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Fixed Valgrind warnings
Running cockatrice in valgrind i didn't found any bad memory leak (good!), but only a few jumps depending on uninitialized variables. Even if the possibility of crashes are remote, it's nice to sort them out.
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5 changed files with 5 additions and 3 deletions
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@ -236,6 +236,7 @@ void DeckViewContainer::setDeck(const DeckLoader &deck)
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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: Tab(_tabSupervisor),
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secondsElapsed(0),
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hostId(-1),
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localPlayerId(-1),
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spectator(true),
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