This commit is contained in:
Max-Wilhelm Bruker 2009-10-29 17:13:37 +01:00
parent d329376e93
commit 1c2aa15b22
38 changed files with 638 additions and 1651 deletions

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/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVERGAME_H
#define SERVERGAME_H
#include <QStringList>
#include <QPointer>
#include "player.h"
#include "returnmessage.h"
#include "serversocket.h"
class ServerGame : public QObject {
Q_OBJECT
private:
QPointer<Player> creator;
QMap<int, Player *> players;
QList<Player *> spectators;
bool gameStarted;
int gameId;
QString description;
QString password;
int maxPlayers;
int activePlayer, activePhase;
bool spectatorsAllowed;
signals:
void gameClosing();
public:
ServerGame(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
~ServerGame();
Player *getCreator() const { return creator; }
bool getGameStarted() const { return gameStarted; }
int getPlayerCount() const { return players.size(); }
QList<Player *> getPlayers() const { return players.values(); }
Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
int getGameId() const { return gameId; }
QString getDescription() const { return description; }
QString getPassword() const { return password; }
int getMaxPlayers() const { return maxPlayers; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
QString getGameListLine() const;
ReturnMessage::ReturnCode checkJoin(const QString &_password, bool spectator);
Player *addPlayer(const QString &playerName, bool spectator);
void removePlayer(Player *player);
void startGameIfReady();
int getActivePlayer() const { return activePlayer; }
int getActivePhase() const { return activePhase; }
void setActivePlayer(int _activePlayer);
void setActivePhase(int _activePhase);
void broadcastEvent(const QString &eventStr, Player *player);
};
#endif