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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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605 changed files with 3812 additions and 3408 deletions
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syntax = "proto2";
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message RoomCommand {
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enum RoomCommandType {
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LEAVE_ROOM = 1000;
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ROOM_SAY = 1001;
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CREATE_GAME = 1002;
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JOIN_GAME = 1003;
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}
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extensions 100 to max;
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}
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message Command_LeaveRoom {
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extend RoomCommand {
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optional Command_LeaveRoom ext = 1000;
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}
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}
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message Command_RoomSay {
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extend RoomCommand {
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optional Command_RoomSay ext = 1001;
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}
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optional string message = 1;
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}
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// Create a new game in the room
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message Command_CreateGame {
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extend RoomCommand {
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optional Command_CreateGame ext = 1002;
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}
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// game description shown in game list
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optional string description = 1;
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// password users will have to provide to join the game
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optional string password = 2;
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// amount of players needed to play
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optional uint32 max_players = 3;
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// limits the game to only allowing users on the creator's buddy list to join
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optional bool only_buddies = 4;
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// limits the game to only allowing registered users
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optional bool only_registered = 5;
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// allows non players to view the game as spectator
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optional bool spectators_allowed = 6;
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// allows spectators to join without password if false
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optional bool spectators_need_password = 7;
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// allows spectators to use game say commands
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optional bool spectators_can_talk = 8;
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// allows spectators to see hands and hidden information
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optional bool spectators_see_everything = 9;
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// selection of game types as presented in the server's room configuration
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repeated uint32 game_type_ids = 10;
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// the creator of the game will join it as a judge
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optional bool join_as_judge = 11;
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// the creator of the game will join it as a spectator
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optional bool join_as_spectator = 12;
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// set the starting life total
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optional uint32 starting_life_total = 13;
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// share decklists with all players when selected
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optional bool share_decklists_on_load = 14;
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}
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message Command_JoinGame {
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extend RoomCommand {
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optional Command_JoinGame ext = 1003;
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}
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optional sint32 game_id = 1 [default = -1];
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optional string password = 2;
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optional bool spectator = 3;
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optional bool override_restrictions = 4;
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optional bool join_as_judge = 5;
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}
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