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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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605 changed files with 3812 additions and 3408 deletions
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@ -1,8 +1,6 @@
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#include "tab_game.h"
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#include "../client/network/replay_timeline_widget.h"
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#include "../database/card_database.h"
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#include "../database/card_database_manager.h"
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#include "../dialogs/dlg_create_game.h"
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#include "../game/board/arrow_item.h"
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#include "../game/board/card_item.h"
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@ -17,20 +15,13 @@
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#include "../game/player/player_list_widget.h"
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#include "../game/replay.h"
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#include "../game/zones/card_zone.h"
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#include "../interface/card_picture_loader/card_picture_loader.h"
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#include "../interface/line_edit_completer.h"
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#include "../interface/widgets/cards/card_info_frame_widget.h"
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#include "../interface/window_main.h"
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#include "../main.h"
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#include "../picture_loader/picture_loader.h"
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#include "../server/abstract_client.h"
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#include "../server/user/user_list_manager.h"
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#include "../settings/cache_settings.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/game_replay.pb.h"
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#include "pb/serverinfo_player.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "tab_supervisor.h"
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#include "trice_limits.h"
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#include <QAction>
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#include <QCompleter>
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@ -46,6 +37,15 @@
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#include <QTimer>
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#include <QToolButton>
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#include <QWidget>
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#include <libcockatrice/card/card_database/card_database.h>
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#include <libcockatrice/card/card_database/card_database_manager.h>
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#include <libcockatrice/network/client/abstract/abstract_client.h>
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#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
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#include <libcockatrice/protocol/pb/game_replay.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/settings/cache_settings.h>
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#include <libcockatrice/utility/trice_limits.h>
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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: Tab(_tabSupervisor), sayLabel(nullptr), sayEdit(nullptr)
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@ -757,7 +757,7 @@ void TabGame::loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerIn
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TabbedDeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
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if (playerInfo.has_deck_list()) {
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DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
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PictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
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CardPictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
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deckViewContainer->playerDeckView->setDeck(newDeck);
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localPlayer->setDeck(newDeck);
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}
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