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Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading * card database: merge card loading methods into a single one * settings cache: take care of returning safe paths for decks, replays, etc.. * main window: if db loading fails (eg. first run), propose to run oracle NSIS: propose to run cockatrice instead of oracle Rework card database loading * Move carddatabase-related method out of deckeditor tab * Load cards in another thread and render them progressively * Optimize database reload after enabled sets change Fix deck editor column width * removed the noCard hack. * getCard() no more creates cards instead of just returning existing ones * Fix the “edit tokens” dialog. * PictureLoader: avoid trying to download twice the same card * PictureLoader: correct return of card background * AbstractCardItem: avoid recalculating card color at every paint Use a different file to save custom tokens Misc required improvements * Use nullptr; * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText instead of duplicating code; * Added CardInfo::getColorChar() * Fixed some potential crashes * removed dead code related to CardInfoWidget * Don't require a restart after adding a new custom sets file * Bump CMake requirements to 3.1
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41 changed files with 855 additions and 1074 deletions
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@ -44,11 +44,7 @@ void DeckListModel::rebuildTree()
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continue;
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CardInfo *info = db->getCard(currentCard->getName());
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QString cardType;
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if (!info)
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cardType = "unknown";
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else
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cardType = info->getMainCardType();
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QString cardType = info ? info->getMainCardType() : "unknown";
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InnerDecklistNode *cardTypeNode = dynamic_cast<InnerDecklistNode *>(node->findChild(cardType));
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if (!cardTypeNode)
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cardTypeNode = new InnerDecklistNode(cardType, node);
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@ -280,6 +276,9 @@ QModelIndex DeckListModel::addCard(const QString &cardName, const QString &zoneN
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InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root);
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CardInfo *info = db->getCard(cardName);
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if(!info)
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return QModelIndex();
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QString cardType = info->getMainCardType();
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InnerDecklistNode *cardTypeNode = createNodeIfNeeded(cardType, zoneNode);
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