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Restore Continuum-Servatrice service configuration and SQL assets
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servatrice/continuum-servatrice.ini.example
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servatrice/continuum-servatrice.ini.example
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; Continuum-Servatrice configuration file
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;
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; This is the main configuration file for Continuum-Servatrice; while using a configuration is not mandatory,
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; you may want to customize some aspects of your continuum-servatrice instance, like its name, port or the way
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; users can authenticate to the server.
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;
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; Can be passed to continuum-servatrice with --config /path/to/continuum-servatrice.ini
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[server]
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; This is the name that continuum-servatrice exposes to the users; the default value is pretty boring
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name="My Continuum-Servatrice server"
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; Multiple continuum-servatrice servers can run on the same host using the same database; each server instance
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; must have a different id; the default id is 1
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id=1
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; The IP address continuum-servatrice will listen on for clients; defaults to "any" to listen on all the interfaces,
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; a specific IPv4/v6 addresses can be used, eg for localhost-only 127.0.0.1 for IPv4 or ::1 for IPv6.
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host=any
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; The TCP port number Continuum-Servatrice will listen on for clients; default is 4757;
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; Will be removed in the future, use websocket connection instead
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port=4757
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; Continuum-Servatrice can scale up to serve big number of users using more than one parallel thread of execution;
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; If your server is hosting a lot of players and they frequently report of being unable to login or
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; long delays (lag), you may want to try increasing this value; default is 1.
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; Set to 0 to disable the tcp server.
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number_pools=1
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; Continuum-Servatrice can listen for clients on websockets, too. Multiple connection pools are available but
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; unfortunately, due to a Qt limitation, they must run in the same execution thread.
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; Set to 0 to disable the websocket server.
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websocket_number_pools=1
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; The IP address continuum-servatrice will listen on for websockets clients; defaults to "any"
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websocket_host=any
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; The TCP port number continuum-servatrice will listen on for websockets clients; default is 4758
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websocket_port=4758
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; If websockets are served through a reverse proxy (e.g. nginx), the real client address can be
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; read from an HTTP header such as X-Real-IP or X-Forwarded-For. A comma-separated X-Forwarded-For
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; list resolves to its rightmost entry, which is the one the proxy appended. The header is ONLY
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; trusted when the websocket connection itself originates from an address listed in
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; security/trusted_sources (default 127.0.0.1,::1), so that clients cannot spoof their address to
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; bypass bans or rate limits.
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web_socket_ip_header=
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; When database is enabled, continuum-servatrice writes the server status in the "update" database table; this
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; setting defines every how many milliseconds continuum-servatrice will update its status; default is 15000 (15 secs)
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statusupdate=15000
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; Do you want continuum-servatrice to write important events and errors to a logfile? Default is 1 (yes).
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writelog=1
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; Choose a name for the log file, if enabled; you can specify an absolute path or a path relative to
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; the continuum-servatrice executable; the default file name is server.log (in the same path as continuum-servatrice)
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; Note: When running continuum-servatrice under windows you will need to use double backslashes between folder locations
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; [ex: C:\\Temp\\server.log ]
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logfile=continuum-servatrice.log
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; You may want to log only certain messages in the logfile. The default log level is extremely verbose.
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; This setting should contain a comma-separated list of strings that will be selectively logged.
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; All other lines will be excluded from the log. Default is empty; example: "Registration,_Login,foobar"
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logfilters=""
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; Set the time interval in seconds that continuum-servatrice will use to communicate with each connected client
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; to verify the client has not timed out. Defaults is 1 seconds
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clientkeepalive=1
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; Maximum time in seconds a player can stay inactive with there client not even responding to pings, before is
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; considered disconnected; default is 15
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max_player_inactivity_time=15
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; More modern clients generate client IDs based on specific client side information. Enable this option to
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; require that clients report the client ID in order to log into the server. Default is false
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requireclientid=false
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; You can limit the types of clients that connect to the server by requiring different features be available
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; on the client. This setting can contain a comma-seperated list of features. if any of the features
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; listed in this line are not available on the client the client will be denied access to the server upon
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; attempting to log in. Example: "client_id,client_ver,websocket"
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requiredfeatures=""
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; You can define custom warnings that users are sent when the moderation staff uses the right client warn user
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; menu option. This list is comma seperated that each item will appear in the drop down list for staff members
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; to choose from. Each entry may optionally carry a recommended starting intervention level (see the moderator
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; guide) by appending "|" and the level number. Entries without an explicit level default to intervention
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; level 1. Example: "Flaming,Foul Language"
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officialwarnings="Abusive Language|1,Calling Out User|1,Causing Drama|1,Cheating|2,Disrespecting Staff|1,Disrupting a Draft|1,Inappropriate Avatar|3,Inappropriate Game Name|1,Kicking Without Valid Reason|1,Spamming|1,Targeted Harassment|2"
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; Maximum time in seconds a player can stay connected but idle. Default is 3600 (0 = disabled)
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; Clients will be notified at the 90% time period of pending disconnection if they do not take action.
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idleclienttimeout=3600
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[authentication]
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; Continuum-Servatrice can authenticate users connecting. It currently supports 3 different authentication methods:
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; * none: no authentication, accept every user;
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; * password: require users to specify a common password to log in;
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; * sql: authenticate users against the "users" table of the database;
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; Please note that only the "sql" method permits to have registered users and store their data on the server.
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method=none
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; if the chosen authentication method is password, here you can define the password your users will use to log in
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password=123456
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; Accept only registered users? default is false (accept unregistered users)
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regonly=false
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[users]
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; The minimum length a username can be
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minnamelength=6
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; The maximum length a username can be
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maxnamelength=12
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; If a username should be allowed to contain lowercase chars [a-z]
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allowlowercase=true
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; If a username should be allowed to conatain uppercase chars [A-Z]
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allowuppercase=true
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; If a username should be allowed to contain numbers [0-9]
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allownumerics=true
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; Define punctuation allowed in usernames
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allowedpunctuation=_.-
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; If a username can begin with punctuation defined in allowedpunctuation
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allowpunctuationprefix=false
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; Disallow usernames containing these words. This list is comma seperated, e.g.
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; "admin,user,name"
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disallowedwords="admin"
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; Overwrite the words shown to the user when they enter a wrong username,
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; use \n to start a new line. Neither the real wordlist nor the disallowed
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; expressions will be sent to the user if this is set.
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; In the old versions of the client this list will be prefaced with
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; "can not contain any of the following words:"
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; example:
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;displaydisallowedwords="no attempts at impersonating staff\nno unparliamentary language\nno references to controversial figures\nstaff reserves the right to remove accounts deemed inappropriate"
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; Setting it to nothing will simply hide the list:
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;displaydisallowedwords=
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; Disallow usernames matching these regular expressions. This list is comma
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; separated, e.g. "\\w+\\d+,\\d{2}user", hence you cannot use commas in your
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; expressions. Backslashes must be escaped, so `\w+\d+` becomes `\\w+\\d+`.
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; WARNING: Complex expressions can be harmful to performance. Please make sure
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; your expressions are considered well formed. See this page for info:
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; http://www.regular-expressions.info/catastrophic.html
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disallowedregexp=""
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; Define minimum password length
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; Default 6.
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minpasswordlength = 6
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[registration]
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; Continuum-Servatrice can process registration requests to add new users on the fly.
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; Enable this feature? Default false.
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;enabled=false
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; Require users to provide an email address in order to register. Default true.
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;requireemail=true
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; Require email activation. Newly registered users will receive an activation token by email,
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; and will be required to input back this token on cockatrice at the first login to get their
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; account activated. Default true.
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;requireemailactivation=true
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; Set this number to the maximum number of accounts any one user can use to create new accounts
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; using the same email address. 0 = Unlimited number of accounts (default).
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;maxaccountsperemail=0
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; You can prevent users from using certain mail domains for registration. This setting contains a
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; comma-seperated list of email provider domains that you would like to prevent users from using
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; during registration. Comparison's are implicit, so placing an entry such as mail.com will also
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; prevent users from registering accounts with providers such as gmail.com and hotmail.com
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; Example: "10minutemail.com,gmail.com"
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;emailproviderblacklist=""
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; You can require users to only use certain email domains for registration. This setting is a
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; comma-separated list of email provider domains that you have explicitly audited and require
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; the use of in order to create an account. Comparison's are explicit, so you must specify the
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; domain in completion, such as gmail.com and hotmail.com. Email whitelist is checked before
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; Email blacklist is checked, so an email cannot be in both setting configurations.
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; Example: "gmail.com,hotmail.com,icloud.com"
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;emailproviderwhitelist=""
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[forgotpassword]
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; Continuum-Servatrice can process reset password requests allowing users to reset their account
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; passwords in the event they forget it. Should this feature be enabled? Default: false.
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; enable=false
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; Reset password request should not be allowed to stay valid forever. This settings
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; informs continuum-servatrice how long a players reset password reset token is valid for (in minutes).
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; Default: 60
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; tokenlife=60
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; Continuum-Servatrice can challenge users that are making reset password requests to answer
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; questions in regards to their account to help validate they are the true owner of the account.
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; Should this feature be enabled? Default: false
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; enablechallenge=false
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; Email subject for the reset password emails
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; subject="Continuumatrice reset password token"
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; Reset password email body. You can use these tags here: %username %token
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; They will be substituted with the actual values in the email
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;
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; body="Hi %username,\r\nthanks for reaching out to us with your password reset request for our Continuumatrice server.\r\nHere's your unique token in order to reset your account password in the app:\r\n\r\n%token\r\n\r\nHappy gaming!"
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[smtp]
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; Enable the internal smtp client to send registration emails. If you would like to
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; use some other method to send email activation tokens set this value to false. Otherwise
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; setting it to true (default) the server will send canned generated emails containing
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; activation tokens for you during update intervals. Setting this to false will require
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; you to either manually activate user accounts or manually send users the activation token
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; by whatever means.
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enableinternalsmtpclient=true
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; Connectin type: currently supported method are "tcp" and "ssl"; tls is autodetected if available
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connection=tcp
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; Accept all certificates: in ssl mode, enable this if your server is using an invalid/self signed certificate
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acceptallcerts=false;
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; Hostname or IP addres of the smtp server
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host=localhost
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; Smtp port number of the smtp server. Usual values are 25 or 587 for tcp, 465 for ssl
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port=25
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; Username: this typically matches the "from" email address
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username=root@localhost
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; Password for the username
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password=foobar
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; Sender email address: the "from" email address
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email=root@localhost
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; Sender email name
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name="Continuumatrice server"
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; Maximum number of attempts to deliver a given e-mail before giving up.
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; If the smtp server is unreachable or repeatedly rejects a message, the server
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; will retry with an exponentially growing delay up to this many times, then drop
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; the message from the queue and log the failure. Default: 5
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maxretries=5
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; Initial retry delay in seconds between delivery attempts. Doubles with each
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; failed attempt (capped at 30 minutes). Default: 60
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retrydelay=60
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; Email subject
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subject="Continuumatrice server account activation token"
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; Email body. You can use these tags here: %username %token
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; They will be substituted with the actual values in the email
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;
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body="Hi %username, thank our for registering on our Continuumatrice server\r\nHere's the activation token you need to supply for activating your account:\r\n\r\n%token\r\n\r\nHappy gaming!"
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[database]
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; Database type. Valid values are:
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; * none: no database;
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; * mysql: mysql or compatible database;
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type=none
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; Prefix used in he database for table names; default is continuum_servatrice
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prefix=continuum_servatrice
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; Database connection parameter: server hostname or IP
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hostname=localhost
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; Database connection parameter: database name
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database=continuum_servatrice
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; Database connection parameter: database user
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user=continuum_servatrice
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; Database connection parameter: database user's password
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password=foobar
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[rooms]
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; A continuum-servatrice server can expose to the users different "rooms" to chat and create games. Rooms can be defined
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; with two different methods:
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; config: rooms are defined in this configuration (see the following example)
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; sql: rooms are defined in the "rooms" table of the database
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method=config
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; Example configuration for a server with rooms configured in the configuration file. Number of rooms defined
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roomlist\size=1
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; Room name for the room number 1
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roomlist\1\name="General room"
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; Room description for the room number 1
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roomlist\1\description="Play anything here."
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; Rooms can restrict the level of user that can join. Current supported options are none, registered, moderator, administrator.
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; Default is none.
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roomlist\1\permissionlevel=none
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; Rooms can restrict the permission level of users that can join, Currnetly supported options are none, privileged, vip, and donator.
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; Default is none.
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roomlist\1\privilegelevel=none
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; Wether to make users autojoin this room when connected to the server
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roomlist\1\autojoin=true
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; Message displayed to each user when he joins room number 1
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roomlist\1\joinmessage="This message is only here to show that rooms can have a join message."
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; The number of chat history messages to save that gets presented to a user joining the room
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roomlist\1\chathistorysize=100
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; Number of game types allowed (defined) in the room number 1
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roomlist\1\game_types\size=3
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; Name of the three game types for the room number 1
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roomlist\1\game_types\1\name="GameType1"
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roomlist\1\game_types\2\name="GameType2"
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roomlist\1\game_types\3\name="GameType3"
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; Optional chat channels for room number 1, in addition to the implicit Main
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; channel every room has. Each channel needs a stable ASCII id, a display name
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; (server data, like the room name) and an access level. Supported levels, from
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; least to most restrictive, are: public, registered, judge, moderator, admin
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; and developer. Access is evaluated against the member's user flags, not as a
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; ladder: a moderator channel admits moderators (admins hold the moderator
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; flag alongside the admin flag, so they are admitted too), an admin channel
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; admits only admins, and a developer channel admits only developers and
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; admins. In particular, developers cannot read moderator or admin channels.
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; A judge channel additionally admits moderators.
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; Public channels are visible to every room member.
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;
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; Write access defaults to the read level, so by default a channel is readable
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; and writable by the same members. Set writeaccess higher for read-mostly
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; channels (e.g. a developer news feed readable by everyone but writable only
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; by developers). Members who can read but not write see the channel with a
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; disabled message input.
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;
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; banner is an optional static notice shown at the top of the channel, similar
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; to the room joinmessage on Main. Empty or unset = none.
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roomlist\1\channels\size=3
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roomlist\1\channels\1\id=looking-for-players
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roomlist\1\channels\1\displayname="Looking for players"
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roomlist\1\channels\1\access=public
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roomlist\1\channels\1\banner="Find opponents here. Be friendly!"
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roomlist\1\channels\2\id=moderators
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roomlist\1\channels\2\displayname="Moderators"
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roomlist\1\channels\2\access=moderator
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roomlist\1\channels\3\id=developer-news
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roomlist\1\channels\3\displayname="Developer news"
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roomlist\1\channels\3\access=public
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roomlist\1\channels\3\writeaccess=developer
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roomlist\1\channels\3\banner="Official announcements from the developers."
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[game]
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; Maximum time in seconds all players in a game can stay inactive before the game is automatically closed;
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; default is 120
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max_game_inactivity_time=120
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; All actions during a game are recorded and stored in the database as a replay that all participants of
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; the game can go back to and review after the game is closed. This can require a fairly large amount of
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; storage to save all the information. Disable this option to prevent the storing of replay data in
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; the database. Default value is true.
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store_replays=true
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; Allow users to create a new game and join it as a judge. The host will be able to execute any action on
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; the cards of every player. This is needed in order to support some games (eg. Werewolf).
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; Default off to prevent abuse on servers that are mostly running other games.
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allow_create_as_judge=false
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[security]
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; You may want to restrict the number of users that can connect to your server at any given time.
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enable_max_user_limit=false
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; Maximum number of users that can connect to the server, default is 500.
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max_users_total=500
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; Maximum number of users that can connect to the server using a tcp connection, default is 500.
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max_users_tcp=500
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; Maximum number of users that can connect to the server using a websocket connection, default is 500.
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max_users_websocket=500
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; Maximum number of users that can connect from the same IP address; useful to avoid bots, default is 4
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max_users_per_address=4
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; Maximum number of failed login attempts from a single IP address before that
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; address is temporarily locked out. Default is 5; set to 0 to disable.
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max_login_attempts_per_ip=5
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; Length in seconds of the sliding window used for the login lockout. Default is 900 (15 minutes).
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login_attempt_window_seconds=900
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; Maximum number of account registrations from a single IP address within the window below.
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; Default is 2; set to 0 to disable.
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max_registrations_per_ip=2
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; Length in seconds of the registration window. Default is 3600 (1 hour).
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registration_window_seconds=3600
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||||
; Maximum number of forgot-password requests from a single IP address within the window below.
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||||
; Default is 3; set to 0 to disable.
|
||||
max_forgot_password_requests_per_ip=3
|
||||
|
||||
; Length in seconds of the forgot-password window. Default is 3600 (1 hour).
|
||||
forgot_password_window_seconds=3600
|
||||
; How strictly new authentication features are enforced. Possible values:
|
||||
; * legacy: accounts that still use the legacy 1000-round SHA-512 hash keep logging in with it
|
||||
; (they are served the legacy salt, never a challenge-response nonce) and are never
|
||||
; auto-migrated to scrypt. Already-migrated scrypt rows keep logging in via
|
||||
; challenge-response. New credentials may use either format;
|
||||
; * mixed: accept both legacy hashes and challenge-response authentication (default);
|
||||
; * strict: only accept challenge-response authentication from clients that support it,
|
||||
; and reject plain password submissions. Legacy accounts are migrated to scrypt
|
||||
; automatically on their next successful login. Strict only constrains
|
||||
; registered SQL accounts: guest/unregistered logins and servers with
|
||||
; authentication/method set to none or password are unaffected, since
|
||||
; they have no stored verifier to challenge against.
|
||||
;
|
||||
; Note: anyone holding only the legacy salt+hash of a not-yet-migrated account
|
||||
; (e.g. from a wire capture of an old client, or an old database dump) can log in
|
||||
; with it and then set a brand new password of their choosing. Before
|
||||
; challenge-response a captured hash yielded a session, but changing the password
|
||||
; still required the plaintext old password. There is no way around this without
|
||||
; a plaintext proof at migration time, so not-yet-migrated rows should be treated
|
||||
; accordingly.
|
||||
;
|
||||
; Challenge-response verifiers are scrypt (RFC 7914, N=32768, r=8, p=1) stored as
|
||||
; "$scrypt$<n>$<r>$<p>$<salt>$<verifier>". The stored verifier is password-equivalent:
|
||||
; plaintext passwords never reach the client configuration and never go over the wire, but
|
||||
; a database dump yields credentials that can answer a login challenge directly.
|
||||
authentication_strictness=mixed
|
||||
|
||||
; Optional key that seals the legacy password backup (64 hex characters).
|
||||
; Migrating an account to scrypt normally strands old clients, which can only present
|
||||
; the legacy hash. With a key configured, the server keeps that hash encrypted next to
|
||||
; the scrypt verifier, so old clients can still log in during the window below without
|
||||
; the database holding a fast-crackable hash in the clear.
|
||||
; Generate with: openssl rand -hex 32
|
||||
; If unset there is no downgrade path at all: a migrated account keeps only a scrypt
|
||||
; verifier, and an administrator's password reset stores a verifier too, so pre-challenge
|
||||
; clients cannot log in with the temporary password either. Set the key if you still serve
|
||||
; them. Rotating the key invalidates existing backups (they become unusable immediately;
|
||||
; expired ones are still purged).
|
||||
legacy_backup_key=
|
||||
|
||||
; Days a legacy password backup may go unused before it is purged from the database.
|
||||
; Logging in with an old client refreshes the window; backups that are never touched
|
||||
; age out. Default 180.
|
||||
legacy_backup_ttl_days=180
|
||||
|
||||
; You may want to allow an unlimited number of users from a trusted source. This setting can contain a
|
||||
; comma-separed list of IP addresses which will allow an unlimited number of connections from each of the
|
||||
; IP addresses listed (ignoring the max_users_per_address). Entries must be exact IP addresses; hostnames, prefixes
|
||||
; and subnets are ignored. Default is "127.0.0.1,::1"; example: "192.73.233.244,81.4.100.74"
|
||||
trusted_sources="127.0.0.1,::1"
|
||||
|
||||
; Continuum-Servatrice can avoid users from flooding rooms with large number of messages in an interval of time.
|
||||
; This setting defines the length in seconds of the considered interval; default is 10
|
||||
message_counting_interval=10
|
||||
|
||||
; Maximum size in characters of all messages in an interval before new messages gets dropped; default is 1000
|
||||
max_message_size_per_interval=1000
|
||||
|
||||
; Maximum number of messages in an interval before new messages gets dropped; default is 10
|
||||
max_message_count_per_interval=10
|
||||
|
||||
; Maximum number of games a single user can create; default is 5; set to -1 to disable; 0 disallows game creation
|
||||
max_games_per_user=5
|
||||
|
||||
; Continuum-Servatrice can avoid users from flooding games with large number of game commands in an interval of time.
|
||||
; This setting defines the length in seconds of the considered interval; default is 10
|
||||
command_counting_interval=10
|
||||
|
||||
; Maximum number of game commands in an interval before new commands gets dropped; default is 20
|
||||
max_command_count_per_interval=20
|
||||
|
||||
[reporting]
|
||||
; Maximum number of user reports a single user can file per day; default is 10; set to 0 to disable the limit
|
||||
max_reports_per_day=10
|
||||
|
||||
; Maximum number of report comments a single user can post per hour; default is 30; set to 0 to disable the limit
|
||||
max_comments_per_hour=30
|
||||
|
||||
[metrics]
|
||||
; Command containers that take longer than this many milliseconds are logged
|
||||
; as slow commands. Set to 0 to disable the log line. A latency spike produces
|
||||
; one warning per slow container with no rate limiting of its own -- a bad
|
||||
; patch can briefly flood the log, which is how you notice it.
|
||||
slow_command_ms=500
|
||||
|
||||
; Each socket pool thread runs a watchdog heartbeat. If a heartbeat arrives
|
||||
; this many milliseconds late, the stall is logged and exposed as
|
||||
; continuum-servatrice_eventloop_* metrics in the Developer tab. Set to 0 to disable
|
||||
; the watchdogs.
|
||||
stall_warn_ms=2000
|
||||
|
||||
[logging]
|
||||
; Admin/Moderators can query the stored logs for information when looking up reports by various players. This
|
||||
; option can allow or disallow them from doing so.
|
||||
; !!NOTE!! Enabling this feature puts a very high CPU and DISK load on the server, enable with caution.
|
||||
enablelogquery=false
|
||||
|
||||
; Continuum-Servatrice can log user messages to the database table cockatrice_log.
|
||||
; These messages can come from different sources; each source can be enabled separately.
|
||||
|
||||
; Log user messages inside chat rooms
|
||||
log_user_msg_room=false
|
||||
|
||||
; Log user messages inside games
|
||||
log_user_msg_game=false
|
||||
|
||||
; Log user messages in private chats
|
||||
log_user_msg_chat=false
|
||||
|
||||
; Log user messages coming from other servers in the network
|
||||
log_user_msg_isl=false
|
||||
|
||||
[audit]
|
||||
|
||||
; Continuum-Servatrice can record certain actions being performed in the database for server operators to better understand
|
||||
; if some one may be abusing application functionality. Enabling auditing will allow continuum-servatrice to record any
|
||||
; of the below enabled audit functionality to be recorded.
|
||||
; Default: true
|
||||
enable_audit=true
|
||||
|
||||
; Continuum-Servatrice can record when users attempt a new account registration. Should we enable auditing for this action?
|
||||
; Default: true
|
||||
enable_registration_audit=true
|
||||
|
||||
; Continuum-Servatrice can record when a users attempts to reset the account password. Should we enable auditing for this action?
|
||||
; Default: true
|
||||
enable_forgotpassword_audit=true
|
||||
|
||||
|
||||
; EXPERIMENTAL - NOT WORKING YET
|
||||
; The following settings are relative to the server network functionality, that is not yet complete.
|
||||
; Avoid enabling it unless you are willing to test it and help its development.
|
||||
|
||||
[servernetwork]
|
||||
|
||||
; Continuum-Servatrice servers can connect themselves and build a network. This settins enable the ability of continuum-servatrice
|
||||
; of waiting for other server's connections and connect to other servers. Other servers can be defined in the
|
||||
; "servers" table of the database. Default is 0 (disabled)
|
||||
active=0
|
||||
|
||||
; The TCP port number Continuum-Servatrice will listen on for other servers; default is 14757
|
||||
port=14757
|
||||
|
||||
; Server-to-server communication needs a valid certificate in PEM format. Enter its filename in this setting
|
||||
ssl_cert=ssl_cert.pem
|
||||
|
||||
; Filename of the private key for the server-to-server certificate
|
||||
ssl_key=ssl_key.pem
|
||||
|
||||
|
||||
[deck_share]
|
||||
|
||||
; How many days a created deck share link remains valid before it expires.
|
||||
; Default: 7
|
||||
expiry_days=7
|
||||
|
||||
; How often (in minutes) the server checks for and removes expired deck shares.
|
||||
; A value of 0 disables the automatic cleanup.
|
||||
; Default: 60
|
||||
cleanup_interval=60
|
||||
|
||||
; Maximum number of decks a single share link can contain.
|
||||
; Default: 50
|
||||
max_decks_per_share=50
|
||||
|
||||
; Maximum number of share links a single user may create per day.
|
||||
; A value of 0 disables the limit.
|
||||
; Default: 50
|
||||
max_shares_per_day=50
|
||||
Loading…
Add table
Add a link
Reference in a new issue