Fixed Valgrind warnings

Running cockatrice in valgrind i didn't found any bad memory leak
(good!), but only a few jumps depending on uninitialized variables.
Even if the possibility of crashes are remote, it's nice to sort them
out.
This commit is contained in:
Fabio Bas 2014-08-11 10:08:33 +02:00
parent 8b32a1010a
commit 1da2e7154c
5 changed files with 5 additions and 3 deletions

View file

@ -236,6 +236,7 @@ void DeckViewContainer::setDeck(const DeckLoader &deck)
TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
: Tab(_tabSupervisor),
secondsElapsed(0),
hostId(-1),
localPlayerId(-1),
spectator(true),