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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-30 10:33:54 -07:00
Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading * card database: merge card loading methods into a single one * settings cache: take care of returning safe paths for decks, replays, etc.. * main window: if db loading fails (eg. first run), propose to run oracle NSIS: propose to run cockatrice instead of oracle Rework card database loading * Move carddatabase-related method out of deckeditor tab * Load cards in another thread and render them progressively * Optimize database reload after enabled sets change Fix deck editor column width * removed the noCard hack. * getCard() no more creates cards instead of just returning existing ones * Fix the “edit tokens” dialog. * PictureLoader: avoid trying to download twice the same card * PictureLoader: correct return of card background * AbstractCardItem: avoid recalculating card color at every paint Use a different file to save custom tokens Misc required improvements * Use nullptr; * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText instead of duplicating code; * Added CardInfo::getColorChar() * Fixed some potential crashes * removed dead code related to CardInfoWidget * Don't require a restart after adding a new custom sets file * Bump CMake requirements to 3.1
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0b8f52e084
commit
1e3fb6c6e1
41 changed files with 855 additions and 1074 deletions
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@ -27,7 +27,6 @@ signals:
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void langChanged();
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void picsPathChanged();
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void cardDatabasePathChanged();
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void tokenDatabasePathChanged();
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void themeChanged();
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void picDownloadChanged();
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void displayCardNamesChanged();
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@ -54,7 +53,7 @@ private:
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QByteArray mainWindowGeometry;
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QString lang;
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QString deckPath, replaysPath, picsPath, cardDatabasePath, tokenDatabasePath, themeName;
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QString deckPath, replaysPath, picsPath, customPicsPath, cardDatabasePath, customCardDatabasePath, tokenDatabasePath, themeName;
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bool notifyAboutUpdates;
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bool picDownload;
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bool notificationsEnabled;
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@ -62,7 +61,6 @@ private:
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bool doubleClickToPlay;
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bool playToStack;
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bool annotateTokens;
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int cardInfoMinimized;
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QByteArray tabGameSplitterSizes;
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bool displayCardNames;
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bool horizontalHand;
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@ -105,16 +103,21 @@ private:
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bool spectatorsCanSeeEverything;
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int keepalive;
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void translateLegacySettings();
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QString getSafeConfigPath(QString configEntry, QString defaultPath) const;
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QString getSafeConfigFilePath(QString configEntry, QString defaultPath) const;
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bool rememberGameSettings;
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public:
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SettingsCache();
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QString getDataPath();
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QString getSettingsPath();
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const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
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QString getLang() const { return lang; }
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QString getDeckPath() const { return deckPath; }
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QString getReplaysPath() const { return replaysPath; }
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QString getPicsPath() const { return picsPath; }
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QString getCustomPicsPath() const { return customPicsPath; }
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QString getCustomCardDatabasePath() const { return customCardDatabasePath; }
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QString getCardDatabasePath() const { return cardDatabasePath; }
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QString getTokenDatabasePath() const { return tokenDatabasePath; }
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QString getThemeName() const { return themeName; }
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@ -128,7 +131,6 @@ public:
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bool getDoubleClickToPlay() const { return doubleClickToPlay; }
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bool getPlayToStack() const { return playToStack; }
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bool getAnnotateTokens() const { return annotateTokens; }
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int getCardInfoMinimized() const { return cardInfoMinimized; }
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QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
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bool getDisplayCardNames() const { return displayCardNames; }
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bool getHorizontalHand() const { return horizontalHand; }
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@ -200,7 +202,6 @@ public slots:
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void setDoubleClickToPlay(int _doubleClickToPlay);
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void setPlayToStack(int _playToStack);
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void setAnnotateTokens(int _annotateTokens);
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void setCardInfoMinimized(int _cardInfoMinimized);
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void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
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void setDisplayCardNames(int _displayCardNames);
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void setHorizontalHand(int _horizontalHand);
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