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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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605 changed files with 3812 additions and 3408 deletions
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syntax = "proto2";
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import "game_event.proto";
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import "serverinfo_player.proto";
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// Signals that the game state has changed.
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// If a field is present in this message, it will overwrite the client's game state.
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// Also used to provide the entire game state when joining a game.
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message Event_GameStateChanged {
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extend GameEvent {
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optional Event_GameStateChanged ext = 1005;
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}
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// the list of players. Players contain their zones which contain all cards in the game
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repeated ServerInfo_Player player_list = 1;
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// if the game has started
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optional bool game_started = 2;
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// the player who is currently holding the turn
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optional sint32 active_player_id = 3;
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// the current phase
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optional sint32 active_phase = 4;
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// the amount of seconds since the game started
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optional uint32 seconds_elapsed = 5;
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}
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