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phases
This commit is contained in:
parent
cb90463530
commit
1d400e195d
15 changed files with 507 additions and 204 deletions
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@ -108,10 +108,9 @@ void ServerGame::startGameIfReady()
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for (int i = 0; i < players.size(); i++)
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players.at(i)->setupZones();
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activePlayer = 0;
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activePhase = 0;
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gameStarted = true;
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broadcastEvent("game_start", NULL);
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setActivePlayer(0);
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}
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void ServerGame::addPlayer(ServerSocket *player)
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@ -212,7 +212,7 @@ const ServerSocket::CommandProperties ServerSocket::commandList[ServerSocket::nu
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{"stop_dump_zone", true, true, true, QList<QVariant::Type>() << QVariant::Int
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<< QVariant::String, &ServerSocket::cmdStopDumpZone},
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{"roll_dice", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdRollDice},
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{"set_active_player", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdSetActivePlayer},
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{"next_turn", true, true, true, QList<QVariant::Type>(), &ServerSocket::cmdNextTurn},
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{"set_active_phase", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdSetActivePhase}
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};
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@ -603,13 +603,12 @@ ReturnMessage::ReturnCode ServerSocket::cmdRollDice(const QList<QVariant> ¶m
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdSetActivePlayer(const QList<QVariant> ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdNextTurn(const QList<QVariant> ¶ms)
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{
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int active_player = params[0].toInt();
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if (!game->getPlayer(active_player))
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return ReturnMessage::ReturnContextError;
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game->setActivePlayer(active_player);
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emit broadcastEvent(QString("set_active_player|%1").arg(active_player), this);
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int activePlayer = game->getActivePlayer();
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if (++activePlayer == game->getPlayerCount())
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activePlayer = 0;
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game->setActivePlayer(activePlayer);
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return ReturnMessage::ReturnOk;
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}
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@ -620,7 +619,6 @@ ReturnMessage::ReturnCode ServerSocket::cmdSetActivePhase(const QList<QVariant>
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if (game->getActivePlayer() != playerId)
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return ReturnMessage::ReturnContextError;
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game->setActivePhase(active_phase);
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emit broadcastEvent(QString("set_active_phase|%1").arg(active_phase), this);
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return ReturnMessage::ReturnOk;
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}
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@ -83,7 +83,7 @@ private:
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ReturnMessage::ReturnCode cmdDumpZone(const QList<QVariant> ¶ms);
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ReturnMessage::ReturnCode cmdStopDumpZone(const QList<QVariant> ¶ms);
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ReturnMessage::ReturnCode cmdRollDice(const QList<QVariant> ¶ms);
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ReturnMessage::ReturnCode cmdSetActivePlayer(const QList<QVariant> ¶ms);
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ReturnMessage::ReturnCode cmdNextTurn(const QList<QVariant> ¶ms);
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ReturnMessage::ReturnCode cmdSetActivePhase(const QList<QVariant> ¶ms);
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Server *server;
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