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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVER_H
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#define SERVER_H
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#include <QTcpServer>
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#include <QStringList>
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class ServerGame;
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class ServerSocket;
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class QSqlDatabase;
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class QSettings;
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class ChatChannel;
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enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
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class Server : public QTcpServer
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{
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Q_OBJECT
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private slots:
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void gameClosing();
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void broadcastChannelUpdate();
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public:
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Server(QObject *parent = 0);
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~Server();
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QSettings *settings;
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bool openDatabase();
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AuthenticationResult checkUserPassword(const QString &user, const QString &password);
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QList<ServerGame *> getGames() const { return games.values(); }
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ServerGame *getGame(int gameId) const;
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const QMap<QString, ChatChannel *> &getChatChannels() { return chatChannels; }
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void broadcastGameListUpdate(ServerGame *game);
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void removePlayer(ServerSocket *player);
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const QStringList &getLoginMessage() const { return loginMessage; }
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ServerGame *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &playerName);
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private:
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void incomingConnection(int SocketId);
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QMap<int, ServerGame *> games;
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QList<ServerSocket *> players;
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QMap<QString, ChatChannel *> chatChannels;
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int nextGameId;
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QStringList loginMessage;
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};
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#endif
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