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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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be1403c920
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605 changed files with 3812 additions and 3408 deletions
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#include "layouts_settings.h"
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LayoutsSettings::LayoutsSettings(const QString &settingPath, QObject *parent)
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: SettingsManager(settingPath + "layouts.ini", parent)
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{
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}
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const QByteArray LayoutsSettings::getDeckEditorLayoutState()
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{
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return getValue("layouts/deckEditor_state").toByteArray();
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}
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void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value)
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{
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setValue(value, "layouts/deckEditor_state");
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}
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const QByteArray LayoutsSettings::getDeckEditorGeometry()
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{
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return getValue("layouts/deckEditor_geometry").toByteArray();
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}
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void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value)
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{
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setValue(value, "layouts/deckEditor_geometry");
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}
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QSize LayoutsSettings::getDeckEditorCardSize()
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{
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QVariant previous = getValue("layouts/deckEditor_CardSize");
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return previous == QVariant() ? QSize(250, 500) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorCardSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_CardSize");
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}
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QSize LayoutsSettings::getDeckEditorDeckSize()
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{
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QVariant previous = getValue("layouts/deckEditor_DeckSize");
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return previous == QVariant() ? QSize(250, 360) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorDeckSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_DeckSize");
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}
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QSize LayoutsSettings::getDeckEditorPrintingSelectorSize()
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{
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QVariant previous = getValue("layouts/deckEditor_PrintingSelectorSize");
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return previous == QVariant() ? QSize(525, 250) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorPrintingSelectorSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_PrintingSelectorSize");
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}
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QSize LayoutsSettings::getDeckEditorFilterSize()
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{
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QVariant previous = getValue("layouts/deckEditor_FilterSize");
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return previous == QVariant() ? QSize(250, 250) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
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{
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setValue(value, "layouts/deckEditor_FilterSize");
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}
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const QByteArray LayoutsSettings::getDeckEditorDbHeaderState()
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{
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return getValue("layouts/deckEditorDbHeader_state").toByteArray();
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}
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void LayoutsSettings::setDeckEditorDbHeaderState(const QByteArray &value)
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{
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setValue(value, "layouts/deckEditorDbHeader_state");
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}
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const QByteArray LayoutsSettings::getSetsDialogHeaderState()
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{
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return getValue("layouts/setsDialogHeader_state").toByteArray();
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}
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void LayoutsSettings::setSetsDialogHeaderState(const QByteArray &value)
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{
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setValue(value, "layouts/setsDialogHeader_state");
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}
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void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
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{
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setValue(value, "layouts/gameplayarea_geometry");
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}
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void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
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{
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setValue(value, "layouts/gameplayarea_state");
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}
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const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
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{
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return getValue("layouts/gameplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
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{
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return getValue("layouts/gameplayarea_geometry").toByteArray();
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}
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const QSize LayoutsSettings::getGameCardInfoSize()
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{
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QVariant previous = getValue("layouts/gameplayarea_CardInfoSize");
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return previous == QVariant() ? QSize(250, 360) : previous.toSize();
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}
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void LayoutsSettings::setGameCardInfoSize(const QSize &value)
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{
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setValue(value, "layouts/gameplayarea_CardInfoSize");
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}
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const QSize LayoutsSettings::getGameMessageLayoutSize()
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{
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QVariant previous = getValue("layouts/gameplayarea_MessageLayoutSize");
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return previous == QVariant() ? QSize(250, 250) : previous.toSize();
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}
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void LayoutsSettings::setGameMessageLayoutSize(const QSize &value)
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{
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setValue(value, "layouts/gameplayarea_MessageLayoutSize");
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}
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const QSize LayoutsSettings::getGamePlayerListSize()
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{
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QVariant previous = getValue("layouts/gameplayarea_PlayerListSize");
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return previous == QVariant() ? QSize(250, 50) : previous.toSize();
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}
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void LayoutsSettings::setGamePlayerListSize(const QSize &value)
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{
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setValue(value, "layouts/gameplayarea_PlayerListSize");
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}
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void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
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{
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setValue(value, "layouts/replayplayarea_geometry");
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}
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void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
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{
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setValue(value, "layouts/replayplayarea_state");
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
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{
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return getValue("layouts/replayplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
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{
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return getValue("layouts/replayplayarea_geometry").toByteArray();
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}
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const QSize LayoutsSettings::getReplayCardInfoSize()
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{
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QVariant previous = getValue("layouts/replayplayarea_CardInfoSize");
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return previous == QVariant() ? QSize(250, 360) : previous.toSize();
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}
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void LayoutsSettings::setReplayCardInfoSize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_CardInfoSize");
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}
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const QSize LayoutsSettings::getReplayMessageLayoutSize()
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{
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QVariant previous = getValue("layouts/replayplayarea_MessageLayoutSize");
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return previous == QVariant() ? QSize(250, 200) : previous.toSize();
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}
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void LayoutsSettings::setReplayMessageLayoutSize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_MessageLayoutSize");
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}
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const QSize LayoutsSettings::getReplayPlayerListSize()
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{
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QVariant previous = getValue("layouts/replayplayarea_PlayerListSize");
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return previous == QVariant() ? QSize(250, 50) : previous.toSize();
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}
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void LayoutsSettings::setReplayPlayerListSize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_PlayerListSize");
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}
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const QSize LayoutsSettings::getReplayReplaySize()
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{
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QVariant previous = getValue("layouts/replayplayarea_ReplaySize");
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return previous == QVariant() ? QSize(900, 100) : previous.toSize();
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}
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void LayoutsSettings::setReplayReplaySize(const QSize &value)
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{
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setValue(value, "layouts/replayplayarea_ReplaySize");
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}
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