Rework "paths" settings loading and card database loading

* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
This commit is contained in:
Fabio Bas 2016-03-10 15:33:53 +01:00
parent 0b8f52e084
commit 1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions

View file

@ -1081,7 +1081,8 @@ void Player::actCreateToken()
lastTokenName = dlg.getName();
lastTokenPT = dlg.getPT();
if (CardInfo *correctedCard = db->getCardBySimpleName(lastTokenName, false)) {
CardInfo *correctedCard = db->getCardBySimpleName(lastTokenName);
if (correctedCard) {
lastTokenName = correctedCard->getName();
lastTokenTableRow = table->clampValidTableRow(2 - correctedCard->getTableRow());
if (lastTokenPT.isEmpty())
@ -1114,7 +1115,9 @@ void Player::actCreatePredefinedToken()
{
QAction *action = static_cast<QAction *>(sender());
CardInfo *cardInfo = db->getCard(action->text());
if(!cardInfo)
return;
lastTokenName = cardInfo->getName();
lastTokenColor = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().first().toLower();
lastTokenPT = cardInfo->getPowTough();
@ -1141,6 +1144,8 @@ void Player::actCreateRelatedCard()
if (spaces.at(0).indexOf("/") != -1) // Strip space from creatures
spaces.removeFirst();
CardInfo *cardInfo = db->getCard(spaces.join(" "));
if(!cardInfo)
return;
// get the target token's location
// TODO: Define this QPoint into its own function along with the one below
@ -1256,9 +1261,13 @@ void Player::eventCreateToken(const Event_CreateToken &event)
CardItem *card = new CardItem(this, QString::fromStdString(event.card_name()), event.card_id());
// use db PT if not provided in event
if (!QString::fromStdString(event.pt()).isEmpty())
{
card->setPT(QString::fromStdString(event.pt()));
else
card->setPT(db->getCard(QString::fromStdString(event.card_name()))->getPowTough());
} else {
CardInfo * dbCard = db->getCard(QString::fromStdString(event.card_name()));
if(dbCard)
card->setPT(dbCard->getPowTough());
}
card->setColor(QString::fromStdString(event.color()));
card->setAnnotation(QString::fromStdString(event.annotation()));
card->setDestroyOnZoneChange(event.destroy_on_zone_change());
@ -1713,6 +1722,8 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
cardToMove->set_card_id(c->getId());
CardInfo *ci = c->getInfo();
if(!ci)
return;
if (!faceDown && ((!settingsCache->getPlayToStack() && ci->getTableRow() == 3) ||
((settingsCache->getPlayToStack() && ci->getTableRow() != 0) &&
c->getZone()->getName().toStdString() != "stack"))) {
@ -2293,7 +2304,8 @@ void Player::actPlay()
if(!game->getActiveCard())
return;
playCard(game->getActiveCard(), false, game->getActiveCard()->getInfo()->getCipt());
bool cipt = game->getActiveCard()->getInfo() ? game->getActiveCard()->getInfo()->getCipt(): false;
playCard(game->getActiveCard(), false, cipt);
}
void Player::actHide()
@ -2374,20 +2386,23 @@ void Player::updateCardMenu(CardItem *card)
if (card->getFaceDown())
cardMenu->addAction(aPeek);
QStringList relatedCards = card->getInfo()->getRelatedCards();
QStringList reverserelatedCards2Me = card->getInfo()->getReverseRelatedCards2Me();
if(relatedCards.size() || reverserelatedCards2Me.size())
if(card->getInfo())
{
QMenu * createRelatedCardMenu = cardMenu->addMenu(tr("Cr&eate related card"));
QStringList relatedCards = card->getInfo()->getRelatedCards();
QStringList reverserelatedCards2Me = card->getInfo()->getReverseRelatedCards2Me();
if(relatedCards.size() || reverserelatedCards2Me.size())
{
QMenu * createRelatedCardMenu = cardMenu->addMenu(tr("Cr&eate related card"));
for (int i = 0; i < relatedCards.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(relatedCards.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
}
for (int i = 0; i < relatedCards.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(relatedCards.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
}
for (int i = 0; i < reverserelatedCards2Me.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(reverserelatedCards2Me.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
for (int i = 0; i < reverserelatedCards2Me.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(reverserelatedCards2Me.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
}
}
}
cardMenu->addSeparator();
@ -2413,20 +2428,23 @@ void Player::updateCardMenu(CardItem *card)
cardMenu->addAction(aDrawArrow);
cardMenu->addMenu(moveMenu);
QStringList relatedCards = card->getInfo()->getRelatedCards();
QStringList reverserelatedCards2Me = card->getInfo()->getReverseRelatedCards2Me();
if(relatedCards.size() || reverserelatedCards2Me.size())
if(card->getInfo())
{
QMenu * createRelatedCardMenu = cardMenu->addMenu(tr("Cr&eate related card"));
QStringList relatedCards = card->getInfo()->getRelatedCards();
QStringList reverserelatedCards2Me = card->getInfo()->getReverseRelatedCards2Me();
if(relatedCards.size() || reverserelatedCards2Me.size())
{
QMenu * createRelatedCardMenu = cardMenu->addMenu(tr("Cr&eate related card"));
for (int i = 0; i < relatedCards.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(relatedCards.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
}
for (int i = 0; i < relatedCards.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(relatedCards.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
}
for (int i = 0; i < reverserelatedCards2Me.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(reverserelatedCards2Me.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
for (int i = 0; i < reverserelatedCards2Me.size(); ++i) {
QAction *a = createRelatedCardMenu->addAction(reverserelatedCards2Me.at(i));
connect(a, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
}
}
}
} else {