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Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading * card database: merge card loading methods into a single one * settings cache: take care of returning safe paths for decks, replays, etc.. * main window: if db loading fails (eg. first run), propose to run oracle NSIS: propose to run cockatrice instead of oracle Rework card database loading * Move carddatabase-related method out of deckeditor tab * Load cards in another thread and render them progressively * Optimize database reload after enabled sets change Fix deck editor column width * removed the noCard hack. * getCard() no more creates cards instead of just returning existing ones * Fix the “edit tokens” dialog. * PictureLoader: avoid trying to download twice the same card * PictureLoader: correct return of card background * AbstractCardItem: avoid recalculating card color at every paint Use a different file to save custom tokens Misc required improvements * Use nullptr; * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText instead of duplicating code; * Added CardInfo::getColorChar() * Fixed some potential crashes * removed dead code related to CardInfoWidget * Don't require a restart after adding a new custom sets file * Bump CMake requirements to 3.1
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41 changed files with 855 additions and 1074 deletions
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@ -60,7 +60,9 @@ void DBPriceUpdater::updatePrices()
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bool bNotFirst=false;
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for (int i = 0; i < cards.size(); ++i) {
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card = db->getCard(cards[i], false);
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card = db->getCard(cards[i]);
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if(!card)
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continue;
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sets = card->getSets();
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for(int j = 0; j < sets.size(); ++j)
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{
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