mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-30 18:43:55 -07:00
boom
This commit is contained in:
parent
d329376e93
commit
1c2aa15b22
38 changed files with 638 additions and 1651 deletions
3
common/.directory
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3
common/.directory
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@ -0,0 +1,3 @@
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[Dolphin]
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Timestamp=2009,10,26,13,45,44
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ViewMode=1
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@ -1,16 +0,0 @@
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######################################################################
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# Automatically generated by qmake (2.01a) So. Okt 25 12:02:12 2009
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######################################################################
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TEMPLATE = app
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TARGET =
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DEPENDPATH += .
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INCLUDEPATH += .
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MOC_DIR = build
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OBJECTS_DIR = build
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# Input
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HEADERS += protocol.h widget.h protocol_items.h
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SOURCES += main.cpp protocol.cpp widget.cpp protocol_items.cpp
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CONFIG += qt debug
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@ -1,17 +0,0 @@
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#include <QApplication>
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#include <QTextCodec>
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#include "widget.h"
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int main(int argc, char *argv[])
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{
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// qInstallMsgHandler(myMessageOutput);
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QApplication app(argc, argv);
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QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
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Widget *widget = new Widget;
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widget->show();
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return app.exec();
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}
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@ -63,6 +63,9 @@ ProtocolItem *ProtocolItem::getNewItem(const QString &name)
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void ProtocolItem::initializeHash()
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{
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if (!itemNameHash.isEmpty())
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return;
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initializeHashAuto();
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itemNameHash.insert("resp", ProtocolResponse::newItem);
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ProtocolResponse::initializeHash();
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@ -28,6 +28,7 @@ protected:
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private:
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static void initializeHashAuto();
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public:
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static const int protocolVersion = 4;
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ProtocolItem(const QString &_itemName);
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static void initializeHash();
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static ProtocolItem *getNewItem(const QString &name);
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@ -36,6 +37,7 @@ public:
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};
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class Command : public ProtocolItem {
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Q_OBJECT
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private:
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int cmdId;
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static int lastCmdId;
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4
common/rng_abstract.cpp
Normal file
4
common/rng_abstract.cpp
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@ -0,0 +1,4 @@
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#include "rng_abstract.h"
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#include "rng_qt.h"
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RNG_Abstract *rng = new RNG_Qt;
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15
common/rng_abstract.h
Normal file
15
common/rng_abstract.h
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@ -0,0 +1,15 @@
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#ifndef RNG_ABSTRACT_H
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#define RNG_ABSTRACT_H
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#include <QObject>
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class RNG_Abstract : public QObject {
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Q_OBJECT
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public:
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RNG_Abstract(QObject *parent = 0) : QObject(parent) { }
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virtual unsigned int getNumber(unsigned int min, unsigned int max) = 0;
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};
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extern RNG_Abstract *rng;
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#endif
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17
common/rng_qt.cpp
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17
common/rng_qt.cpp
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@ -0,0 +1,17 @@
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#include "rng_qt.h"
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#include <QDateTime>
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#include <stdlib.h>
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RNG_Qt::RNG_Qt(QObject *parent)
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: RNG_Abstract(parent)
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{
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int seed = QDateTime::currentDateTime().toTime_t();
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qDebug(QString("qsrand(%1)").arg(seed).toLatin1());
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qsrand(seed);
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}
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unsigned int RNG_Qt::getNumber(unsigned int min, unsigned int max)
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{
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int r = qrand();
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return min + (unsigned int) (((double) (max + 1 - min)) * r / (RAND_MAX + 1.0));
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}
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13
common/rng_qt.h
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13
common/rng_qt.h
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@ -0,0 +1,13 @@
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#ifndef RNG_QT_H
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#define RNG_QT_H
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#include "rng_abstract.h"
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class RNG_Qt : public RNG_Abstract {
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Q_OBJECT
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public:
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RNG_Qt(QObject *parent = 0);
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unsigned int getNumber(unsigned int min, unsigned int max);
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};
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#endif
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89
common/server.cpp
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89
common/server.cpp
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@ -0,0 +1,89 @@
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server.h"
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#include "server_game.h"
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#include "server_counter.h"
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#include "server_chatchannel.h"
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Server::Server(QObject *parent)
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: QObject(parent), nextGameId(0)
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{
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}
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Server::~Server()
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{
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}
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Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &creator)
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{
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Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, this);
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games.insert(newGame->getGameId(), newGame);
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connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
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broadcastGameListUpdate(newGame);
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return newGame;
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}
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void Server::addClient(Server_ProtocolHandler *client)
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{
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clients << client;
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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{
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clients.removeAt(clients.indexOf(client));
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qDebug(QString("Server::removeClient: %1 clients left").arg(clients.size()).toLatin1());
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}
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Server_Game *Server::getGame(int gameId) const
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{
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return games.value(gameId);
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}
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void Server::broadcastGameListUpdate(Server_Game *game)
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{
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/* QString line = game->getGameListLine();
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for (int i = 0; i < clients.size(); i++)
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if (clients[i]->getAcceptsGameListChanges())
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clients[i]->msg(line);
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*/}
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void Server::broadcastChannelUpdate()
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{
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/* QString line = qobject_cast<Server_ChatChannel *>(sender())->getChannelListLine();
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for (int i = 0; i < players.size(); ++i)
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if (players[i]->getAcceptsChatChannelListChanges())
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players[i]->msg(line);
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*/}
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void Server::gameClosing()
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{
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qDebug("Server::gameClosing");
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Server_Game *game = static_cast<Server_Game *>(sender());
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broadcastGameListUpdate(game);
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games.remove(games.key(game));
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}
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void Server::addChatChannel(Server_ChatChannel *newChannel)
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{
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chatChannels.insert(newChannel->getName(), newChannel);
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connect(newChannel, SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
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}
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42
common/server.h
Normal file
42
common/server.h
Normal file
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@ -0,0 +1,42 @@
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#ifndef SERVER_H
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#define SERVER_H
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#include <QObject>
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#include <QStringList>
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#include <QMap>
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class Server_Game;
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class Server_ChatChannel;
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class Server_ProtocolHandler;
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enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
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class Server : public QObject
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{
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Q_OBJECT
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private slots:
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void gameClosing();
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void broadcastChannelUpdate();
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public:
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Server(QObject *parent = 0);
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~Server();
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virtual AuthenticationResult checkUserPassword(const QString &user, const QString &password) = 0;
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QList<Server_Game *> getGames() const { return games.values(); }
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Server_Game *getGame(int gameId) const;
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const QMap<QString, Server_ChatChannel *> &getChatChannels() { return chatChannels; }
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void broadcastGameListUpdate(Server_Game *game);
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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virtual QStringList getLoginMessage() const = 0;
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Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &playerName);
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private:
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QMap<int, Server_Game *> games;
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QList<Server_ProtocolHandler *> clients;
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QMap<QString, Server_ChatChannel *> chatChannels;
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protected:
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int nextGameId;
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void addChatChannel(Server_ChatChannel *newChannel);
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};
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#endif
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20
common/server_arrow.h
Normal file
20
common/server_arrow.h
Normal file
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@ -0,0 +1,20 @@
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#ifndef SERVER_ARROW_H
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#define SERVER_ARROW_H
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class Server_Card;
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class Server_Arrow {
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private:
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int id;
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Server_Card *startCard, *targetCard;
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int color;
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public:
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Server_Arrow(int _id, Server_Card *_startCard, Server_Card *_targetCard, int _color)
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: id(_id), startCard(_startCard), targetCard(_targetCard), color(_color) { }
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int getId() const { return id; }
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Server_Card *getStartCard() const { return startCard; }
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Server_Card *getTargetCard() const { return targetCard; }
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int getColor() const { return color; }
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};
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#endif
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67
common/server_card.cpp
Normal file
67
common/server_card.cpp
Normal file
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@ -0,0 +1,67 @@
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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||||
* GNU General Public License for more details. *
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||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server_card.h"
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Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y)
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: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false), facedown(false), annotation(QString()), doesntUntap(false)
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{
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}
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Server_Card::~Server_Card()
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{
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}
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void Server_Card::resetState()
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{
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setCoords(0, 0);
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setCounters(0);
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setTapped(false);
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setAttacking(false);
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setFaceDown(false);
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setAnnotation(QString());
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setDoesntUntap(false);
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}
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bool Server_Card::setAttribute(const QString &aname, const QString &avalue, bool allCards)
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{
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if (aname == "counters") {
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bool ok;
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int tmp_int = avalue.toInt(&ok);
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if (!ok)
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return false;
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setCounters(tmp_int);
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} else if (aname == "tapped") {
|
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bool value = avalue == "1";
|
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if (!(!value && allCards && doesntUntap))
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setTapped(value);
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} else if (aname == "attacking") {
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setAttacking(avalue == "1");
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} else if (aname == "facedown") {
|
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setFaceDown(avalue == "1");
|
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} else if (aname == "annotation") {
|
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setAnnotation(avalue);
|
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} else if (aname == "doesnt_untap") {
|
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setDoesntUntap(avalue == "1");
|
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} else
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return false;
|
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|
||||
return true;
|
||||
}
|
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71
common/server_card.h
Normal file
71
common/server_card.h
Normal file
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@ -0,0 +1,71 @@
|
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/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVER_CARD_H
|
||||
#define SERVER_CARD_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
class Server_CardZone;
|
||||
|
||||
class Server_Card {
|
||||
private:
|
||||
Server_CardZone *zone;
|
||||
int id;
|
||||
int coord_x, coord_y;
|
||||
QString name;
|
||||
int counters;
|
||||
bool tapped;
|
||||
bool attacking;
|
||||
bool facedown;
|
||||
QString annotation;
|
||||
bool doesntUntap;
|
||||
public:
|
||||
Server_Card(QString _name, int _id, int _coord_x, int _coord_y);
|
||||
~Server_Card();
|
||||
|
||||
Server_CardZone *getZone() const { return zone; }
|
||||
void setZone(Server_CardZone *_zone) { zone = _zone; }
|
||||
|
||||
int getId() const { return id; }
|
||||
int getX() const { return coord_x; }
|
||||
int getY() const { return coord_y; }
|
||||
QString getName() const { return name; }
|
||||
int getCounters() const { return counters; }
|
||||
bool getTapped() const { return tapped; }
|
||||
bool getAttacking() const { return attacking; }
|
||||
bool getFaceDown() const { return facedown; }
|
||||
QString getAnnotation() const { return annotation; }
|
||||
bool getDoesntUntap() const { return doesntUntap; }
|
||||
|
||||
void setId(int _id) { id = _id; }
|
||||
void setCoords(int x, int y) { coord_x = x; coord_y = y; }
|
||||
void setName(const QString &_name) { name = _name; }
|
||||
void setCounters(int _counters) { counters = _counters; }
|
||||
void setTapped(bool _tapped) { tapped = _tapped; }
|
||||
void setAttacking(bool _attacking) { attacking = _attacking; }
|
||||
void setFaceDown(bool _facedown) { facedown = _facedown; }
|
||||
void setAnnotation(const QString &_annotation) { annotation = _annotation; }
|
||||
void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
|
||||
|
||||
void resetState();
|
||||
bool setAttribute(const QString &aname, const QString &avalue, bool allCards);
|
||||
};
|
||||
|
||||
#endif
|
||||
93
common/server_cardzone.cpp
Normal file
93
common/server_cardzone.cpp
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "server_cardzone.h"
|
||||
#include "server_card.h"
|
||||
#include "rng_abstract.h"
|
||||
|
||||
Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
|
||||
: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
|
||||
{
|
||||
}
|
||||
|
||||
Server_CardZone::~Server_CardZone()
|
||||
{
|
||||
qDebug(QString("Server_CardZone destructor: %1").arg(name).toLatin1());
|
||||
clear();
|
||||
}
|
||||
|
||||
void Server_CardZone::shuffle()
|
||||
{
|
||||
QList<Server_Card *> temp;
|
||||
for (int i = cards.size(); i; i--)
|
||||
temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
|
||||
cards = temp;
|
||||
}
|
||||
|
||||
Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
|
||||
{
|
||||
if (type != HiddenZone) {
|
||||
QListIterator<Server_Card *> CardIterator(cards);
|
||||
int i = 0;
|
||||
while (CardIterator.hasNext()) {
|
||||
Server_Card *tmp = CardIterator.next();
|
||||
if (tmp->getId() == id) {
|
||||
if (remove) {
|
||||
cards.removeAt(i);
|
||||
tmp->setZone(0);
|
||||
}
|
||||
if (position)
|
||||
*position = i;
|
||||
return tmp;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return NULL;
|
||||
} else {
|
||||
if ((id >= cards.size()) || (id < 0))
|
||||
return NULL;
|
||||
Server_Card *tmp = cards[id];
|
||||
if (remove) {
|
||||
cards.removeAt(id);
|
||||
tmp->setZone(0);
|
||||
}
|
||||
if (position)
|
||||
*position = id;
|
||||
return tmp;
|
||||
}
|
||||
}
|
||||
|
||||
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
|
||||
{
|
||||
if (hasCoords()) {
|
||||
card->setCoords(x, y);
|
||||
cards.append(card);
|
||||
} else {
|
||||
card->setCoords(0, 0);
|
||||
cards.insert(x, card);
|
||||
}
|
||||
card->setZone(this);
|
||||
}
|
||||
|
||||
void Server_CardZone::clear()
|
||||
{
|
||||
for (int i = 0; i < cards.size(); i++)
|
||||
delete cards.at(i);
|
||||
cards.clear();
|
||||
}
|
||||
65
common/server_cardzone.h
Normal file
65
common/server_cardzone.h
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVER_CARDZONE_H
|
||||
#define SERVER_CARDZONE_H
|
||||
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
|
||||
class Server_Card;
|
||||
class Server_Player;
|
||||
|
||||
class Server_CardZone {
|
||||
public:
|
||||
// PrivateZone: Contents of the zone are always visible to the owner,
|
||||
// but not to anyone else.
|
||||
// PublicZone: Contents of the zone are always visible to anyone.
|
||||
// HiddenZone: Contents of the zone are never visible to anyone.
|
||||
// However, the owner of the zone can issue a dump_zone command,
|
||||
// setting beingLookedAt to true.
|
||||
// Cards in a zone with the type HiddenZone are referenced by their
|
||||
// list index, whereas cards in any other zone are referenced by their ids.
|
||||
enum ZoneType { PrivateZone, PublicZone, HiddenZone };
|
||||
private:
|
||||
Server_Player *player;
|
||||
QString name;
|
||||
bool has_coords;
|
||||
ZoneType type;
|
||||
int cardsBeingLookedAt;
|
||||
public:
|
||||
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type);
|
||||
~Server_CardZone();
|
||||
|
||||
Server_Card *getCard(int id, bool remove, int *position = NULL);
|
||||
|
||||
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
|
||||
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
|
||||
bool hasCoords() const { return has_coords; }
|
||||
ZoneType getType() const { return type; }
|
||||
QString getName() const { return name; }
|
||||
Server_Player *getPlayer() const { return player; }
|
||||
|
||||
QList<Server_Card *> cards;
|
||||
void insertCard(Server_Card *card, int x, int y);
|
||||
void shuffle();
|
||||
void clear();
|
||||
};
|
||||
|
||||
#endif
|
||||
46
common/server_chatchannel.cpp
Normal file
46
common/server_chatchannel.cpp
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#include "server_chatchannel.h"
|
||||
#include "server_protocolhandler.h"
|
||||
|
||||
Server_ChatChannel::Server_ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage)
|
||||
: name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage)
|
||||
{
|
||||
}
|
||||
|
||||
void Server_ChatChannel::addClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
/* QString str = QString("chat|join_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
append(player);
|
||||
|
||||
for (int i = 0; i < size(); ++i)
|
||||
player->msg(QString("chat|list_players|%1|%2").arg(name).arg(at(i)->getPlayerName()));
|
||||
for (int i = 0; i < joinMessage.size(); ++i)
|
||||
player->msg(QString("chat|server_message|%1|%2").arg(name).arg(joinMessage[i]));
|
||||
|
||||
emit channelInfoChanged();
|
||||
*/}
|
||||
|
||||
void Server_ChatChannel::removeClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
/* QString str = QString("chat|leave_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
|
||||
removeAt(indexOf(player));
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
emit channelInfoChanged();
|
||||
*/}
|
||||
|
||||
void Server_ChatChannel::say(Server_ProtocolHandler *client, const QString &s)
|
||||
{
|
||||
/* QString str = QString("chat|say|%1|%2|%3").arg(name).arg(player->getPlayerName()).arg(s);
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
*/}
|
||||
|
||||
QString Server_ChatChannel::getChannelListLine() const
|
||||
{
|
||||
// return QString("chat|list_channels|%1|%2|%3|%4").arg(name).arg(description).arg(size()).arg(autoJoin ? 1 : 0);
|
||||
}
|
||||
30
common/server_chatchannel.h
Normal file
30
common/server_chatchannel.h
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef CHATCHANNEL_H
|
||||
#define CHATCHANNEL_H
|
||||
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <QStringList>
|
||||
|
||||
class Server_ProtocolHandler;
|
||||
|
||||
class Server_ChatChannel : public QObject, public QList<Server_ProtocolHandler *> {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void channelInfoChanged();
|
||||
private:
|
||||
QString name;
|
||||
QString description;
|
||||
bool autoJoin;
|
||||
QStringList joinMessage;
|
||||
public:
|
||||
Server_ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage);
|
||||
QString getName() const { return name; }
|
||||
QString getDescription() const { return description; }
|
||||
bool getAutoJoin() const { return autoJoin; }
|
||||
void addClient(Server_ProtocolHandler *client);
|
||||
void removeClient(Server_ProtocolHandler *client);
|
||||
void say(Server_ProtocolHandler *client, const QString &s);
|
||||
QString getChannelListLine() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
43
common/server_counter.h
Normal file
43
common/server_counter.h
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVER_COUNTER_H
|
||||
#define SERVER_COUNTER_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
class Server_Counter {
|
||||
protected:
|
||||
int id;
|
||||
QString name;
|
||||
int color;
|
||||
int radius;
|
||||
int count;
|
||||
public:
|
||||
Server_Counter(int _id, const QString &_name, int _color, int _radius, int _count = 0) : id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
|
||||
~Server_Counter() { }
|
||||
int getId() const { return id; }
|
||||
QString getName() const { return name; }
|
||||
int getColor() const { return color; }
|
||||
int getRadius() const { return radius; }
|
||||
int getCount() const { return count; }
|
||||
void setCount(int _count) { count = _count; }
|
||||
};
|
||||
|
||||
#endif
|
||||
181
common/server_game.cpp
Normal file
181
common/server_game.cpp
Normal file
|
|
@ -0,0 +1,181 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "server.h"
|
||||
#include "server_game.h"
|
||||
#include "server_protocolhandler.h"
|
||||
#include "server_arrow.h"
|
||||
#include <QSqlQuery>
|
||||
|
||||
Server_Game::Server_Game(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
|
||||
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed)
|
||||
{
|
||||
creator = addPlayer(_creator, false);
|
||||
}
|
||||
|
||||
Server_Game::~Server_Game()
|
||||
{
|
||||
broadcastEvent("game_closed", 0);
|
||||
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext())
|
||||
delete playerIterator.next().value();
|
||||
players.clear();
|
||||
for (int i = 0; i < spectators.size(); ++i)
|
||||
delete spectators[i];
|
||||
spectators.clear();
|
||||
|
||||
emit gameClosing();
|
||||
qDebug("Server_Game destructor");
|
||||
}
|
||||
|
||||
QString Server_Game::getGameListLine() const
|
||||
{
|
||||
if (players.isEmpty())
|
||||
return QString("list_games|%1|||0|%2||0|0").arg(gameId).arg(maxPlayers);
|
||||
else {
|
||||
QString creatorName = creator ? creator->getPlayerName() : QString();
|
||||
return QString("list_games|%1|%2|%3|%4|%5|%6|%7|%8").arg(gameId)
|
||||
.arg(description)
|
||||
.arg(password.isEmpty() ? 0 : 1)
|
||||
.arg(players.size())
|
||||
.arg(maxPlayers)
|
||||
.arg(creatorName)
|
||||
.arg(spectatorsAllowed ? 1 : 0)
|
||||
.arg(spectators.size());
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::broadcastEvent(const QString &eventStr, Server_Player *player)
|
||||
{
|
||||
QList<Server_Player *> allClients = QList<Server_Player *>() << players.values() << spectators;
|
||||
for (int i = 0; i < allClients.size(); ++i)
|
||||
allClients[i]->publicEvent(eventStr, player);
|
||||
}
|
||||
|
||||
void Server_Game::startGameIfReady()
|
||||
{
|
||||
if (players.size() < maxPlayers)
|
||||
return;
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext())
|
||||
if (playerIterator.next().value()->getStatus() != StatusReadyStart)
|
||||
return;
|
||||
|
||||
/* QSqlQuery query;
|
||||
query.prepare("insert into games (id, descr, password, time_started) values(:id, :descr, :password, now())");
|
||||
query.bindValue(":id", gameId);
|
||||
query.bindValue(":descr", description);
|
||||
query.bindValue(":password", !password.isEmpty());
|
||||
query.exec();
|
||||
|
||||
QMapIterator<int, Server_Player *> playerIterator2(players);
|
||||
while (playerIterator2.hasNext()) {
|
||||
Server_Player *player = playerIterator2.next().value();
|
||||
query.prepare("insert into games_players (id_game, player) values(:id, :player)");
|
||||
query.bindValue(":id", gameId);
|
||||
query.bindValue(":player", player->getPlayerName());
|
||||
query.exec();
|
||||
|
||||
player->setupZones();
|
||||
}
|
||||
*/
|
||||
gameStarted = true;
|
||||
broadcastEvent("game_start", NULL);
|
||||
setActivePlayer(0);
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode Server_Game::checkJoin(const QString &_password, bool spectator)
|
||||
{
|
||||
if (_password != password)
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
if (spectator) {
|
||||
if (!spectatorsAllowed)
|
||||
return ReturnMessage::ReturnSpectatorsNotAllowed;
|
||||
} else if (gameStarted || (getPlayerCount() >= getMaxPlayers()))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
Server_Player *Server_Game::addPlayer(const QString &playerName, bool spectator)
|
||||
{
|
||||
int playerId;
|
||||
if (!spectator) {
|
||||
int max = -1;
|
||||
QMapIterator<int, Server_Player *> i(players);
|
||||
while (i.hasNext()) {
|
||||
int tmp = i.next().value()->getPlayerId();
|
||||
if (tmp > max)
|
||||
max = tmp;
|
||||
}
|
||||
playerId = max + 1;
|
||||
} else
|
||||
playerId = -1;
|
||||
|
||||
Server_Player *newPlayer = new Server_Player(this, playerId, playerName, spectator);
|
||||
broadcastEvent(QString("join|%1").arg(spectator ? 1 : 0), newPlayer);
|
||||
|
||||
if (spectator)
|
||||
spectators << newPlayer;
|
||||
else
|
||||
players.insert(playerId, newPlayer);
|
||||
|
||||
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
|
||||
|
||||
return newPlayer;
|
||||
}
|
||||
|
||||
void Server_Game::removePlayer(Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
spectators.removeAt(spectators.indexOf(player));
|
||||
else
|
||||
players.remove(player->getPlayerId());
|
||||
broadcastEvent("leave", player);
|
||||
delete player;
|
||||
|
||||
if (!players.size())
|
||||
deleteLater();
|
||||
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
|
||||
}
|
||||
|
||||
void Server_Game::setActivePlayer(int _activePlayer)
|
||||
{
|
||||
activePlayer = _activePlayer;
|
||||
broadcastEvent(QString("set_active_player|%1").arg(_activePlayer), NULL);
|
||||
setActivePhase(0);
|
||||
}
|
||||
|
||||
void Server_Game::setActivePhase(int _activePhase)
|
||||
{
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *player = playerIterator.next().value();
|
||||
QList<Server_Arrow *> toDelete = player->getArrows().values();
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
Server_Arrow *a = toDelete[i];
|
||||
broadcastEvent(QString("delete_arrow|%1").arg(a->getId()), player);
|
||||
player->deleteArrow(a->getId());
|
||||
}
|
||||
}
|
||||
|
||||
activePhase = _activePhase;
|
||||
broadcastEvent(QString("set_active_phase|%1").arg(_activePhase), NULL);
|
||||
}
|
||||
70
common/server_game.h
Normal file
70
common/server_game.h
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVERGAME_H
|
||||
#define SERVERGAME_H
|
||||
|
||||
#include <QStringList>
|
||||
#include <QPointer>
|
||||
#include <QObject>
|
||||
#include "server_player.h"
|
||||
#include "returnmessage.h"
|
||||
|
||||
class Server_Game : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QPointer<Server_Player> creator;
|
||||
QMap<int, Server_Player *> players;
|
||||
QList<Server_Player *> spectators;
|
||||
bool gameStarted;
|
||||
int gameId;
|
||||
QString description;
|
||||
QString password;
|
||||
int maxPlayers;
|
||||
int activePlayer, activePhase;
|
||||
bool spectatorsAllowed;
|
||||
signals:
|
||||
void gameClosing();
|
||||
public:
|
||||
Server_Game(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
|
||||
~Server_Game();
|
||||
Server_Player *getCreator() const { return creator; }
|
||||
bool getGameStarted() const { return gameStarted; }
|
||||
int getPlayerCount() const { return players.size(); }
|
||||
QList<Server_Player *> getPlayers() const { return players.values(); }
|
||||
Server_Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
|
||||
int getGameId() const { return gameId; }
|
||||
QString getDescription() const { return description; }
|
||||
QString getPassword() const { return password; }
|
||||
int getMaxPlayers() const { return maxPlayers; }
|
||||
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
|
||||
QString getGameListLine() const;
|
||||
ReturnMessage::ReturnCode checkJoin(const QString &_password, bool spectator);
|
||||
Server_Player *addPlayer(const QString &playerName, bool spectator);
|
||||
void removePlayer(Server_Player *player);
|
||||
void startGameIfReady();
|
||||
int getActivePlayer() const { return activePlayer; }
|
||||
int getActivePhase() const { return activePhase; }
|
||||
void setActivePlayer(int _activePlayer);
|
||||
void setActivePhase(int _activePhase);
|
||||
|
||||
void broadcastEvent(const QString &eventStr, Server_Player *player);
|
||||
};
|
||||
|
||||
#endif
|
||||
148
common/server_player.cpp
Normal file
148
common/server_player.cpp
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
#include "server_player.h"
|
||||
#include "server_card.h"
|
||||
#include "server_counter.h"
|
||||
#include "server_arrow.h"
|
||||
#include "server_cardzone.h"
|
||||
#include "server_game.h"
|
||||
|
||||
Server_Player::Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator)
|
||||
: game(_game), socket(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0), PlayerStatus(StatusNormal)
|
||||
{
|
||||
}
|
||||
|
||||
int Server_Player::newCardId()
|
||||
{
|
||||
return nextCardId++;
|
||||
}
|
||||
|
||||
int Server_Player::newCounterId() const
|
||||
{
|
||||
int id = 0;
|
||||
QMapIterator<int, Server_Counter *> i(counters);
|
||||
while (i.hasNext()) {
|
||||
Server_Counter *c = i.next().value();
|
||||
if (c->getId() > id)
|
||||
id = c->getId();
|
||||
}
|
||||
return id + 1;
|
||||
}
|
||||
|
||||
int Server_Player::newArrowId() const
|
||||
{
|
||||
int id = 0;
|
||||
QMapIterator<int, Server_Arrow *> i(arrows);
|
||||
while (i.hasNext()) {
|
||||
Server_Arrow *a = i.next().value();
|
||||
if (a->getId() > id)
|
||||
id = a->getId();
|
||||
}
|
||||
return id + 1;
|
||||
}
|
||||
|
||||
void Server_Player::setupZones()
|
||||
{
|
||||
// Delete existing zones and counters
|
||||
clearZones();
|
||||
|
||||
// This may need to be customized according to the game rules.
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
// Create zones
|
||||
Server_CardZone *deck = new Server_CardZone(this, "deck", false, Server_CardZone::HiddenZone);
|
||||
addZone(deck);
|
||||
Server_CardZone *sb = new Server_CardZone(this, "sb", false, Server_CardZone::HiddenZone);
|
||||
addZone(sb);
|
||||
addZone(new Server_CardZone(this, "table", true, Server_CardZone::PublicZone));
|
||||
addZone(new Server_CardZone(this, "hand", false, Server_CardZone::PrivateZone));
|
||||
addZone(new Server_CardZone(this, "grave", false, Server_CardZone::PublicZone));
|
||||
addZone(new Server_CardZone(this, "rfg", false, Server_CardZone::PublicZone));
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
// Assign card ids and create deck from decklist
|
||||
QListIterator<QString> DeckIterator(DeckList);
|
||||
int i = 0;
|
||||
while (DeckIterator.hasNext())
|
||||
deck->cards.append(new Server_Card(DeckIterator.next(), i++, 0, 0));
|
||||
deck->shuffle();
|
||||
|
||||
QListIterator<QString> SBIterator(SideboardList);
|
||||
while (SBIterator.hasNext())
|
||||
sb->cards.append(new Server_Card(SBIterator.next(), i++, 0, 0));
|
||||
|
||||
nextCardId = i;
|
||||
|
||||
PlayerStatus = StatusPlaying;
|
||||
game->broadcastEvent(QString("setup_zones|%1|%2").arg(deck->cards.size())
|
||||
.arg(sb->cards.size()), this);
|
||||
}
|
||||
|
||||
void Server_Player::clearZones()
|
||||
{
|
||||
QMapIterator<QString, Server_CardZone *> zoneIterator(zones);
|
||||
while (zoneIterator.hasNext())
|
||||
delete zoneIterator.next().value();
|
||||
zones.clear();
|
||||
|
||||
QMapIterator<int, Server_Counter *> counterIterator(counters);
|
||||
while (counterIterator.hasNext())
|
||||
delete counterIterator.next().value();
|
||||
counters.clear();
|
||||
|
||||
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
|
||||
while (arrowIterator.hasNext())
|
||||
delete arrowIterator.next().value();
|
||||
arrows.clear();
|
||||
}
|
||||
|
||||
void Server_Player::addZone(Server_CardZone *zone)
|
||||
{
|
||||
zones.insert(zone->getName(), zone);
|
||||
}
|
||||
|
||||
void Server_Player::addArrow(Server_Arrow *arrow)
|
||||
{
|
||||
arrows.insert(arrow->getId(), arrow);
|
||||
}
|
||||
|
||||
bool Server_Player::deleteArrow(int arrowId)
|
||||
{
|
||||
Server_Arrow *arrow = arrows.value(arrowId, 0);
|
||||
if (!arrow)
|
||||
return false;
|
||||
arrows.remove(arrowId);
|
||||
delete arrow;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server_Player::addCounter(Server_Counter *counter)
|
||||
{
|
||||
counters.insert(counter->getId(), counter);
|
||||
}
|
||||
|
||||
bool Server_Player::deleteCounter(int counterId)
|
||||
{
|
||||
Server_Counter *counter = counters.value(counterId, 0);
|
||||
if (!counter)
|
||||
return false;
|
||||
counters.remove(counterId);
|
||||
delete counter;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server_Player::privateEvent(const QString &line)
|
||||
{
|
||||
/* if (!socket)
|
||||
return;
|
||||
socket->msg(QString("private|%1|%2|%3").arg(playerId).arg(playerName).arg(line));
|
||||
*/}
|
||||
|
||||
void Server_Player::publicEvent(const QString &line, Server_Player *player)
|
||||
{
|
||||
/* if (!socket)
|
||||
return;
|
||||
if (player)
|
||||
socket->msg(QString("public|%1|%2|%3").arg(player->getPlayerId()).arg(player->getPlayerName()).arg(line));
|
||||
else
|
||||
socket->msg(QString("public|||%1").arg(line));
|
||||
*/}
|
||||
66
common/server_player.h
Normal file
66
common/server_player.h
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
|
||||
class ServerSocket;
|
||||
class Server_Game;
|
||||
class Server_CardZone;
|
||||
class Server_Counter;
|
||||
class Server_Arrow;
|
||||
|
||||
enum PlayerStatusEnum { StatusNormal, StatusSubmitDeck, StatusReadyStart, StatusPlaying };
|
||||
|
||||
class Server_Player : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
Server_Game *game;
|
||||
ServerSocket *socket;
|
||||
QMap<QString, Server_CardZone *> zones;
|
||||
QMap<int, Server_Counter *> counters;
|
||||
QMap<int, Server_Arrow *> arrows;
|
||||
int playerId;
|
||||
QString playerName;
|
||||
bool spectator;
|
||||
int nextCardId;
|
||||
void clearZones();
|
||||
PlayerStatusEnum PlayerStatus;
|
||||
public:
|
||||
// Pfusch
|
||||
QList<QString> DeckList;
|
||||
QList<QString> SideboardList;
|
||||
// Pfusch Ende
|
||||
|
||||
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator);
|
||||
void setSocket(ServerSocket *_socket) { socket = _socket; }
|
||||
|
||||
void setStatus(PlayerStatusEnum _status) { PlayerStatus = _status; }
|
||||
void setPlayerId(int _id) { playerId = _id; }
|
||||
PlayerStatusEnum getStatus() { return PlayerStatus; }
|
||||
int getPlayerId() const { return playerId; }
|
||||
bool getSpectator() const { return spectator; }
|
||||
QString getPlayerName() const { return playerName; }
|
||||
const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
|
||||
const QMap<int, Server_Counter *> &getCounters() const { return counters; }
|
||||
const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
|
||||
|
||||
int newCardId();
|
||||
int newCounterId() const;
|
||||
int newArrowId() const;
|
||||
|
||||
void addZone(Server_CardZone *zone);
|
||||
void addArrow(Server_Arrow *arrow);
|
||||
bool deleteArrow(int arrowId);
|
||||
void addCounter(Server_Counter *counter);
|
||||
bool deleteCounter(int counterId);
|
||||
|
||||
void setupZones();
|
||||
|
||||
void privateEvent(const QString &line);
|
||||
void publicEvent(const QString &line, Server_Player *player = 0);
|
||||
};
|
||||
|
||||
#endif
|
||||
33
common/server_protocolhandler.cpp
Normal file
33
common/server_protocolhandler.cpp
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#include <QDebug>
|
||||
#include "server_protocolhandler.h"
|
||||
#include "protocol.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
|
||||
: QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false)
|
||||
{
|
||||
}
|
||||
|
||||
Server_ProtocolHandler::~Server_ProtocolHandler()
|
||||
{
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::processCommand(Command *command)
|
||||
{
|
||||
ChatCommand *chatCommand = qobject_cast<ChatCommand *>(command);
|
||||
GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
|
||||
if (chatCommand) {
|
||||
qDebug() << "received ChatCommand: channel =" << chatCommand->getChannel();
|
||||
} else if (gameCommand) {
|
||||
qDebug() << "received GameCommand: game =" << gameCommand->getGameId();
|
||||
} else {
|
||||
qDebug() << "received generic Command";
|
||||
}
|
||||
}
|
||||
|
||||
QPair<Server_Game *, Server_Player *> Server_ProtocolHandler::getGame(int gameId) const
|
||||
{
|
||||
if (games.contains(gameId))
|
||||
return games.value(gameId);
|
||||
return QPair<Server_Game *, Server_Player *>(0, 0);
|
||||
}
|
||||
36
common/server_protocolhandler.h
Normal file
36
common/server_protocolhandler.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef SERVER_PROTOCOLHANDLER_H
|
||||
#define SERVER_PROTOCOLHANDLER_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QPair>
|
||||
#include "server.h"
|
||||
|
||||
class Server_Player;
|
||||
class Command;
|
||||
|
||||
class Server_ProtocolHandler : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
Server *server;
|
||||
QMap<int, QPair<Server_Game *, Server_Player *> > games;
|
||||
QMap<QString, Server_ChatChannel *> chatChannels;
|
||||
QString playerName;
|
||||
|
||||
Server *getServer() const { return server; }
|
||||
QPair<Server_Game *, Server_Player *> getGame(int gameId) const;
|
||||
|
||||
AuthenticationResult authState;
|
||||
bool acceptsGameListChanges;
|
||||
bool acceptsChatChannelListChanges;
|
||||
public:
|
||||
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
|
||||
~Server_ProtocolHandler();
|
||||
|
||||
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
|
||||
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
|
||||
const QString &getPlayerName() const { return playerName; }
|
||||
|
||||
void processCommand(Command *command);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,104 +0,0 @@
|
|||
#include <QtGui>
|
||||
#include <QDebug>
|
||||
#include "widget.h"
|
||||
#include "protocol.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
Widget::Widget()
|
||||
: QMainWindow()
|
||||
{
|
||||
edit1 = new QTextEdit;
|
||||
start = new QPushButton;
|
||||
connect(start, SIGNAL(clicked()), this, SLOT(startClicked()));
|
||||
|
||||
buffer = new QBuffer;
|
||||
buffer->open(QIODevice::ReadWrite);
|
||||
connect(buffer, SIGNAL(readyRead()), this, SLOT(updateEdit()));
|
||||
|
||||
xmlWriter.setDevice(buffer);
|
||||
xmlWriter.setAutoFormatting(true);
|
||||
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(edit1);
|
||||
vbox->addWidget(start);
|
||||
|
||||
QWidget *central = new QWidget;
|
||||
central->setLayout(vbox);
|
||||
setCentralWidget(central);
|
||||
|
||||
resize(400, 500);
|
||||
|
||||
Command::initializeHash();
|
||||
}
|
||||
|
||||
void Widget::startClicked()
|
||||
{
|
||||
currentItem = 0;
|
||||
xmlWriter.writeStartDocument();
|
||||
xmlWriter.writeStartElement("cockatrice_communication");
|
||||
xmlWriter.writeAttribute("version", "4");
|
||||
|
||||
Command *test = new Command_Ping;
|
||||
test->write(xmlWriter);
|
||||
|
||||
Command *test2 = new Command_ChatLeaveChannel("foobar");
|
||||
test2->write(xmlWriter);
|
||||
|
||||
Command *test3 = new Command_ChatSay("foobar", "Hallo, dies ist ein Test");
|
||||
test3->write(xmlWriter);
|
||||
|
||||
ProtocolResponse *test4 = new ProtocolResponse(123, ProtocolResponse::RespContextError);
|
||||
test4->write(xmlWriter);
|
||||
|
||||
GameEvent *test5 = new Event_RollDie(1234, 1, 20, 13);
|
||||
test5->write(xmlWriter);
|
||||
}
|
||||
|
||||
bool Widget::readCurrentCommand()
|
||||
{
|
||||
if (!currentItem)
|
||||
return false;
|
||||
if (currentItem->read(xmlReader)) {
|
||||
qDebug() << "setting to 0";
|
||||
currentItem = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Widget::parseXml()
|
||||
{
|
||||
if (readCurrentCommand())
|
||||
return;
|
||||
|
||||
while (!xmlReader.atEnd()) {
|
||||
xmlReader.readNext();
|
||||
if (xmlReader.isStartElement()) {
|
||||
QString itemType = xmlReader.name().toString();
|
||||
QString itemName = xmlReader.attributes().value("name").toString();
|
||||
qDebug() << "parseXml: startElement: " << "type =" << itemType << ", name =" << itemName;
|
||||
currentItem = ProtocolItem::getNewItem(itemType + itemName);
|
||||
if (!currentItem)
|
||||
qDebug() << "unrecognized item";
|
||||
readCurrentCommand();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::parseBuffer()
|
||||
{
|
||||
xmlReader.clear();
|
||||
buffer->seek(0);
|
||||
while (!buffer->atEnd()) {
|
||||
QByteArray oneByte = buffer->read(1);
|
||||
xmlReader.addData(oneByte);
|
||||
parseXml();
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::updateEdit()
|
||||
{
|
||||
buffer->seek(0);
|
||||
edit1->setText(buffer->readAll());
|
||||
|
||||
parseBuffer();
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
#ifndef WIDGET_H
|
||||
#define WIDGET_H
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QXmlStreamReader>
|
||||
#include <QXmlStreamWriter>
|
||||
|
||||
class QTextEdit;
|
||||
class QPushButton;
|
||||
class QBuffer;
|
||||
class ProtocolItem;
|
||||
|
||||
class Widget : public QMainWindow {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QTextEdit *edit1;
|
||||
QPushButton *start;
|
||||
QBuffer *buffer;
|
||||
QXmlStreamReader xmlReader;
|
||||
QXmlStreamWriter xmlWriter;
|
||||
|
||||
ProtocolItem *currentItem;
|
||||
bool readCurrentCommand();
|
||||
void parseBuffer();
|
||||
void parseXml();
|
||||
private slots:
|
||||
void startClicked();
|
||||
void updateEdit();
|
||||
public:
|
||||
Widget();
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue