Rework "paths" settings loading and card database loading

* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
This commit is contained in:
Fabio Bas 2016-03-10 15:33:53 +01:00
parent 0b8f52e084
commit 1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions

View file

@ -44,11 +44,7 @@ void DeckListModel::rebuildTree()
continue;
CardInfo *info = db->getCard(currentCard->getName());
QString cardType;
if (!info)
cardType = "unknown";
else
cardType = info->getMainCardType();
QString cardType = info ? info->getMainCardType() : "unknown";
InnerDecklistNode *cardTypeNode = dynamic_cast<InnerDecklistNode *>(node->findChild(cardType));
if (!cardTypeNode)
cardTypeNode = new InnerDecklistNode(cardType, node);
@ -280,6 +276,9 @@ QModelIndex DeckListModel::addCard(const QString &cardName, const QString &zoneN
InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root);
CardInfo *info = db->getCard(cardName);
if(!info)
return QModelIndex();
QString cardType = info->getMainCardType();
InnerDecklistNode *cardTypeNode = createNodeIfNeeded(cardType, zoneNode);