Rework "paths" settings loading and card database loading

* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
This commit is contained in:
Fabio Bas 2016-03-10 15:33:53 +01:00
parent 0b8f52e084
commit 1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions

View file

@ -90,8 +90,6 @@ private:
bool cipt;
int tableRow;
QString pixmapCacheKey;
void refreshCachedSetNames();
public:
CardInfo(const QString &_name = QString(),
bool _isToken = false,
@ -131,6 +129,7 @@ public:
void setPowTough(const QString &_powTough) { powtough = _powTough; emit cardInfoChanged(this); }
void setText(const QString &_text) { text = _text; emit cardInfoChanged(this); }
void setColors(const QStringList &_colors) { colors = _colors; emit cardInfoChanged(this); }
const QChar getColorChar() const;
const QStringList &getColors() const { return colors; }
const QStringList &getRelatedCards() const { return relatedCards; }
const QStringList &getReverseRelatedCards() const { return reverseRelatedCards; }
@ -149,6 +148,7 @@ public:
void setMuId(const QString &_set, const int &_muId) { muIds.insert(_set, _muId); }
void addToSet(CardSet *set);
void emitPixmapUpdated() { emit pixmapUpdated(); }
void refreshCachedSetNames();
/**
* Simplify a name to have no punctuation and lowercase all letters, for
@ -183,20 +183,15 @@ protected:
*/
SetNameMap sets;
/*
* A dummy card returned by getCard() ad a fallback
*/
CardInfo *noCard;
LoadStatus loadStatus;
bool detectedFirstRun;
private:
static const int versionNeeded;
void loadCardsFromXml(QXmlStreamReader &xml, bool tokens);
void loadCardsFromXml(QXmlStreamReader &xml);
void loadSetsFromXml(QXmlStreamReader &xml);
CardInfo *getCardFromMap(CardNameMap &cardMap, const QString &cardName, bool createIfNotFound);
CardInfo *getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const;
void checkUnknownSets();
void refreshCachedReverseRelatedCards();
public:
static const char* TOKENS_SETNAME;
@ -205,38 +200,37 @@ public:
void clear();
void addCard(CardInfo *card);
void removeCard(CardInfo *card);
/*
* Get card object by name. Ensured to return a valid CardInfo * object; check noCard
*/
CardInfo *getCard(const QString &cardName = QString(), bool createIfNotFound = false);
QList <CardInfo *> getCards(const QStringList &cardNames);
CardInfo *getCard(const QString &cardName) const;
QList <CardInfo *> getCards(const QStringList &cardNames) const;
/*
* Get a card by its simple name. The name will be simplified in this
* function, so you don't need to simplify it beforehand.
*/
CardInfo *getCardBySimpleName(const QString &cardName = QString(), bool createIfNotFound = false);
CardInfo *getCardBySimpleName(const QString &cardName) const;
CardSet *getSet(const QString &setName);
QList<CardInfo *> getCardList() const { return cards.values(); }
SetList getSetList() const;
LoadStatus loadFromFile(const QString &fileName, bool tokens = false);
LoadStatus loadFromFile(const QString &fileName);
bool saveToFile(const QString &fileName, bool tokens = false);
bool saveCustomTokensToFile();
QStringList getAllColors() const;
QStringList getAllMainCardTypes() const;
LoadStatus getLoadStatus() const { return loadStatus; }
bool getLoadSuccess() const { return loadStatus == Ok; }
bool hasDetectedFirstRun();
void refreshCachedReverseRelatedCards();
void enableAllUnknownSets();
void markAllSetsAsKnown();
void notifyEnabledSetsChanged();
public slots:
LoadStatus loadCardDatabase();
LoadStatus loadTokenDatabase();
void loadCustomCardDatabases(const QString &path);
void emitCardListChanged();
LoadStatus loadCardDatabases();
private slots:
LoadStatus loadCardDatabase(const QString &path, bool tokens = false);
LoadStatus loadCardDatabase(const QString &path);
signals:
void cardListChanged();
void cardDatabaseLoadingFailed();
void cardDatabaseNewSetsFound(int numUnknownSets);
void cardDatabaseAllNewSetsEnabled();
void cardDatabaseEnabledSetsChanged();
void cardAdded(CardInfo *card);
void cardRemoved(CardInfo *card);
};