Rework "paths" settings loading and card database loading

* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
This commit is contained in:
Fabio Bas 2016-03-10 15:33:53 +01:00
parent 0b8f52e084
commit 1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions

View file

@ -107,13 +107,18 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->save();
transformPainter(painter, translatedSize, tapAngle);
QStringList ptDbSplit = db->getCard(name)->getPowTough().split("/");
QStringList ptSplit = pt.split("/");
if(info)
{
QStringList ptSplit = pt.split("/");
QStringList ptDbSplit = info->getPowTough().split("/");
if (getFaceDown() || ptDbSplit.at(0) != ptSplit.at(0) || ptDbSplit.at(1) != ptSplit.at(1))
painter->setPen(QColor(255, 150, 0));
else
if (getFaceDown() || ptDbSplit.at(0) != ptSplit.at(0) || ptDbSplit.at(1) != ptSplit.at(1))
painter->setPen(QColor(255, 150, 0));
else
painter->setPen(Qt::white);
} else {
painter->setPen(Qt::white);
}
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
@ -329,7 +334,7 @@ void CardItem::playCard(bool faceDown)
if (tz)
tz->toggleTapped();
else
zone->getPlayer()->playCard(this, faceDown, info->getCipt());
zone->getPlayer()->playCard(this, faceDown, info ? info->getCipt() : false);
}
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)