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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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605 changed files with 3812 additions and 3408 deletions
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@ -1,29 +1,29 @@
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#include "deck_view_container.h"
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#include "../../database/card_database.h"
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#include "../../database/card_database_manager.h"
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#include "../../deck/deck_loader.h"
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#include "../../dialogs/dlg_load_deck.h"
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#include "../../dialogs/dlg_load_deck_from_clipboard.h"
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#include "../../dialogs/dlg_load_deck_from_website.h"
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#include "../../dialogs/dlg_load_remote_deck.h"
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#include "../../picture_loader/picture_loader.h"
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#include "../../server/pending_command.h"
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#include "../../settings/cache_settings.h"
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#include "../../interface/card_picture_loader/card_picture_loader.h"
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#include "../../tabs/tab_game.h"
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#include "../game_scene.h"
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#include "deck_view.h"
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#include "pb/command_deck_select.pb.h"
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#include "pb/command_ready_start.pb.h"
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#include "pb/command_set_sideboard_lock.pb.h"
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#include "pb/command_set_sideboard_plan.pb.h"
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#include "pb/response_deck_download.pb.h"
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#include "trice_limits.h"
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#include <QMessageBox>
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#include <QMouseEvent>
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#include <QToolButton>
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#include <google/protobuf/descriptor.h>
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#include <libcockatrice/card/card_database/card_database.h>
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#include <libcockatrice/card/card_database/card_database_manager.h>
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#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
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#include <libcockatrice/protocol/pb/command_ready_start.pb.h>
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#include <libcockatrice/protocol/pb/command_set_sideboard_lock.pb.h>
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#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
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#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
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#include <libcockatrice/protocol/pending_command.h>
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#include <libcockatrice/settings/cache_settings.h>
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#include <libcockatrice/utility/trice_limits.h>
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ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
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{
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@ -332,7 +332,7 @@ void DeckViewContainer::deckSelectFinished(const Response &r)
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{
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const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
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DeckLoader newDeck(QString::fromStdString(resp.deck()));
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PictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
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CardPictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
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setDeck(newDeck);
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switchToDeckLoadedView();
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}
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