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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-12 17:14:52 -07:00
Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading * card database: merge card loading methods into a single one * settings cache: take care of returning safe paths for decks, replays, etc.. * main window: if db loading fails (eg. first run), propose to run oracle NSIS: propose to run cockatrice instead of oracle Rework card database loading * Move carddatabase-related method out of deckeditor tab * Load cards in another thread and render them progressively * Optimize database reload after enabled sets change Fix deck editor column width * removed the noCard hack. * getCard() no more creates cards instead of just returning existing ones * Fix the “edit tokens” dialog. * PictureLoader: avoid trying to download twice the same card * PictureLoader: correct return of card background * AbstractCardItem: avoid recalculating card color at every paint Use a different file to save custom tokens Misc required improvements * Use nullptr; * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText instead of duplicating code; * Added CardInfo::getColorChar() * Fixed some potential crashes * removed dead code related to CardInfoWidget * Don't require a restart after adding a new custom sets file * Bump CMake requirements to 3.1
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parent
0b8f52e084
commit
1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions
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@ -1,179 +1,57 @@
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#include <QGridLayout>
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#include <QLabel>
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#include <QTextEdit>
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#include <QPushButton>
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#include <QStyle>
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#include <QMouseEvent>
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#include <QVBoxLayout>
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#include <QDesktopWidget>
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#include "cardinfowidget.h"
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#include "carditem.h"
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#include "carddatabase.h"
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#include "pictureloader.h"
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#include "cardinfopicture.h"
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#include "cardinfotext.h"
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#include "main.h"
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#include "settingscache.h"
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CardInfoWidget::CardInfoWidget(ResizeMode _mode, const QString &cardName, QWidget *parent, Qt::WindowFlags flags)
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CardInfoWidget::CardInfoWidget(const QString &cardName, QWidget *parent, Qt::WindowFlags flags)
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: QFrame(parent, flags)
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, pixmapWidth(0)
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, aspectRatio((qreal) CARD_HEIGHT / (qreal) CARD_WIDTH)
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, minimized(settingsCache->getCardInfoMinimized()) // Initialize the cardinfo view status from cache.
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, mode(_mode)
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, info(0)
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, info(nullptr)
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{
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if (mode == ModeGameTab) {
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// Create indexed list of status views for card.
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const QStringList cardInfoStatus = QStringList() << tr("Show card only") << tr("Show text only") << tr("Show full info");
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// Create droplist for cardinfo view selection, and set right current index.
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dropList = new QComboBox();
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dropList->addItems(cardInfoStatus);
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dropList->setCurrentIndex(minimized);
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connect(dropList, SIGNAL(currentIndexChanged(int)), this, SLOT(minimizeClicked(int)));
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}
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setContentsMargins(3, 3, 3, 3);
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pic = new CardInfoPicture();
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pic->setObjectName("pic");
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text = new CardInfoText();
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text->setObjectName("text");
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cardPicture = new QLabel;
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cardPicture->setAlignment(Qt::AlignCenter);
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QVBoxLayout * layout = new QVBoxLayout();
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layout->setObjectName("layout");
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
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layout->addWidget(pic, 0, Qt::AlignCenter);
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layout->addWidget(text, 0, Qt::AlignCenter);
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setLayout(layout);
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nameLabel1 = new QLabel;
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nameLabel2 = new QLabel;
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nameLabel2->setWordWrap(true);
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manacostLabel1 = new QLabel;
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manacostLabel2 = new QLabel;
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manacostLabel2->setWordWrap(true);
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colorLabel1 = new QLabel;
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colorLabel2 = new QLabel;
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colorLabel2->setWordWrap(true);
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cardtypeLabel1 = new QLabel;
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cardtypeLabel2 = new QLabel;
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cardtypeLabel2->setWordWrap(true);
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powtoughLabel1 = new QLabel;
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powtoughLabel2 = new QLabel;
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loyaltyLabel1 = new QLabel;
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loyaltyLabel2 = new QLabel;
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textLabel = new QTextEdit();
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textLabel->setReadOnly(true);
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QGridLayout *grid = new QGridLayout(this);
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int row = 0;
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if (mode == ModeGameTab)
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grid->addWidget(dropList, row++, 1, 1, 1, Qt::AlignRight);
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grid->addWidget(cardPicture, row++, 0, 1, 2);
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grid->addWidget(nameLabel1, row, 0);
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grid->addWidget(nameLabel2, row++, 1);
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grid->addWidget(manacostLabel1, row, 0);
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grid->addWidget(manacostLabel2, row++, 1);
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grid->addWidget(colorLabel1, row, 0);
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grid->addWidget(colorLabel2, row++, 1);
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grid->addWidget(cardtypeLabel1, row, 0);
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grid->addWidget(cardtypeLabel2, row++, 1);
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grid->addWidget(powtoughLabel1, row, 0);
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grid->addWidget(powtoughLabel2, row++, 1);
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grid->addWidget(loyaltyLabel1, row, 0);
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grid->addWidget(loyaltyLabel2, row++, 1);
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grid->addWidget(textLabel, row, 0, -1, 2);
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grid->setRowStretch(row, 1);
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grid->setColumnStretch(1, 1);
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retranslateUi();
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setFrameStyle(QFrame::Panel | QFrame::Raised);
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if (mode == ModeGameTab) {
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textLabel->setMinimumHeight(100);
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setFixedWidth(sizeHint().width());
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} else if (mode == ModePopUp) {
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QDesktopWidget desktopWidget;
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pixmapWidth = desktopWidget.screenGeometry().height() / 3 / aspectRatio;
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setFixedWidth(pixmapWidth + 150);
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} else
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setFixedWidth(250);
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QDesktopWidget desktopWidget;
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int pixmapHeight = desktopWidget.screenGeometry().height() / 3;
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int pixmapWidth = pixmapHeight / aspectRatio;
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pic->setFixedWidth(pixmapWidth);
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pic->setFixedHeight(pixmapHeight);
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setFixedWidth(pixmapWidth + 150);
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setCard(getCard(cardName));
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setMinimized(settingsCache->getCardInfoMinimized());
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}
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void CardInfoWidget::minimizeClicked(int newMinimized)
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{
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// Set new status, and store it in the settings cache.
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setMinimized(newMinimized);
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settingsCache->setCardInfoMinimized(newMinimized);
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}
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bool CardInfoWidget::shouldShowPowTough()
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{
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return !info->getPowTough().isEmpty();
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}
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bool CardInfoWidget::shouldShowLoyalty()
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{
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return (info->getLoyalty() > 0);
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}
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void CardInfoWidget::setMinimized(int _minimized)
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{
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minimized = _minimized;
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// Toggle oracle fields according to selected view.
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bool showAll = ((minimized == 1) || (minimized == 2));
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bool showPowTough = info ? (showAll && shouldShowPowTough()) : true;
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bool showLoyalty = info ? (showAll && shouldShowLoyalty()) : true;
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if (mode == ModeGameTab) {
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nameLabel1->setVisible(showAll);
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nameLabel2->setVisible(showAll);
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manacostLabel1->setVisible(showAll);
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manacostLabel2->setVisible(showAll);
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colorLabel1->setVisible(showAll);
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colorLabel2->setVisible(showAll);
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cardtypeLabel1->setVisible(showAll);
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cardtypeLabel2->setVisible(showAll);
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powtoughLabel1->setVisible(showPowTough);
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powtoughLabel2->setVisible(showPowTough);
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loyaltyLabel1->setVisible(showLoyalty);
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loyaltyLabel2->setVisible(showLoyalty);
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textLabel->setVisible(showAll);
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}
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cardPicture->hide();
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cardHeightOffset = minimumSizeHint().height() + 10;
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// Set the picture to be shown only at "card only" (0) and "full info" (2)
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if (mode == ModeGameTab) {
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cardPicture->setVisible((minimized == 0) || (minimized == 2));
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if (minimized == 0)
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setMaximumHeight(cardHeightOffset + width() * aspectRatio);
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else
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setMaximumHeight(1000000);
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} else
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cardPicture->show();
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resize(width(), sizeHint().height());
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setCard(cardName);
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}
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void CardInfoWidget::setCard(CardInfo *card)
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{
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if (info)
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disconnect(info, 0, this, 0);
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disconnect(info, nullptr, this, nullptr);
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info = card;
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(updatePixmap()));
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connect(info, SIGNAL(destroyed()), this, SLOT(clear()));
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if(info)
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connect(info, SIGNAL(destroyed()), this, SLOT(clear()));
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updatePixmap();
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nameLabel2->setText(card->getName());
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manacostLabel2->setText(card->getManaCost());
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colorLabel2->setText(card->getColors().join(""));
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cardtypeLabel2->setText(card->getCardType());
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powtoughLabel2->setText(card->getPowTough());
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loyaltyLabel2->setText(card->getLoyalty() > 0 ? QString::number(card->getLoyalty()) : QString());
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textLabel->setText(card->getText());
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powtoughLabel1->setVisible(shouldShowPowTough());
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powtoughLabel2->setVisible(shouldShowPowTough());
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loyaltyLabel1->setVisible(shouldShowLoyalty());
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loyaltyLabel2->setVisible(shouldShowLoyalty());
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text->setCard(info);
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pic->setCard(info);
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}
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void CardInfoWidget::setCard(const QString &cardName)
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{
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setCard(getCard(cardName));
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setCard(db->getCard(cardName));
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}
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void CardInfoWidget::setCard(AbstractCardItem *card)
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@ -183,51 +61,5 @@ void CardInfoWidget::setCard(AbstractCardItem *card)
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void CardInfoWidget::clear()
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{
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setCard(getCard());
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}
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CardInfo *CardInfoWidget::getCard(const QString &cardName) {
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return db->getCardBySimpleName(cardName);
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}
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void CardInfoWidget::updatePixmap()
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{
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if (pixmapWidth == 0)
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return;
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QPixmap resizedPixmap;
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PictureLoader::getPixmap(resizedPixmap, info, QSize(pixmapWidth, pixmapWidth * aspectRatio));
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if (resizedPixmap.isNull())
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PictureLoader::getPixmap(resizedPixmap, getCard(), QSize(pixmapWidth, pixmapWidth * aspectRatio));
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cardPicture->setPixmap(resizedPixmap);
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}
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void CardInfoWidget::retranslateUi()
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{
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nameLabel1->setText(tr("Name:"));
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manacostLabel1->setText(tr("Mana cost:"));
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colorLabel1->setText(tr("Color(s):"));
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cardtypeLabel1->setText(tr("Card type:"));
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powtoughLabel1->setText(tr("P / T:"));
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loyaltyLabel1->setText(tr("Loyalty:"));
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}
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void CardInfoWidget::resizeEvent(QResizeEvent * /*event*/)
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{
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if (mode == ModePopUp)
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return;
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if ((minimized == 1) && (mode == ModeGameTab)) {
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pixmapWidth = 0;
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return;
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}
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qreal newPixmapWidth = qMax((qreal) 100.0, qMin((qreal) cardPicture->width(), (qreal) ((height() - cardHeightOffset) / aspectRatio)));
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if (newPixmapWidth != pixmapWidth) {
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pixmapWidth = newPixmapWidth;
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updatePixmap();
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}
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}
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QString CardInfoWidget::getCardName() const
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{
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return nameLabel2->text();
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setCard((CardInfo *) nullptr);
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}
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