Add a wrapper.

Took 35 minutes
This commit is contained in:
Lukas Brübach 2025-10-04 23:49:11 +02:00
parent e5f23f1906
commit 1d1de904e0
164 changed files with 25 additions and 34 deletions

View file

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syntax = "proto2";
import "game_event.proto";
import "serverinfo_player.proto";
// Signals that the game state has changed.
// If a field is present in this message, it will overwrite the client's game state.
// Also used to provide the entire game state when joining a game.
message Event_GameStateChanged {
extend GameEvent {
optional Event_GameStateChanged ext = 1005;
}
// the list of players. Players contain their zones which contain all cards in the game
repeated ServerInfo_Player player_list = 1;
// if the game has started
optional bool game_started = 2;
// the player who is currently holding the turn
optional sint32 active_player_id = 3;
// the current phase
optional sint32 active_phase = 4;
// the amount of seconds since the game started
optional uint32 seconds_elapsed = 5;
}