Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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BruebachL 2025-10-09 07:36:12 +02:00 committed by GitHub
parent be1403c920
commit 1ef07309d6
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605 changed files with 3812 additions and 3408 deletions

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@ -5,30 +5,31 @@
#include "../board/card_item.h"
#include "../board/card_list.h"
#include "../zones/view_zone.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/event_attach_card.pb.h"
#include "pb/event_change_zone_properties.pb.h"
#include "pb/event_create_arrow.pb.h"
#include "pb/event_create_counter.pb.h"
#include "pb/event_create_token.pb.h"
#include "pb/event_del_counter.pb.h"
#include "pb/event_delete_arrow.pb.h"
#include "pb/event_destroy_card.pb.h"
#include "pb/event_draw_cards.pb.h"
#include "pb/event_dump_zone.pb.h"
#include "pb/event_flip_card.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_move_card.pb.h"
#include "pb/event_reveal_cards.pb.h"
#include "pb/event_roll_die.pb.h"
#include "pb/event_set_card_attr.pb.h"
#include "pb/event_set_card_counter.pb.h"
#include "pb/event_set_counter.pb.h"
#include "pb/event_shuffle.pb.h"
#include "player.h"
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
#include <libcockatrice/protocol/pb/event_change_zone_properties.pb.h>
#include <libcockatrice/protocol/pb/event_create_arrow.pb.h>
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
#include <libcockatrice/protocol/pb/event_create_token.pb.h>
#include <libcockatrice/protocol/pb/event_del_counter.pb.h>
#include <libcockatrice/protocol/pb/event_delete_arrow.pb.h>
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/event_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/event_flip_card.pb.h>
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
#include <libcockatrice/protocol/pb/event_move_card.pb.h>
#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
#include <libcockatrice/protocol/pb/event_roll_die.pb.h>
#include <libcockatrice/protocol/pb/event_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
PlayerEventHandler::PlayerEventHandler(Player *_player) : player(_player)
{
}