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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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605 changed files with 3812 additions and 3408 deletions
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#include "shortcuts_settings.h"
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#include <QDebug>
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#include <QFile>
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#include <QMessageBox>
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#include <QStringList>
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#include <utility>
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ShortcutKey::ShortcutKey(const QString &_name, QList<QKeySequence> _sequence, ShortcutGroup::Groups _group)
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: QList<QKeySequence>(_sequence), name(_name), group(_group)
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{
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}
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ShortcutsSettings::ShortcutsSettings(const QString &settingsPath, QObject *parent) : QObject(parent)
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{
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shortCuts = defaultShortCuts;
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settingsFilePath = settingsPath;
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settingsFilePath.append("shortcuts.ini");
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bool exists = QFile(settingsFilePath).exists();
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QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
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if (exists) {
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shortCutsFile.beginGroup(custom);
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const QStringList customKeys = shortCutsFile.allKeys();
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QMap<QString, QString> invalidItems;
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for (QStringList::const_iterator it = customKeys.constBegin(); it != customKeys.constEnd(); ++it) {
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QString stringSequence = shortCutsFile.value(*it).toString();
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// check whether shortcut name exists
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if (!shortCuts.contains(*it)) {
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qCWarning(ShortcutsSettingsLog) << "Unknown shortcut name:" << *it;
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continue;
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}
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// check whether shortcut is forbidden
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if (isKeyAllowed(*it, stringSequence)) {
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auto shortcut = getShortcut(*it);
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shortcut.setSequence(parseSequenceString(stringSequence));
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shortCuts.insert(*it, shortcut);
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} else {
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invalidItems.insert(*it, stringSequence);
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}
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}
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shortCutsFile.endGroup();
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if (!invalidItems.isEmpty()) {
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// warning message in case of invalid items
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QMessageBox msgBox;
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msgBox.setIcon(QMessageBox::Warning);
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msgBox.setText(tr("Your configuration file contained invalid shortcuts.\n"
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"Please check your shortcut settings!"));
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QString detailedMessage = tr("The following shortcuts have been set to default:\n");
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for (QMap<QString, QString>::const_iterator item = invalidItems.constBegin();
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item != invalidItems.constEnd(); ++item) {
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detailedMessage += item.key() + " - \"" + item.value() + "\"\n";
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}
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msgBox.setDetailedText(detailedMessage);
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msgBox.exec();
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}
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}
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}
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/// PR 5079 changes Textbox/unfocusTextBox to Player/unfocusTextBox and tab_game/aFocusChat to Player/aFocusChat.
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/// A migration is necessary to let players keep their already configured shortcuts.
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void ShortcutsSettings::migrateShortcuts()
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{
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if (QFile(settingsFilePath).exists()) {
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QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
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shortCutsFile.beginGroup(custom);
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if (shortCutsFile.contains("Textbox/unfocusTextBox")) {
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qCInfo(ShortcutsSettingsLog)
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<< "[ShortcutsSettings] Textbox/unfocusTextBox shortcut found. Migrating to Player/unfocusTextBox.";
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QString unfocusTextBox = shortCutsFile.value("Textbox/unfocusTextBox", "").toString();
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this->setShortcuts("Player/unfocusTextBox", unfocusTextBox);
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shortCutsFile.remove("Textbox/unfocusTextBox");
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}
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if (shortCutsFile.contains("tab_game/aFocusChat")) {
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qCInfo(ShortcutsSettingsLog)
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<< "[ShortcutsSettings] tab_game/aFocusChat shortcut found. Migrating to Player/aFocusChat.";
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QString aFocusChat = shortCutsFile.value("tab_game/aFocusChat", "").toString();
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this->setShortcuts("Player/aFocusChat", aFocusChat);
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shortCutsFile.remove("tab_game/aFocusChat");
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}
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// PR #5564 changes "MainWindow/aDeckEditor" to "Tabs/aTabDeckEditor"
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if (shortCutsFile.contains("MainWindow/aDeckEditor")) {
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qCInfo(ShortcutsSettingsLog) << "MainWindow/aDeckEditor shortcut found. Migrating to Tabs/aTabDeckEditor.";
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QString keySequence = shortCutsFile.value("MainWindow/aDeckEditor", "").toString();
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this->setShortcuts("Tabs/aTabDeckEditor", keySequence);
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shortCutsFile.remove("MainWindow/aDeckEditor");
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}
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shortCutsFile.endGroup();
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}
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}
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ShortcutKey ShortcutsSettings::getDefaultShortcut(const QString &name) const
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{
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return defaultShortCuts.value(name, ShortcutKey());
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}
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ShortcutKey ShortcutsSettings::getShortcut(const QString &name) const
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{
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if (shortCuts.contains(name)) {
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return shortCuts.value(name);
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}
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return getDefaultShortcut(name);
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}
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/**
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* Gets the first shortcut for the given action.
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*
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* NOTE: In most cases you should be using ShortcutsSettings::getShortcut instead,
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* as that will return all shortcuts if there are multiple shortcuts.
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* The only reason to use this method is if an object does not accept multiple shortcuts, such as with QButtons.
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*/
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QKeySequence ShortcutsSettings::getSingleShortcut(const QString &name) const
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{
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return getShortcut(name).at(0);
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}
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QString ShortcutsSettings::getDefaultShortcutString(const QString &name) const
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{
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return stringifySequence(getDefaultShortcut(name));
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}
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QString ShortcutsSettings::getShortcutString(const QString &name) const
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{
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return stringifySequence(getShortcut(name));
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}
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QString ShortcutsSettings::getShortcutFriendlyName(const QString &shortcutName) const
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{
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for (auto it = defaultShortCuts.cbegin(); it != defaultShortCuts.cend(); ++it) {
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if (shortcutName == it.key()) {
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return it.value().getName();
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}
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}
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return {};
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}
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QString ShortcutsSettings::stringifySequence(const QList<QKeySequence> &Sequence) const
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{
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QStringList stringSequence;
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for (const auto &i : Sequence) {
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stringSequence.append(i.toString(QKeySequence::PortableText));
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}
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return stringSequence.join(sep);
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}
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QList<QKeySequence> ShortcutsSettings::parseSequenceString(const QString &stringSequence) const
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{
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QList<QKeySequence> SequenceList;
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for (const QString &shortcut : stringSequence.split(sep)) {
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SequenceList.append(QKeySequence(shortcut, QKeySequence::PortableText));
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}
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return SequenceList;
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}
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void ShortcutsSettings::setShortcuts(const QString &name, const QList<QKeySequence> &Sequence)
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{
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shortCuts[name].setSequence(Sequence);
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QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
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shortCutsFile.beginGroup(custom);
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shortCutsFile.setValue(name, stringifySequence(Sequence));
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shortCutsFile.endGroup();
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emit shortCutChanged();
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}
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void ShortcutsSettings::setShortcuts(const QString &name, const QKeySequence &Sequence)
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{
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setShortcuts(name, QList<QKeySequence>{Sequence});
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}
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void ShortcutsSettings::setShortcuts(const QString &name, const QString &sequences)
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{
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setShortcuts(name, parseSequenceString(sequences));
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}
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void ShortcutsSettings::resetAllShortcuts()
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{
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shortCuts = defaultShortCuts;
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QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
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shortCutsFile.beginGroup(custom);
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shortCutsFile.remove("");
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shortCutsFile.endGroup();
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emit shortCutChanged();
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}
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void ShortcutsSettings::clearAllShortcuts()
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{
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QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
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shortCutsFile.beginGroup(custom);
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for (auto it = shortCuts.begin(); it != shortCuts.end(); ++it) {
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it.value().setSequence(parseSequenceString(""));
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shortCutsFile.setValue(it.key(), "");
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}
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shortCutsFile.endGroup();
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emit shortCutChanged();
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}
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bool ShortcutsSettings::isKeyAllowed(const QString &name, const QString &sequences) const
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{
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// if the shortcut is not to be used in deck-editor then it doesn't matter
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if (name.startsWith("Player") || name.startsWith("Replays")) {
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return true;
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}
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QString checkSequence = sequences.split(sep).last();
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QStringList forbiddenKeys{"Del", "Backspace", "Down", "Up", "Left", "Right",
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"Return", "Enter", "Menu", "Ctrl+Alt+-", "Ctrl+Alt+=", "Ctrl+Alt+[",
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"Ctrl+Alt+]", "Tab", "Space", "Shift+S", "Shift+Left", "Shift+Right"};
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return !forbiddenKeys.contains(checkSequence);
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}
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/**
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* Checks that the shortcut doesn't overlap with an existing shortcut
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*
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* @param name The name of the shortcut
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* @param sequences The shortcut key sequence
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* @return Whether the shortcut is valid.
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*/
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bool ShortcutsSettings::isValid(const QString &name, const QString &sequences) const
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{
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return findOverlaps(name, sequences).isEmpty();
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}
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/**
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* Checks if the shortcut is a shortcut that is active in all windows
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*/
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static bool isAlwaysActiveShortcut(const QString &shortcutName)
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{
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return shortcutName.startsWith("MainWindow") || shortcutName.startsWith("Tabs");
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}
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QStringList ShortcutsSettings::findOverlaps(const QString &name, const QString &sequences) const
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{
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QString checkSequence = sequences.split(sep).last();
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QString checkKey = name.left(name.indexOf("/"));
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QStringList overlaps;
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for (const auto &key : shortCuts.keys()) {
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if (key.startsWith(checkKey) || isAlwaysActiveShortcut(key) || isAlwaysActiveShortcut(checkKey)) {
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QString storedSequence = stringifySequence(shortCuts.value(key));
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if (storedSequence.split(sep).contains(checkSequence)) {
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overlaps.append(getShortcutFriendlyName(key));
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}
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}
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}
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return overlaps;
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}
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