Rework "paths" settings loading and card database loading

* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
This commit is contained in:
Fabio Bas 2016-03-10 15:33:53 +01:00
parent 0b8f52e084
commit 1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions

View file

@ -11,7 +11,7 @@
#include <QVBoxLayout>
CardFrame::CardFrame(const QString &cardName, QWidget *parent)
: QTabWidget(parent), info(0), cardTextOnly(false)
: QTabWidget(parent), info(nullptr), cardTextOnly(false)
{
setContentsMargins(3, 3, 3, 3);
pic = new CardInfoPicture();
@ -91,9 +91,11 @@ void CardFrame::setViewMode(int mode)
void CardFrame::setCard(CardInfo *card)
{
if (info)
disconnect(info, 0, this, 0);
disconnect(info, nullptr, this, nullptr);
info = card;
connect(info, SIGNAL(destroyed()), this, SLOT(clear()));
if(info)
connect(info, SIGNAL(destroyed()), this, SLOT(clear()));
text->setCard(info);
pic->setCard(info);
}
@ -110,5 +112,5 @@ void CardFrame::setCard(AbstractCardItem *card)
void CardFrame::clear()
{
setCard(db->getCard());
setCard((CardInfo*) nullptr);
}