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Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading * card database: merge card loading methods into a single one * settings cache: take care of returning safe paths for decks, replays, etc.. * main window: if db loading fails (eg. first run), propose to run oracle NSIS: propose to run cockatrice instead of oracle Rework card database loading * Move carddatabase-related method out of deckeditor tab * Load cards in another thread and render them progressively * Optimize database reload after enabled sets change Fix deck editor column width * removed the noCard hack. * getCard() no more creates cards instead of just returning existing ones * Fix the “edit tokens” dialog. * PictureLoader: avoid trying to download twice the same card * PictureLoader: correct return of card background * AbstractCardItem: avoid recalculating card color at every paint Use a different file to save custom tokens Misc required improvements * Use nullptr; * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText instead of duplicating code; * Added CardInfo::getColorChar() * Fixed some potential crashes * removed dead code related to CardInfoWidget * Don't require a restart after adding a new custom sets file * Bump CMake requirements to 3.1
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41 changed files with 855 additions and 1074 deletions
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@ -107,13 +107,18 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
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painter->save();
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transformPainter(painter, translatedSize, tapAngle);
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QStringList ptDbSplit = db->getCard(name)->getPowTough().split("/");
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QStringList ptSplit = pt.split("/");
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if(info)
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{
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QStringList ptSplit = pt.split("/");
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QStringList ptDbSplit = info->getPowTough().split("/");
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if (getFaceDown() || ptDbSplit.at(0) != ptSplit.at(0) || ptDbSplit.at(1) != ptSplit.at(1))
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painter->setPen(QColor(255, 150, 0));
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else
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if (getFaceDown() || ptDbSplit.at(0) != ptSplit.at(0) || ptDbSplit.at(1) != ptSplit.at(1))
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painter->setPen(QColor(255, 150, 0));
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else
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painter->setPen(Qt::white);
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} else {
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painter->setPen(Qt::white);
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}
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painter->setBackground(Qt::black);
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painter->setBackgroundMode(Qt::OpaqueMode);
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@ -329,7 +334,7 @@ void CardItem::playCard(bool faceDown)
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if (tz)
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tz->toggleTapped();
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else
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zone->getPlayer()->playCard(this, faceDown, info->getCipt());
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zone->getPlayer()->playCard(this, faceDown, info ? info->getCipt() : false);
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}
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void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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