
{
QFileDialog dlg(this, tr("Load replay"));
dlg.setDirectory(settingsCache->getReplaysPath());
dlg.setNameFilters(QStringList() << QObject::tr("Cockatrice replays (*.cor)"));
if (!dlg.exec())
return;
QString fileName = dlg.selectedFiles().at(0);
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly))
return;
QByteArray buf = file.readAll();
file.close();
GameReplay *replay = new GameReplay;
replay->ParseFromArray(buf.data(), buf.size());
tabSupervisor->openReplay(replay);
QFileDialog dlg(this, tr("Load replay"));
dlg.setDirectory(settingsCache->getReplaysPath());
dlg.setNameFilters(QStringList() << QObject::tr("Cockatrice replays (*.cor)"));
if (!dlg.exec())
return;
QString fileName = dlg.selectedFiles().at(0);
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly))
return;
QByteArray buf = file.readAll();
file.close();
GameReplay *replay = new GameReplay;
replay->ParseFromArray(buf.data(), buf.size());
tabSupervisor->openReplay(replay);
}
void MainWindow::localGameEnded()
{
delete localServer;
localServer = 0;
aConnect->setEnabled(true);
aSinglePlayer->setEnabled(true);
delete localServer;
localServer = 0;
aConnect->setEnabled(true);
aSinglePlayer->setEnabled(true);
}
void MainWindow::actDeckEditor()
{
tabSupervisor->addDeckEditorTab(0);
tabSupervisor->addDeckEditorTab(0);
}
void MainWindow::actFullScreen(bool checked)
{
if (checked)
setWindowState(windowState() | Qt::WindowFullScreen);
else
setWindowState(windowState() & ~Qt::WindowFullScreen);
if (checked)
setWindowState(windowState() | Qt::WindowFullScreen);
else
setWindowState(windowState() & ~Qt::WindowFullScreen);
}
void MainWindow::actSettings()
{
DlgSettings dlg(this);
dlg.exec();
DlgSettings dlg(this);
dlg.exec();
}
void MainWindow::actExit()
{
close();
close();
}
void MainWindow::actAbout()
{
QMessageBox::about(this, tr("About Cockatrice"), QString(
"<font size=\"8\"><b>Cockatrice</b></font><br>"
+ tr("Version %1").arg(VERSION_STRING)
+ "<br><br><br><b>" + tr("Authors:") + "</b><br>Max-Wilhelm Bruker<br>Marcus Schütz<br><br>"
+ "<b>" + tr("Translators:") + "</b><br>"
+ tr("Spanish:") + " Víctor Martínez<br>"
+ tr("Portugese (Portugal):") + " Milton Gonçalves<br>"
+ tr("Portugese (Brazil):") + " Thiago Queiroz<br>"
+ tr("French:") + " Yannick Hammer, Arnaud Faes<br>"
+ tr("Japanese:") + " Nagase Task<br>"
+ tr("Russian:") + " Alexander Davidov<br>"
// + tr("Czech:") + " Ondřej Trhoň<br>"
// + tr("Slovak:") + " Ganjalf Rendy<br>"
+ tr("Italian:") + " Luigi Sciolla<br>"
+ tr("Swedish:") + " Jessica Dahl<br>"
));
QMessageBox::about(this, tr("About Cockatrice"), QString(
"<font size=\"8\"><b>Cockatrice</b></font><br>"
+ tr("Version %1").arg(VERSION_STRING)
+ "<br><br><br><b>" + tr("Authors:") + "</b><br>Max-Wilhelm Bruker<br>Marcus Schütz<br><br>"
+ "<b>" + tr("Translators:") + "</b><br>"
+ tr("Spanish:") + " Víctor Martínez<br>"
+ tr("Portugese (Portugal):") + " Milton Gonçalves<br>"
+ tr("Portugese (Brazil):") + " Thiago Queiroz<br>"
+ tr("French:") + " Yannick Hammer, Arnaud Faes<br>"
+ tr("Japanese:") + " Nagase Task<br>"
+ tr("Russian:") + " Alexander Davidov<br>"
// + tr("Czech:") + " Ondřej Trhoň<br>"
// + tr("Slovak:") + " Ganjalf Rendy<br>"
+ tr("Italian:") + " Luigi Sciolla<br>"
+ tr("Swedish:") + " Jessica Dahl<br>"
));
}
void MainWindow::serverTimeout()
{
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
}
void MainWindow::loginError(Response::ResponseCode r, QString reasonStr, quint32 endTime)
{
switch (r) {
case Response::RespWrongPassword:
QMessageBox::critical(this, tr("Error"), tr("Invalid login data."));
break;
case Response::RespWouldOverwriteOldSession:
QMessageBox::critical(this, tr("Error"), tr("There is already an active session using this user name.\nPlease close that session first and re-login."));
break;
case Response::RespUserIsBanned: {
QString bannedStr;
if (endTime)
bannedStr = tr("You are banned until %1.").arg(QDateTime::fromTime_t(endTime).toString());
else
bannedStr = tr("You are banned indefinitely.");
if (!reasonStr.isEmpty())
bannedStr.append("\n\n" + reasonStr);
QMessageBox::critical(this, tr("Error"), bannedStr);
break;
}
case Response::RespUsernameInvalid:
QMessageBox::critical(this, tr("Error"), tr("Invalid username."));
break;
default:
QMessageBox::critical(this, tr("Error"), tr("Unknown login error: %1").arg(static_cast<int>(r)));
}
switch (r) {
case Response::RespWrongPassword:
QMessageBox::critical(this, tr("Error"), tr("Invalid login data."));
break;
case Response::RespWouldOverwriteOldSession:
QMessageBox::critical(this, tr("Error"), tr("There is already an active session using this user name.\nPlease close that session first and re-login."));
break;
case Response::RespUserIsBanned: {
QString bannedStr;
if (endTime)
bannedStr = tr("You are banned until %1.").arg(QDateTime::fromTime_t(endTime).toString());
else
bannedStr = tr("You are banned indefinitely.");
if (!reasonStr.isEmpty())
bannedStr.append("\n\n" + reasonStr);
QMessageBox::critical(this, tr("Error"), bannedStr);
break;
}
case Response::RespUsernameInvalid:
QMessageBox::critical(this, tr("Error"), tr("Invalid username."));
break;
default:
QMessageBox::critical(this, tr("Error"), tr("Unknown login error: %1").arg(static_cast<int>(r)));
}
}
void MainWindow::socketError(const QString &errorStr)
{
QMessageBox::critical(this, tr("Error"), tr("Socket error: %1").arg(errorStr));
QMessageBox::critical(this, tr("Error"), tr("Socket error: %1").arg(errorStr));
}
void MainWindow::protocolVersionMismatch(int localVersion, int remoteVersion)
{
if (localVersion > remoteVersion)
QMessageBox::critical(this, tr("Error"), tr("You are trying to connect to an obsolete server. Please downgrade your Cockatrice version or connect to a suitable server.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
else
QMessageBox::critical(this, tr("Error"), tr("Your Cockatrice client is obsolete. Please update your Cockatrice version.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
if (localVersion > remoteVersion)
QMessageBox::critical(this, tr("Error"), tr("You are trying to connect to an obsolete server. Please downgrade your Cockatrice version or connect to a suitable server.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
else
QMessageBox::critical(this, tr("Error"), tr("Your Cockatrice client is obsolete. Please update your Cockatrice version.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
}
void MainWindow::setClientStatusTitle()
{
switch (client->getStatus()) {
case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
case StatusLoggingIn: setWindowTitle(appName + " - " + tr("Connected, logging in at %1").arg(client->peerName())); break;
case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in at %1").arg(client->peerName())); break;
default: setWindowTitle(appName);
}
switch (client->getStatus()) {
case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
case StatusLoggingIn: setWindowTitle(appName + " - " + tr("Connected, logging in at %1").arg(client->peerName())); break;
case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in at %1").arg(client->peerName())); break;
default: setWindowTitle(appName);
}
}
void MainWindow::retranslateUi()
{
setClientStatusTitle();
aConnect->setText(tr("&Connect..."));
aDisconnect->setText(tr("&Disconnect"));
aSinglePlayer->setText(tr("Start &local game..."));
aWatchReplay->setText(tr("&Watch replay..."));
aDeckEditor->setText(tr("&Deck editor"));
aFullScreen->setText(tr("&Full screen"));
aFullScreen->setShortcut(tr("Ctrl+F"));
aSettings->setText(tr("&Settings..."));
aExit->setText(tr("&Exit"));
cockatriceMenu->setTitle(tr("&Cockatrice"));
aAbout->setText(tr("&About Cockatrice"));
helpMenu->setTitle(tr("&Help"));
tabSupervisor->retranslateUi();
setClientStatusTitle();
aConnect->setText(tr("&Connect..."));
aDisconnect->setText(tr("&Disconnect"));
aSinglePlayer->setText(tr("Start &local game..."));
aWatchReplay->setText(tr("&Watch replay..."));
aDeckEditor->setText(tr("&Deck editor"));
aFullScreen->setText(tr("&Full screen"));
aFullScreen->setShortcut(tr("Ctrl+F"));
aSettings->setText(tr("&Settings..."));
aExit->setText(tr("&Exit"));
cockatriceMenu->setTitle(tr("&Cockatrice"));
aAbout->setText(tr("&About Cockatrice"));
helpMenu->setTitle(tr("&Help"));
tabSupervisor->retranslateUi();
}
void MainWindow::createActions()
{
aConnect = new QAction(this);
connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
aDisconnect = new QAction(this);
aDisconnect->setEnabled(false);
connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
aSinglePlayer = new QAction(this);
connect(aSinglePlayer, SIGNAL(triggered()), this, SLOT(actSinglePlayer()));
aWatchReplay = new QAction(this);
connect(aWatchReplay, SIGNAL(triggered()), this, SLOT(actWatchReplay()));
aDeckEditor = new QAction(this);
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
aFullScreen = new QAction(this);
aFullScreen->setCheckable(true);
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
aSettings = new QAction(this);
connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
aExit = new QAction(this);
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
aAbout = new QAction(this);
connect(aAbout, SIGNAL(triggered()), this, SLOT(actAbout()));
aConnect = new QAction(this);
connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
aDisconnect = new QAction(this);
aDisconnect->setEnabled(false);
connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
aSinglePlayer = new QAction(this);
connect(aSinglePlayer, SIGNAL(triggered()), this, SLOT(actSinglePlayer()));
aWatchReplay = new QAction(this);
connect(aWatchReplay, SIGNAL(triggered()), this, SLOT(actWatchReplay()));
aDeckEditor = new QAction(this);
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
aFullScreen = new QAction(this);
aFullScreen->setCheckable(true);
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
aSettings = new QAction(this);
connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
aExit = new QAction(this);
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
aAbout = new QAction(this);
connect(aAbout, SIGNAL(triggered()), this, SLOT(actAbout()));
}
void MainWindow::createMenus()
{
cockatriceMenu = menuBar()->addMenu(QString());
cockatriceMenu->addAction(aConnect);
cockatriceMenu->addAction(aDisconnect);
cockatriceMenu->addAction(aSinglePlayer);
cockatriceMenu->addAction(aWatchReplay);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aDeckEditor);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aFullScreen);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSettings);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aExit);
helpMenu = menuBar()->addMenu(QString());
helpMenu->addAction(aAbout);
cockatriceMenu = menuBar()->addMenu(QString());
cockatriceMenu->addAction(aConnect);
cockatriceMenu->addAction(aDisconnect);
cockatriceMenu->addAction(aSinglePlayer);
cockatriceMenu->addAction(aWatchReplay);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aDeckEditor);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aFullScreen);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aSettings);
cockatriceMenu->addSeparator();
cockatriceMenu->addAction(aExit);
helpMenu = menuBar()->addMenu(QString());
helpMenu->addAction(aAbout);
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), localServer(0)
: QMainWindow(parent), localServer(0)
{
QPixmapCache::setCacheLimit(200000);
QPixmapCache::setCacheLimit(200000);
client = new RemoteClient;
connect(client, SIGNAL(connectionClosedEventReceived(const Event_ConnectionClosed &)), this, SLOT(processConnectionClosedEvent(const Event_ConnectionClosed &)));
connect(client, SIGNAL(serverShutdownEventReceived(const Event_ServerShutdown &)), this, SLOT(processServerShutdownEvent(const Event_ServerShutdown &)));
connect(client, SIGNAL(loginError(Response::ResponseCode, QString, quint32)), this, SLOT(loginError(Response::ResponseCode, QString, quint32)));
connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
connect(client, SIGNAL(userInfoChanged(const ServerInfo_User &)), this, SLOT(userInfoReceived(const ServerInfo_User &)), Qt::BlockingQueuedConnection);
clientThread = new QThread(this);
client->moveToThread(clientThread);
clientThread->start();
client = new RemoteClient;
connect(client, SIGNAL(connectionClosedEventReceived(const Event_ConnectionClosed &)), this, SLOT(processConnectionClosedEvent(const Event_ConnectionClosed &)));
connect(client, SIGNAL(serverShutdownEventReceived(const Event_ServerShutdown &)), this, SLOT(processServerShutdownEvent(const Event_ServerShutdown &)));
connect(client, SIGNAL(loginError(Response::ResponseCode, QString, quint32)), this, SLOT(loginError(Response::ResponseCode, QString, quint32)));
connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
connect(client, SIGNAL(userInfoChanged(const ServerInfo_User &)), this, SLOT(userInfoReceived(const ServerInfo_User &)), Qt::BlockingQueuedConnection);
clientThread = new QThread(this);
client->moveToThread(clientThread);
clientThread->start();
createActions();
createMenus();
tabSupervisor = new TabSupervisor(client);
connect(tabSupervisor, SIGNAL(setMenu(QList<QMenu *>)), this, SLOT(updateTabMenu(QList<QMenu *>)));
connect(tabSupervisor, SIGNAL(localGameEnded()), this, SLOT(localGameEnded()));
tabSupervisor->addDeckEditorTab(0);
setCentralWidget(tabSupervisor);
createActions();
createMenus();
tabSupervisor = new TabSupervisor(client);
connect(tabSupervisor, SIGNAL(setMenu(QList<QMenu *>)), this, SLOT(updateTabMenu(QList<QMenu *>)));
connect(tabSupervisor, SIGNAL(localGameEnded()), this, SLOT(localGameEnded()));
tabSupervisor->addDeckEditorTab(0);
setCentralWidget(tabSupervisor);
retranslateUi();
resize(900, 700);
restoreGeometry(settingsCache->getMainWindowGeometry());
aFullScreen->setChecked(windowState() & Qt::WindowFullScreen);
retranslateUi();
resize(900, 700);
restoreGeometry(settingsCache->getMainWindowGeometry());
aFullScreen->setChecked(windowState() & Qt::WindowFullScreen);
}
MainWindow::~MainWindow()
{
client->deleteLater();
clientThread->wait();
client->deleteLater();
clientThread->wait();
}
void MainWindow::closeEvent(QCloseEvent *event)
{
if (tabSupervisor->getGameCount()) {
if (QMessageBox::question(this, tr("Are you sure?"), tr("There are still open games. Are you sure you want to quit?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
event->ignore();
return;
}
}
event->accept();
settingsCache->setMainWindowGeometry(saveGeometry());
delete tabSupervisor;
if (tabSupervisor->getGameCount()) {
if (QMessageBox::question(this, tr("Are you sure?"), tr("There are still open games. Are you sure you want to quit?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
event->ignore();
return;
}
}
event->accept();
settingsCache->setMainWindowGeometry(saveGeometry());
delete tabSupervisor;
}
void MainWindow::changeEvent(QEvent *event)
{
if (event->type() == QEvent::LanguageChange)
retranslateUi();
QMainWindow::changeEvent(event);
if (event->type() == QEvent::LanguageChange)
retranslateUi();
QMainWindow::changeEvent(event);
}