Change button to filter to games created by buddies, set default filter settings to be very permissive.

Took 45 minutes
This commit is contained in:
Lukas Brübach 2025-11-15 22:30:16 +01:00
parent 8022135d8c
commit 1cb45433a2
9 changed files with 76 additions and 52 deletions

View file

@ -294,7 +294,7 @@ void GamesProxyModel::setGameFilters(bool _hideBuddiesOnlyGames,
bool _hideNotBuddyCreatedGames,
bool _hideOpenDecklistGames,
const QString &_gameNameFilter,
const QString &_creatorNameFilter,
const QStringList &_creatorNameFilters,
const QSet<int> &_gameTypeFilter,
int _maxPlayersFilterMin,
int _maxPlayersFilterMax,
@ -315,7 +315,7 @@ void GamesProxyModel::setGameFilters(bool _hideBuddiesOnlyGames,
hideNotBuddyCreatedGames = _hideNotBuddyCreatedGames;
hideOpenDecklistGames = _hideOpenDecklistGames;
gameNameFilter = _gameNameFilter;
creatorNameFilter = _creatorNameFilter;
creatorNameFilters = _creatorNameFilters;
gameTypeFilter = _gameTypeFilter;
maxPlayersFilterMin = _maxPlayersFilterMin;
maxPlayersFilterMax = _maxPlayersFilterMax;
@ -348,15 +348,15 @@ int GamesProxyModel::getNumFilteredGames() const
void GamesProxyModel::resetFilterParameters()
{
setGameFilters(false, false, false, false, false, false, false, QString(), QString(), {}, DEFAULT_MAX_PLAYERS_MIN,
DEFAULT_MAX_PLAYERS_MAX, DEFAULT_MAX_GAME_AGE, false, false, false, false);
setGameFilters(false, false, false, false, false, false, false, QString(), QStringList(), {},
DEFAULT_MAX_PLAYERS_MIN, DEFAULT_MAX_PLAYERS_MAX, DEFAULT_MAX_GAME_AGE, false, false, false, false);
}
bool GamesProxyModel::areFilterParametersSetToDefaults() const
{
return !hideFullGames && !hideGamesThatStarted && !hidePasswordProtectedGames && !hideBuddiesOnlyGames &&
!hideOpenDecklistGames && !hideIgnoredUserGames && !hideNotBuddyCreatedGames && gameNameFilter.isEmpty() &&
creatorNameFilter.isEmpty() && gameTypeFilter.isEmpty() && maxPlayersFilterMin == DEFAULT_MAX_PLAYERS_MIN &&
creatorNameFilters.isEmpty() && gameTypeFilter.isEmpty() && maxPlayersFilterMin == DEFAULT_MAX_PLAYERS_MIN &&
maxPlayersFilterMax == DEFAULT_MAX_PLAYERS_MAX && maxGameAge == DEFAULT_MAX_GAME_AGE &&
!showOnlyIfSpectatorsCanWatch && !showSpectatorPasswordProtected && !showOnlyIfSpectatorsCanChat &&
!showOnlyIfSpectatorsCanSeeHands;
@ -379,7 +379,7 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
gameFilters.isHideFullGames(), gameFilters.isHideGamesThatStarted(),
gameFilters.isHidePasswordProtectedGames(), gameFilters.isHideNotBuddyCreatedGames(),
gameFilters.isHideOpenDecklistGames(), gameFilters.getGameNameFilter(),
gameFilters.getCreatorNameFilter(), newGameTypeFilter, gameFilters.getMinPlayers(),
gameFilters.getCreatorNameFilters(), newGameTypeFilter, gameFilters.getMinPlayers(),
gameFilters.getMaxPlayers(), gameFilters.getMaxGameAge(),
gameFilters.isShowOnlyIfSpectatorsCanWatch(), gameFilters.isShowSpectatorPasswordProtected(),
gameFilters.isShowOnlyIfSpectatorsCanChat(), gameFilters.isShowOnlyIfSpectatorsCanSeeHands());
@ -396,7 +396,7 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
gameFilters.setHideNotBuddyCreatedGames(hideNotBuddyCreatedGames);
gameFilters.setHideOpenDecklistGames(hideOpenDecklistGames);
gameFilters.setGameNameFilter(gameNameFilter);
gameFilters.setCreatorNameFilter(creatorNameFilter);
gameFilters.setCreatorNameFilters(creatorNameFilters);
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
while (gameTypeIterator.hasNext()) {
@ -459,9 +459,18 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
if (!gameNameFilter.isEmpty())
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
return false;
if (!creatorNameFilter.isEmpty())
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
if (!creatorNameFilters.isEmpty()) {
qInfo() << "Creator Name filters: " << creatorNameFilters;
bool found = false;
for (auto createNameFilter : creatorNameFilters) {
if (QString::fromStdString(game.creator_info().name()).contains(createNameFilter, Qt::CaseInsensitive)) {
found = true;
}
}
if (!found) {
return false;
}
}
QSet<int> gameTypes;
for (int i = 0; i < game.game_types_size(); ++i)