This commit is contained in:
Max-Wilhelm Bruker 2009-08-18 16:16:27 +02:00
parent cb90463530
commit 1d400e195d
15 changed files with 507 additions and 204 deletions

View file

@ -340,9 +340,9 @@ PendingCommand *Client::delCounter(const QString &counter)
return cmd(QString("del_counter|%1").arg(counter));
}
PendingCommand *Client::setActivePlayer(int player)
PendingCommand *Client::nextTurn()
{
return cmd(QString("set_active_player|%1").arg(player));
return cmd(QString("next_turn"));
}
PendingCommand *Client::setActivePhase(int phase)

View file

@ -89,6 +89,7 @@ public:
void connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password);
void disconnectFromServer();
public slots:
PendingCommand *listGames();
PendingCommand *listPlayers();
PendingCommand *createGame(const QString &description, const QString &password, unsigned int maxPlayers);
@ -107,11 +108,10 @@ public:
PendingCommand *addCounter(const QString &counter, QColor color, int value);
PendingCommand *setCounter(const QString &counter, int value);
PendingCommand *delCounter(const QString &counter);
PendingCommand *setActivePlayer(int player);
PendingCommand *nextTurn();
PendingCommand *setActivePhase(int phase);
PendingCommand *dumpZone(int player, const QString &zone, int numberCards);
PendingCommand *stopDumpZone(int player, const QString &zone);
public slots:
void submitDeck(const QStringList &deck);
};

View file

@ -240,7 +240,7 @@ void Game::gameEvent(const ServerEventData &msg)
case eventSetActivePhase: {
QStringList data = msg.getEventData();
int phase = data[0].toInt();
emit setActivePhase(p, phase);
emit setActivePhase(phase);
break;
}

View file

@ -79,7 +79,7 @@ signals:
void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
void logStopDumpZone(Player *player, QString zoneName, QString zoneOwner);
void logSetActivePlayer(Player *player);
void setActivePhase(Player *player, int phase);
void setActivePhase(int phase);
public:
Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent = 0);
~Game();

View file

@ -207,9 +207,23 @@ void MessageLogWidget::logSetActivePlayer(Player *player)
append("---");
}
void MessageLogWidget::logSetActivePhase(Player *player, int phase)
void MessageLogWidget::logSetActivePhase(int phase)
{
append("<font color=\"green\">" + tr("It is now the %1 phase.").arg(phase) + "</font>");
QString phaseName;
switch (phase) {
case 0: phaseName = tr("untap step"); break;
case 1: phaseName = tr("upkeep step"); break;
case 2: phaseName = tr("draw step"); break;
case 3: phaseName = tr("first main phase"); break;
case 4: phaseName = tr("beginning of combat step"); break;
case 5: phaseName = tr("declare attackers step"); break;
case 6: phaseName = tr("declare blockers step"); break;
case 7: phaseName = tr("combat damage step"); break;
case 8: phaseName = tr("end of combat step"); break;
case 9: phaseName = tr("second main phase"); break;
case 10: phaseName = tr("end of turn step"); break;
}
append("<font color=\"green\">" + tr("It is now the %1.").arg(phaseName) + "</font>");
}
void MessageLogWidget::connectToGame(Game *game)
@ -232,7 +246,7 @@ void MessageLogWidget::connectToGame(Game *game)
connect(game, SIGNAL(logDumpZone(Player *, QString, QString, int)), this, SLOT(logDumpZone(Player *, QString, QString, int)));
connect(game, SIGNAL(logStopDumpZone(Player *, QString, QString)), this, SLOT(logStopDumpZone(Player *, QString, QString)));
connect(game, SIGNAL(logSetActivePlayer(Player *)), this, SLOT(logSetActivePlayer(Player *)));
connect(game, SIGNAL(setActivePhase(Player *, int)), this, SLOT(logSetActivePhase(Player *, int)));
connect(game, SIGNAL(setActivePhase(int)), this, SLOT(logSetActivePhase(int)));
}
MessageLogWidget::MessageLogWidget(QWidget *parent)

View file

@ -38,7 +38,7 @@ private slots:
void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
void logStopDumpZone(Player *player, QString zoneName, QString zoneOwner);
void logSetActivePlayer(Player *player);
void logSetActivePhase(Player *player, int phase);
void logSetActivePhase(int phase);
public:
void connectToGame(Game *game);
MessageLogWidget(QWidget *parent = 0);

View file

@ -1,12 +1,11 @@
#include "phasestoolbar.h"
#include <QAction>
#include <QVBoxLayout>
#include <QButtonGroup>
#include <QPainter>
#include <QPen>
PhaseButton::PhaseButton(QIcon icon)
: QPushButton(icon, QString())
: QPushButton(icon, QString()), active(false)
{
}
@ -19,27 +18,23 @@ void PhaseButton::update()
void PhaseButton::paintEvent(QPaintEvent *event)
{
QPushButton::paintEvent(event);
if (isChecked()) {
if (active) {
QPainter painter(this);
int height = size().height();
int width = size().width();
QPen pen;
pen.setWidth(3);
pen.setColor(QColor::fromRgb(180, 0, 0));
pen.setColor(QColor::fromRgb(180, 0, 0, 200));
painter.setPen(pen);
// painter.setPen(QColor(0, 0, 0, 0));
QRadialGradient grad(QPointF(0.5, 0.5), 0.5);
grad.setCoordinateMode(QGradient::ObjectBoundingMode);
grad.setColorAt(0, QColor(180, 0, 0, 0));
grad.setColorAt(0.8, QColor(180, 0, 0, 0));
grad.setColorAt(1, QColor(180, 0, 0, 255));
grad.setColorAt(1, QColor(180, 0, 0, 200));
painter.setBrush(QBrush(grad));
// painter.drawEllipse(QRect(0, 0, width, height));
painter.drawRect(3, 3, width - 7, height - 7);
}
}
@ -69,38 +64,34 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i) {
buttonList[i]->setCheckable(true);
buttonList[i]->setIconSize(QSize(40, 40));
buttonList[i]->setIconSize(QSize(36, 36));
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
}
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
nextTurnButton->setIconSize(QSize(40, 40));
nextTurnButton->setIconSize(QSize(36, 36));
connect(nextTurnButton, SIGNAL(clicked()), this, SIGNAL(signalNextTurn()));
QVBoxLayout *layout = new QVBoxLayout;
layout->setSpacing(0);
QButtonGroup *bg = new QButtonGroup;
for (int i = 0; i < buttonList.size(); ++i) {
bg->addButton(buttonList[i]);
}
layout->addStretch(1);
layout->addWidget(untapButton);
layout->addWidget(upkeepButton);
layout->addWidget(drawButton);
layout->addSpacing(15);
layout->addSpacing(10);
layout->addWidget(main1Button);
layout->addSpacing(15);
layout->addSpacing(10);
layout->addWidget(combatStartButton);
layout->addWidget(combatAttackersButton);
layout->addWidget(combatBlockersButton);
layout->addWidget(combatDamageButton);
layout->addWidget(combatEndButton);
layout->addSpacing(15);
layout->addSpacing(10);
layout->addWidget(main2Button);
layout->addSpacing(15);
layout->addSpacing(10);
layout->addWidget(cleanupButton);
layout->addSpacing(25);
layout->addSpacing(20);
layout->addWidget(nextTurnButton);
layout->addStretch(1);
@ -122,3 +113,18 @@ void PhasesToolbar::retranslateUi()
buttonList[9]->setPhaseText(tr("Second main phase"));
buttonList[10]->setPhaseText(tr("End of turn step"));
}
void PhasesToolbar::setActivePhase(int phase)
{
if (phase >= buttonList.size())
return;
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setActive(i == phase);
}
void PhasesToolbar::phaseButtonClicked()
{
PhaseButton *button = qobject_cast<PhaseButton *>(sender());
emit signalSetPhase(buttonList.indexOf(button));
}

View file

@ -5,15 +5,19 @@
#include <QList>
#include <QPushButton>
class Player;
class PhaseButton : public QPushButton {
Q_OBJECT
private:
QString phaseText;
bool active;
public:
PhaseButton();
PhaseButton(QIcon);
void setPhaseText(const QString &_phaseText);
QString getPhaseText() const { return phaseText; }
void setActive(bool _active) { active = _active; update(); }
public slots:
void update();
protected:
@ -22,11 +26,18 @@ protected:
class PhasesToolbar : public QFrame {
Q_OBJECT
private:
QList<PhaseButton *> buttonList;
public:
PhasesToolbar(QWidget *parent = 0);
void retranslateUi();
private:
QList<PhaseButton *> buttonList;
public slots:
void setActivePhase(int phase);
private slots:
void phaseButtonClicked();
signals:
void signalSetPhase(int phase);
void signalNextTurn();
};
#endif

View file

@ -68,6 +68,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
aDisconnect->setEnabled(false);
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
phasesToolbar->setEnabled(false);
emit logDisconnected();
break;
case StatusLoggingIn:
@ -81,11 +82,13 @@ void MainWindow::statusChanged(ProtocolStatus _status)
}
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
phasesToolbar->setEnabled(false);
GameSelector *gameSelector = new GameSelector(client);
viewLayout->insertWidget(0, gameSelector);
}
case StatusPlaying:
phasesToolbar->setEnabled(true);
break;
default:
break;
@ -166,6 +169,7 @@ void MainWindow::playerIdReceived(int id, QString name)
connect(game, SIGNAL(hoverCard(QString)), this, SLOT(hoverCard(QString)));
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
connect(game, SIGNAL(playerRemoved(Player *)), this, SLOT(playerRemoved(Player *)));
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
playerAdded(game->getLocalPlayer());
messageLog->connectToGame(game);
@ -289,7 +293,8 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
viewLayout = new QVBoxLayout;
viewLayout->addWidget(view);
PhasesToolbar *phasesToolbar = new PhasesToolbar;
phasesToolbar = new PhasesToolbar;
phasesToolbar->setEnabled(false);
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(phasesToolbar);
@ -312,6 +317,8 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
connect(this, SIGNAL(logDisconnected()), messageLog, SLOT(logDisconnected()));
connect(client, SIGNAL(logSocketError(const QString &)), messageLog, SLOT(logSocketError(const QString &)));
connect(client, SIGNAL(serverError(ServerResponse)), messageLog, SLOT(logServerError(ServerResponse)));
connect(phasesToolbar, SIGNAL(signalSetPhase(int)), client, SLOT(setActivePhase(int)));
connect(phasesToolbar, SIGNAL(signalNextTurn()), client, SLOT(nextTurn()));
createActions();
createMenus();

View file

@ -39,6 +39,7 @@ class QPushButton;
class ServerZoneCard;
class ZoneViewLayout;
class ZoneViewWidget;
class PhasesToolbar;
class MainWindow : public QMainWindow {
Q_OBJECT
@ -78,6 +79,7 @@ private:
MessageLogWidget *messageLog;
QLabel *sayLabel;
QLineEdit *sayEdit;
PhasesToolbar *phasesToolbar;
Client *client;
QGraphicsScene *scene;