mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-07 05:53:59 -07:00
implement actions
This commit is contained in:
parent
e7a3ad86eb
commit
1e909c01b5
2 changed files with 42 additions and 10 deletions
|
|
@ -424,15 +424,25 @@ void PlayerActions::actMoveTopCardToExile()
|
|||
|
||||
void PlayerActions::actMoveTopCardsToGrave()
|
||||
{
|
||||
moveTopCardsTo("grave", tr("grave"));
|
||||
moveTopCardsTo("grave", tr("grave"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveTopCardsToGraveFaceDown()
|
||||
{
|
||||
moveTopCardsTo("grave", tr("grave"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveTopCardsToExile()
|
||||
{
|
||||
moveTopCardsTo("rfg", tr("exile"));
|
||||
moveTopCardsTo("rfg", tr("exile"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName)
|
||||
void PlayerActions::actMoveTopCardsToExileFaceDown()
|
||||
{
|
||||
moveTopCardsTo("rfg", tr("exile"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
|
|
@ -460,7 +470,11 @@ void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zon
|
|||
cmd.set_y(0);
|
||||
|
||||
for (int i = number - 1; i >= 0; --i) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
|
||||
auto card = cmd.mutable_cards_to_move()->add_card();
|
||||
card->set_card_id(i);
|
||||
if (faceDown) {
|
||||
card->set_face_down(true);
|
||||
}
|
||||
}
|
||||
|
||||
sendGameCommand(cmd);
|
||||
|
|
@ -608,15 +622,25 @@ void PlayerActions::actMoveBottomCardToExile()
|
|||
|
||||
void PlayerActions::actMoveBottomCardsToGrave()
|
||||
{
|
||||
moveBottomCardsTo("grave", tr("grave"));
|
||||
moveBottomCardsTo("grave", tr("grave"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveBottomCardsToGraveFaceDown()
|
||||
{
|
||||
moveBottomCardsTo("grave", tr("grave"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveBottomCardsToExile()
|
||||
{
|
||||
moveBottomCardsTo("rfg", tr("exile"));
|
||||
moveBottomCardsTo("rfg", tr("exile"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName)
|
||||
void PlayerActions::actMoveBottomCardsToExileFaceDown()
|
||||
{
|
||||
moveBottomCardsTo("rfg", tr("exile"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
|
|
@ -644,7 +668,11 @@ void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &
|
|||
cmd.set_y(0);
|
||||
|
||||
for (int i = maxCards - number; i < maxCards; ++i) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
|
||||
auto card = cmd.mutable_cards_to_move()->add_card();
|
||||
card->set_card_id(i);
|
||||
if (faceDown) {
|
||||
card->set_face_down(true);
|
||||
}
|
||||
}
|
||||
|
||||
sendGameCommand(cmd);
|
||||
|
|
|
|||
|
|
@ -98,7 +98,9 @@ public slots:
|
|||
void actMoveTopCardToGrave();
|
||||
void actMoveTopCardToExile();
|
||||
void actMoveTopCardsToGrave();
|
||||
void actMoveTopCardsToGraveFaceDown();
|
||||
void actMoveTopCardsToExile();
|
||||
void actMoveTopCardsToExileFaceDown();
|
||||
void actMoveTopCardsUntil();
|
||||
void actMoveTopCardToBottom();
|
||||
void actDrawBottomCard();
|
||||
|
|
@ -108,7 +110,9 @@ public slots:
|
|||
void actMoveBottomCardToGrave();
|
||||
void actMoveBottomCardToExile();
|
||||
void actMoveBottomCardsToGrave();
|
||||
void actMoveBottomCardsToGraveFaceDown();
|
||||
void actMoveBottomCardsToExile();
|
||||
void actMoveBottomCardsToExileFaceDown();
|
||||
void actMoveBottomCardToTop();
|
||||
|
||||
void actSelectAll();
|
||||
|
|
@ -180,8 +184,8 @@ private:
|
|||
FilterString movingCardsUntilFilter;
|
||||
int movingCardsUntilCounter = 0;
|
||||
|
||||
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName);
|
||||
void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName);
|
||||
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
|
||||
void createCard(const CardItem *sourceCard,
|
||||
const QString &dbCardName,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue