Rework "paths" settings loading and card database loading

* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
This commit is contained in:
Fabio Bas 2016-03-10 15:33:53 +01:00
parent 0b8f52e084
commit 1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions

View file

@ -27,7 +27,6 @@ signals:
void langChanged();
void picsPathChanged();
void cardDatabasePathChanged();
void tokenDatabasePathChanged();
void themeChanged();
void picDownloadChanged();
void displayCardNamesChanged();
@ -54,7 +53,7 @@ private:
QByteArray mainWindowGeometry;
QString lang;
QString deckPath, replaysPath, picsPath, cardDatabasePath, tokenDatabasePath, themeName;
QString deckPath, replaysPath, picsPath, customPicsPath, cardDatabasePath, customCardDatabasePath, tokenDatabasePath, themeName;
bool notifyAboutUpdates;
bool picDownload;
bool notificationsEnabled;
@ -62,7 +61,6 @@ private:
bool doubleClickToPlay;
bool playToStack;
bool annotateTokens;
int cardInfoMinimized;
QByteArray tabGameSplitterSizes;
bool displayCardNames;
bool horizontalHand;
@ -105,16 +103,21 @@ private:
bool spectatorsCanSeeEverything;
int keepalive;
void translateLegacySettings();
QString getSafeConfigPath(QString configEntry, QString defaultPath) const;
QString getSafeConfigFilePath(QString configEntry, QString defaultPath) const;
bool rememberGameSettings;
public:
SettingsCache();
QString getDataPath();
QString getSettingsPath();
const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
QString getLang() const { return lang; }
QString getDeckPath() const { return deckPath; }
QString getReplaysPath() const { return replaysPath; }
QString getPicsPath() const { return picsPath; }
QString getCustomPicsPath() const { return customPicsPath; }
QString getCustomCardDatabasePath() const { return customCardDatabasePath; }
QString getCardDatabasePath() const { return cardDatabasePath; }
QString getTokenDatabasePath() const { return tokenDatabasePath; }
QString getThemeName() const { return themeName; }
@ -128,7 +131,6 @@ public:
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; }
bool getAnnotateTokens() const { return annotateTokens; }
int getCardInfoMinimized() const { return cardInfoMinimized; }
QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
bool getDisplayCardNames() const { return displayCardNames; }
bool getHorizontalHand() const { return horizontalHand; }
@ -200,7 +202,6 @@ public slots:
void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack);
void setAnnotateTokens(int _annotateTokens);
void setCardInfoMinimized(int _cardInfoMinimized);
void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
void setDisplayCardNames(int _displayCardNames);
void setHorizontalHand(int _horizontalHand);