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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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605 changed files with 3812 additions and 3408 deletions
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#include "rng_sfmt.h"
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#include <QDateTime>
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#include <algorithm>
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#include <climits>
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#include <stdexcept>
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// This is from gcc sources, namely from fixincludes/inclhack.def
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// On C++11 systems, <cstdint> could be included instead.
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#ifndef UINT64_MAX
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#define UINT64_MAX (~(uint64_t)0)
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#endif
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RNG_SFMT::RNG_SFMT(QObject *parent) : RNG_Abstract(parent)
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{
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// initialize the random number generator with a 32bit integer seed (timestamp)
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sfmt_init_gen_rand(&sfmt, QDateTime::currentDateTime().toSecsSinceEpoch());
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}
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/**
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* This method is the rand() equivalent which calls the cdf with proper bounds.
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*
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* It is possible to generate random numbers from [-min, +/-max] though the RNG uses
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* unsigned numbers only, so this wrapper handles some special cases for min and max.
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*
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* It is only necessary that the upper bound is larger or equal to the lower bound - with the exception
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* that someone wants something like rand() % -foo.
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*/
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unsigned int RNG_SFMT::rand(int min, int max)
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{
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/* If min is negative, it would be possible to calculate
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* cdf(0, max - min) + min
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* There has been no use for negative random numbers with rand() though, so it's treated as error.
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*/
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if (min < 0) {
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throw std::invalid_argument(
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QString("Invalid bounds for RNG: Got min " + QString::number(min) + " < 0!\n").toStdString());
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// at this point, the method exits. No return value is needed, because
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// basically the exception itself is returned.
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}
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// For complete fairness and equal timing, this should be a roll, but let's skip it anyway
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if (min == max)
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return max;
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// This is actually not used in Cockatrice:
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// Someone wants rand() % -foo, so we should compute -rand(0, +foo)
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// But this method returns an unsigned int, so it doesn't really make
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// a difference.
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// This is the only time when min > max is (sort of) legal.
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// Not handling this will cause the application to crash.
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if (min == 0 && max < 0) {
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return cdf(0, -max);
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}
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// No special cases are left, except !(min > max) which is caught in the cdf itself.
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return cdf(min, max);
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}
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/**
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* Much thought went into this, please read this comment before you modify the code.
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* Let SFMT() be an alias for sfmt_genrand_uint64() aka SFMT's rand() function.
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*
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* SMFT() returns a uniformly distributed pseudorandom number from 0 to UINT64_MAX.
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* As SFMT() operates on a limited integer range, it is a _discrete_ function.
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*
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* We want a random number from a given interval [min, max] though, so we need to
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* implement the (discrete) cumulative distribution function SFMT(min, max), which
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* returns a random number X from [min, max].
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*
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* This CDF is by formal definition:
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* SFMT(X; min, max) = (floor(X) - min + 1) / (max - min + 1)
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*
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* To get out the random variable, solve for X:
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* floor(X) = SFMT(X; min, max) * (max - min + 1) + min - 1
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* So this is, what rand(min, max) should look like.
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* Problem: SFMT(X; min, max) * (max - min + 1) could produce an integer overflow,
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* so it is not safe.
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*
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* One solution is to divide the universe into buckets of equal size depending on the
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* range [min, max] and assign X to the bucket that contains the number generated
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* by SFMT(). This equals to modulo computation and is not satisfying:
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* If the buckets don't divide the universe equally, because the bucket size is not
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* a divisor of 2, there will be a range in the universe that is biased because one
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* bucket is too small thus will be chosen less equally!
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*
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* This is solved by rejection sampling:
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* As SFMT() is assumed to be unbiased, we are allowed to ignore those random numbers
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* from SFMT() that would force us to have an unequal bucket and generate new random
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* numbers until one number fits into one of the other buckets.
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* This can be compared to an ideal six sided die that is rolled until only sides
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* 1-5 show up, while 6 represents something that you don't want. So you basically roll
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* a five sided die.
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*
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* Note: If you replace the SFMT RNG with some other rand() function in the future,
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* then you _need_ to change the UINT64_MAX constant to the largest possible random
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* number which can be created by the new rand() function. This value is often defined
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* in a RAND_MAX constant.
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* Otherwise you will probably skew the outcome of the rand() method or worsen the
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* performance of the application.
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*/
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unsigned int RNG_SFMT::cdf(unsigned int min, unsigned int max)
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{
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// This all makes no sense if min > max, which should never happen.
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if (min > max) {
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throw std::invalid_argument(QString("Invalid bounds for RNG: min > max! Values were: min = " +
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QString::number(min) + ", max = " + QString::number(max))
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.toStdString());
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// at this point, the method exits. No return value is needed, because
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// basically the exception itself is returned.
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}
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// First compute the diameter (aka size, length) of the [min, max] interval
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const unsigned int diameter = max - min + 1;
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// Compute how many buckets (each in size of the diameter) will fit into the
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// universe.
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// If the division has a remainder, the result is floored automatically.
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const uint64_t buckets = UINT64_MAX / diameter;
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// Compute the last valid random number. All numbers beyond have to be ignored.
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// If there was no remainder in the previous step, limit is equal to UINT64_MAX.
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const uint64_t limit = diameter * buckets;
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uint64_t rand;
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// To make the random number generation thread-safe, a mutex is created around
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// the generation. Outside of the loop of course, to avoid lock/unlock overhead.
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mutex.lock();
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do {
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rand = sfmt_genrand_uint64(&sfmt);
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} while (rand >= limit);
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mutex.unlock();
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// Now determine the bucket containing the SFMT() random number and after adding
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// the lower bound, a random number from [min, max] can be returned.
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return (unsigned int)(rand / buckets + min);
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}
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