mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-05 13:03:55 -07:00
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
This commit is contained in:
parent
be1403c920
commit
1ef07309d6
605 changed files with 3812 additions and 3408 deletions
197
libcockatrice_protocol/libcockatrice/protocol/pb/CMakeLists.txt
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197
libcockatrice_protocol/libcockatrice/protocol/pb/CMakeLists.txt
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# CMakeLists for common directory
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#
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# provides the protobuf interfaces
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set(PROTO_FILES
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admin_commands.proto
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card_attributes.proto
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color.proto
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command_attach_card.proto
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command_change_zone_properties.proto
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command_concede.proto
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command_create_arrow.proto
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command_create_counter.proto
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command_create_token.proto
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command_deck_del.proto
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command_deck_del_dir.proto
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command_deck_download.proto
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command_deck_list.proto
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command_deck_new_dir.proto
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command_deck_select.proto
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command_deck_upload.proto
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command_del_counter.proto
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command_delete_arrow.proto
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command_draw_cards.proto
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command_dump_zone.proto
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command_flip_card.proto
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command_game_say.proto
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command_inc_card_counter.proto
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command_inc_counter.proto
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command_kick_from_game.proto
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command_leave_game.proto
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command_move_card.proto
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command_mulligan.proto
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command_next_turn.proto
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command_ready_start.proto
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command_replay_delete_match.proto
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command_replay_download.proto
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command_replay_get_code.proto
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command_replay_list.proto
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command_replay_modify_match.proto
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command_replay_submit_code.proto
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command_reveal_cards.proto
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command_reverse_turn.proto
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command_roll_die.proto
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command_set_active_phase.proto
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command_set_card_attr.proto
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command_set_card_counter.proto
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command_set_counter.proto
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command_set_sideboard_lock.proto
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command_set_sideboard_plan.proto
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command_shuffle.proto
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command_undo_draw.proto
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commands.proto
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context_concede.proto
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context_connection_state_changed.proto
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context_deck_select.proto
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context_move_card.proto
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context_mulligan.proto
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context_ping_changed.proto
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context_ready_start.proto
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context_set_sideboard_lock.proto
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context_undo_draw.proto
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event_add_to_list.proto
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event_attach_card.proto
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event_change_zone_properties.proto
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event_connection_closed.proto
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event_create_arrow.proto
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event_create_counter.proto
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event_create_token.proto
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event_del_counter.proto
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event_delete_arrow.proto
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event_destroy_card.proto
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event_draw_cards.proto
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event_dump_zone.proto
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event_flip_card.proto
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event_game_closed.proto
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event_game_host_changed.proto
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event_game_joined.proto
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event_game_say.proto
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event_game_state_changed.proto
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event_game_state_changed.proto
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event_join.proto
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event_join_room.proto
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event_kicked.proto
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event_leave.proto
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event_leave_room.proto
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event_list_games.proto
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event_list_rooms.proto
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event_move_card.proto
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event_notify_user.proto
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event_player_properties_changed.proto
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event_remove_from_list.proto
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event_remove_messages.proto
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event_replay_added.proto
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event_reveal_cards.proto
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event_reverse_turn.proto
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event_roll_die.proto
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event_room_say.proto
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event_server_complete_list.proto
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event_server_identification.proto
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event_server_message.proto
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event_server_shutdown.proto
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event_set_active_phase.proto
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event_set_active_player.proto
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event_set_card_attr.proto
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event_set_card_counter.proto
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event_set_counter.proto
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event_shuffle.proto
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event_user_joined.proto
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event_user_left.proto
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event_user_message.proto
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game_commands.proto
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game_event.proto
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game_event_container.proto
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game_event_context.proto
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game_replay.proto
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isl_message.proto
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moderator_commands.proto
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move_card_to_zone.proto
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response.proto
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response_activate.proto
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response_adjust_mod.proto
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response_ban_history.proto
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response_deck_download.proto
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response_deck_list.proto
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response_deck_upload.proto
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response_dump_zone.proto
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response_forgotpasswordrequest.proto
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response_get_admin_notes.proto
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response_get_games_of_user.proto
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response_get_user_info.proto
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response_join_room.proto
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response_list_users.proto
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response_login.proto
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response_password_salt.proto
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response_register.proto
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response_replay_download.proto
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response_replay_get_code.proto
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response_replay_list.proto
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response_viewlog_history.proto
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response_warn_history.proto
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response_warn_list.proto
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room_commands.proto
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room_event.proto
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server_message.proto
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serverinfo_arrow.proto
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serverinfo_ban.proto
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serverinfo_card.proto
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serverinfo_cardcounter.proto
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serverinfo_chat_message.proto
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serverinfo_counter.proto
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serverinfo_deckstorage.proto
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serverinfo_game.proto
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serverinfo_gametype.proto
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serverinfo_player.proto
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serverinfo_playerping.proto
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serverinfo_playerproperties.proto
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serverinfo_replay.proto
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serverinfo_replay_match.proto
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serverinfo_room.proto
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serverinfo_user.proto
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serverinfo_warning.proto
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serverinfo_zone.proto
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session_commands.proto
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session_event.proto
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)
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if(${Protobuf_VERSION} VERSION_LESS "3.21.0.0")
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message(STATUS "Using Protobuf Legacy Mode")
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include_directories(${PROTOBUF_INCLUDE_DIRS})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS ${PROTO_FILES})
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add_library(libcockatrice_protocol_pb ${PROTO_SRCS} ${PROTO_HDRS})
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set(libcockatrice_protocol_pb_LIBS ${PROTOBUF_LIBRARIES})
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if(UNIX)
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set(libcockatrice_protocol_pb_LIBS ${libcockatrice_protocol_pb_LIBS} -lpthread)
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endif(UNIX)
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target_link_libraries(libcockatrice_protocol_pb ${libcockatrice_protocol_pb_LIBS})
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# ubuntu uses an outdated package for protobuf, 3.1.0 is required
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if(${Protobuf_VERSION} VERSION_LESS "3.1.0")
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# remove unused parameter and misleading indentation warnings when compiling to avoid errors
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wno-unused-parameter -Wno-misleading-indentation")
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message(WARNING "Older protobuf version found (${Protobuf_VERSION} < 3.1.0), "
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"disabled the warnings 'unused-parameter' and 'misleading-indentation' for protobuf generated code "
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"to avoid compilation errors."
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)
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endif()
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else()
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add_library(libcockatrice_protocol_pb ${PROTO_FILES})
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target_link_libraries(libcockatrice_protocol_pb PUBLIC protobuf::libprotobuf)
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set(PROTO_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}")
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target_include_directories(libcockatrice_protocol_pb PUBLIC "${PROTOBUF_INCLUDE_DIRS}")
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protobuf_generate(TARGET libcockatrice_protocol_pb IMPORT_DIRS "." PROTOC_OUT_DIR "${PROTO_BINARY_DIR}")
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endif()
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syntax = "proto2";
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message AdminCommand {
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enum AdminCommandType {
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UPDATE_SERVER_MESSAGE = 1000;
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SHUTDOWN_SERVER = 1001;
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RELOAD_CONFIG = 1002;
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ADJUST_MOD = 1003;
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}
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extensions 100 to max;
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}
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message Command_UpdateServerMessage {
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extend AdminCommand {
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optional Command_UpdateServerMessage ext = 1000;
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}
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}
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message Command_ShutdownServer {
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extend AdminCommand {
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optional Command_ShutdownServer ext = 1001;
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}
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optional string reason = 1;
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optional uint32 minutes = 2;
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}
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message Command_ReloadConfig {
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extend AdminCommand {
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optional Command_ReloadConfig ext = 1002;
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}
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}
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message Command_AdjustMod {
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extend AdminCommand {
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optional Command_AdjustMod ext = 1003;
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}
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required string user_name = 1;
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optional bool should_be_mod = 2;
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optional bool should_be_judge = 3;
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}
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syntax = "proto2";
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enum CardAttribute {
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AttrTapped = 1;
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AttrAttacking = 2;
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AttrFaceDown = 3;
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AttrColor = 4;
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AttrPT = 5;
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AttrAnnotation = 6;
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AttrDoesntUntap = 7;
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}
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16
libcockatrice_protocol/libcockatrice/protocol/pb/color.proto
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16
libcockatrice_protocol/libcockatrice/protocol/pb/color.proto
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syntax = "proto2";
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// Container for a 4 component color code
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message color {
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// the red component of the color, limited to 256 values
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optional uint32 r = 1;
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// the green component of the color, limited to 256 values
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optional uint32 g = 2;
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// the blue component of the color, limited to 256 values
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optional uint32 b = 3;
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// the opacity component of the color, limited to 256 values
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optional uint32 a = 4;
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}
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syntax = "proto2";
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import "game_commands.proto";
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message Command_AttachCard {
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extend GameCommand {
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optional Command_AttachCard ext = 1009;
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}
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optional string start_zone = 1;
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optional sint32 card_id = 2 [default = -1];
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optional sint32 target_player_id = 3 [default = -1];
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optional string target_zone = 4;
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optional sint32 target_card_id = 5 [default = -1];
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}
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syntax = "proto2";
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import "game_commands.proto";
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message Command_ChangeZoneProperties {
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extend GameCommand {
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optional Command_ChangeZoneProperties ext = 1031;
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}
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optional string zone_name = 1;
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// Reveal top card to all players.
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optional bool always_reveal_top_card = 10;
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// reveal top card to the owner.
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optional bool always_look_at_top_card = 11;
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}
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syntax = "proto2";
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import "game_commands.proto";
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message Command_Concede {
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extend GameCommand {
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optional Command_Concede ext = 1017;
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}
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}
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message Command_Unconcede {
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extend GameCommand {
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optional Command_Unconcede ext = 1032;
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}
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}
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syntax = "proto2";
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import "game_commands.proto";
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import "color.proto";
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// Command to draw an arrow from cards to either other cards or a player
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message Command_CreateArrow {
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extend GameCommand {
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optional Command_CreateArrow ext = 1011;
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}
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// the player that has the card the arrow is drawn from
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optional sint32 start_player_id = 1 [default = -1];
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// the zone that the card the arrow is drawn from is in
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optional string start_zone = 2;
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// the id of the card that the arrow is drawn from
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optional sint32 start_card_id = 3 [default = -1];
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// the player that has the card the arrow is drawn to, or that the arrow is drawn to if not a card
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optional sint32 target_player_id = 4 [default = -1];
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// the zone that the card the arrow is drawn to is in, the player will be targeted if this is absent
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optional string target_zone = 5;
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// the id of the card that the arrow is drawn to, the player will be targeted if this is absent
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optional sint32 target_card_id = 6 [default = -1];
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// the color of the arrow
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optional color arrow_color = 7;
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}
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syntax = "proto2";
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import "game_commands.proto";
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import "color.proto";
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message Command_CreateCounter {
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extend GameCommand {
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optional Command_CreateCounter ext = 1019;
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}
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optional string counter_name = 1;
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optional color counter_color = 2;
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optional uint32 radius = 3;
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optional sint32 value = 4;
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}
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syntax = "proto2";
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import "game_commands.proto";
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message Command_CreateToken {
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enum TargetMode {
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// Attach the target to the token
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ATTACH_TO = 0;
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// Transform the target into the token
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TRANSFORM_INTO = 1;
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}
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extend GameCommand {
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optional Command_CreateToken ext = 1010;
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}
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optional string zone = 1;
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optional string card_name = 2;
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optional string color = 3;
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optional string pt = 4;
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optional string annotation = 5;
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optional bool destroy_on_zone_change = 6;
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optional sint32 x = 7;
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optional sint32 y = 8;
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optional string target_zone = 9;
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optional sint32 target_card_id = 10 [default = -1];
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// What to do with the target card. Ignored if there is no target card.
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optional TargetMode target_mode = 11;
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optional string card_provider_id = 12;
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optional bool face_down = 13;
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}
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syntax = "proto2";
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import "session_commands.proto";
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||||
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message Command_DeckDel {
|
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extend SessionCommand {
|
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optional Command_DeckDel ext = 1011;
|
||||
}
|
||||
optional sint32 deck_id = 1 [default = -1];
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||||
}
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|
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syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_DeckDelDir {
|
||||
extend SessionCommand {
|
||||
optional Command_DeckDelDir ext = 1010;
|
||||
}
|
||||
optional string path = 1;
|
||||
}
|
||||
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|
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|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_DeckDownload {
|
||||
extend SessionCommand {
|
||||
optional Command_DeckDownload ext = 1012;
|
||||
}
|
||||
optional sint32 deck_id = 1 [default = -1];
|
||||
}
|
||||
|
|
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|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_DeckList {
|
||||
extend SessionCommand {
|
||||
optional Command_DeckList ext = 1008;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_DeckNewDir {
|
||||
extend SessionCommand {
|
||||
optional Command_DeckNewDir ext = 1009;
|
||||
}
|
||||
optional string path = 1;
|
||||
optional string dir_name = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_DeckSelect {
|
||||
extend GameCommand {
|
||||
optional Command_DeckSelect ext = 1029;
|
||||
}
|
||||
optional string deck = 1;
|
||||
optional sint32 deck_id = 2 [default = -1];
|
||||
}
|
||||
|
|
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|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_DeckUpload {
|
||||
extend SessionCommand {
|
||||
optional Command_DeckUpload ext = 1013;
|
||||
}
|
||||
optional string path = 1; // to upload a new deck
|
||||
optional uint32 deck_id = 2; // to replace an existing deck
|
||||
optional string deck_list = 3;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_DelCounter {
|
||||
extend GameCommand {
|
||||
optional Command_DelCounter ext = 1021;
|
||||
}
|
||||
optional sint32 counter_id = 1 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_DeleteArrow {
|
||||
extend GameCommand {
|
||||
optional Command_DeleteArrow ext = 1012;
|
||||
}
|
||||
optional sint32 arrow_id = 1 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_DrawCards {
|
||||
extend GameCommand {
|
||||
optional Command_DrawCards ext = 1006;
|
||||
}
|
||||
optional uint32 number = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_DumpZone {
|
||||
extend GameCommand {
|
||||
optional Command_DumpZone ext = 1024;
|
||||
}
|
||||
optional sint32 player_id = 1 [default = -1];
|
||||
optional string zone_name = 2;
|
||||
optional sint32 number_cards = 3;
|
||||
optional bool is_reversed = 4 [default = false];
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_FlipCard {
|
||||
extend GameCommand {
|
||||
optional Command_FlipCard ext = 1008;
|
||||
}
|
||||
optional string zone = 1;
|
||||
optional sint32 card_id = 2 [default = -1];
|
||||
optional bool face_down = 3;
|
||||
optional string pt = 4;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_GameSay {
|
||||
extend GameCommand {
|
||||
optional Command_GameSay ext = 1002;
|
||||
}
|
||||
optional string message = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_IncCardCounter {
|
||||
extend GameCommand {
|
||||
optional Command_IncCardCounter ext = 1015;
|
||||
}
|
||||
optional string zone = 1;
|
||||
optional sint32 card_id = 2 [default = -1];
|
||||
optional sint32 counter_id = 3 [default = -1];
|
||||
optional sint32 counter_delta = 4;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_IncCounter {
|
||||
extend GameCommand {
|
||||
optional Command_IncCounter ext = 1018;
|
||||
}
|
||||
optional sint32 counter_id = 1 [default = -1];
|
||||
optional sint32 delta = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_KickFromGame {
|
||||
extend GameCommand {
|
||||
optional Command_KickFromGame ext = 1000;
|
||||
}
|
||||
optional sint32 player_id = 1 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_LeaveGame {
|
||||
extend GameCommand {
|
||||
optional Command_LeaveGame ext = 1001;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
|
||||
// Container describing a single card to move
|
||||
message CardToMove {
|
||||
// Id of the card in its current zone
|
||||
optional sint32 card_id = 1 [default = -1];
|
||||
|
||||
// Places the card face down, hiding its name
|
||||
optional bool face_down = 2;
|
||||
|
||||
// When moving add this value to the power/toughness field of the card
|
||||
optional string pt = 3;
|
||||
|
||||
// When moving sets the card to be tapped
|
||||
optional bool tapped = 4;
|
||||
}
|
||||
|
||||
// Container of multiple cards to move
|
||||
message ListOfCardsToMove {
|
||||
repeated CardToMove card = 1;
|
||||
}
|
||||
|
||||
// Command to move an amount of cards from one zone to another index/coordinate or another zone
|
||||
message Command_MoveCard {
|
||||
extend GameCommand {
|
||||
optional Command_MoveCard ext = 1027;
|
||||
}
|
||||
|
||||
// The player the zone the cards are in belongs to
|
||||
optional sint32 start_player_id = 1 [default = -1];
|
||||
|
||||
// The zone the cards start in
|
||||
optional string start_zone = 2;
|
||||
|
||||
// List of the cards and their new properties
|
||||
optional ListOfCardsToMove cards_to_move = 3;
|
||||
|
||||
// The player the zone the cards will be moved to belongs to
|
||||
optional sint32 target_player_id = 4 [default = -1];
|
||||
|
||||
// The zone the cards will be moved to
|
||||
optional string target_zone = 5;
|
||||
|
||||
// New x coordinate of the first card in the list
|
||||
optional sint32 x = 6 [default = -1];
|
||||
|
||||
// New y coordinate of the first card in the list
|
||||
optional sint32 y = 7 [default = -1];
|
||||
|
||||
// Inverts the x coordinate to apply from the end of the target zone instead of the start
|
||||
optional bool is_reversed = 8 [default = false];
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_Mulligan {
|
||||
extend GameCommand {
|
||||
optional Command_Mulligan ext = 1004;
|
||||
}
|
||||
optional uint32 number = 7;
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_NextTurn {
|
||||
extend GameCommand {
|
||||
optional Command_NextTurn ext = 1022;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_ReadyStart {
|
||||
extend GameCommand {
|
||||
optional Command_ReadyStart ext = 1016;
|
||||
}
|
||||
optional bool ready = 1;
|
||||
optional bool force_start = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_ReplayDeleteMatch {
|
||||
extend SessionCommand {
|
||||
optional Command_ReplayDeleteMatch ext = 1103;
|
||||
}
|
||||
optional sint32 game_id = 1 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_ReplayDownload {
|
||||
extend SessionCommand {
|
||||
optional Command_ReplayDownload ext = 1101;
|
||||
}
|
||||
optional sint32 replay_id = 1 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_ReplayGetCode {
|
||||
extend SessionCommand {
|
||||
optional Command_ReplayGetCode ext = 1104;
|
||||
}
|
||||
optional sint32 game_id = 1 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_ReplayList {
|
||||
extend SessionCommand {
|
||||
optional Command_ReplayList ext = 1100;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_ReplayModifyMatch {
|
||||
extend SessionCommand {
|
||||
optional Command_ReplayModifyMatch ext = 1102;
|
||||
}
|
||||
optional sint32 game_id = 1 [default = -1];
|
||||
optional bool do_not_hide = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
|
||||
message Command_ReplaySubmitCode {
|
||||
extend SessionCommand {
|
||||
optional Command_ReplaySubmitCode ext = 1105;
|
||||
}
|
||||
optional string replay_code = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_RevealCards {
|
||||
extend GameCommand {
|
||||
optional Command_RevealCards ext = 1026;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
repeated sint32 card_id = 2 [packed = false];
|
||||
optional sint32 player_id = 3 [default = -1];
|
||||
optional bool grant_write_access = 4;
|
||||
optional sint32 top_cards = 5 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_ReverseTurn {
|
||||
extend GameCommand {
|
||||
optional Command_ReverseTurn ext = 1034;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_RollDie {
|
||||
extend GameCommand {
|
||||
optional Command_RollDie ext = 1005;
|
||||
}
|
||||
optional uint32 sides = 1;
|
||||
optional uint32 count = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_SetActivePhase {
|
||||
extend GameCommand {
|
||||
optional Command_SetActivePhase ext = 1023;
|
||||
}
|
||||
optional uint32 phase = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
import "card_attributes.proto";
|
||||
|
||||
message Command_SetCardAttr {
|
||||
extend GameCommand {
|
||||
optional Command_SetCardAttr ext = 1013;
|
||||
}
|
||||
optional string zone = 1;
|
||||
optional sint32 card_id = 2 [default = -1];
|
||||
optional CardAttribute attribute = 3;
|
||||
optional string attr_value = 4;
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_SetCardCounter {
|
||||
extend GameCommand {
|
||||
optional Command_SetCardCounter ext = 1014;
|
||||
}
|
||||
optional string zone = 1;
|
||||
optional sint32 card_id = 2 [default = -1];
|
||||
optional sint32 counter_id = 3 [default = -1];
|
||||
optional sint32 counter_value = 4;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_SetCounter {
|
||||
extend GameCommand {
|
||||
optional Command_SetCounter ext = 1020;
|
||||
}
|
||||
optional sint32 counter_id = 1 [default = -1];
|
||||
optional sint32 value = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_SetSideboardLock {
|
||||
extend GameCommand {
|
||||
optional Command_SetSideboardLock ext = 1030;
|
||||
}
|
||||
optional bool locked = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
import "move_card_to_zone.proto";
|
||||
|
||||
message Command_SetSideboardPlan {
|
||||
extend GameCommand {
|
||||
optional Command_SetSideboardPlan ext = 1028;
|
||||
}
|
||||
repeated MoveCard_ToZone move_list = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_Shuffle {
|
||||
extend GameCommand {
|
||||
optional Command_Shuffle ext = 1003;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
optional sint32 start = 2 [default = 0];
|
||||
optional sint32 end = 3 [default = -1];
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
syntax = "proto2";
|
||||
import "game_commands.proto";
|
||||
message Command_UndoDraw {
|
||||
extend GameCommand {
|
||||
optional Command_UndoDraw ext = 1007;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
syntax = "proto2";
|
||||
import "session_commands.proto";
|
||||
import "game_commands.proto";
|
||||
import "room_commands.proto";
|
||||
import "moderator_commands.proto";
|
||||
import "admin_commands.proto";
|
||||
|
||||
message CommandContainer {
|
||||
optional uint64 cmd_id = 1;
|
||||
|
||||
optional uint32 game_id = 10;
|
||||
optional uint32 room_id = 20;
|
||||
|
||||
repeated SessionCommand session_command = 100;
|
||||
repeated GameCommand game_command = 101;
|
||||
repeated RoomCommand room_command = 102;
|
||||
repeated ModeratorCommand moderator_command = 103;
|
||||
repeated AdminCommand admin_command = 104;
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_Concede {
|
||||
extend GameEventContext {
|
||||
optional Context_Concede ext = 1001;
|
||||
}
|
||||
}
|
||||
|
||||
message Context_Unconcede {
|
||||
extend GameEventContext {
|
||||
optional Context_Unconcede ext = 1009;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_ConnectionStateChanged {
|
||||
extend GameEventContext {
|
||||
optional Context_ConnectionStateChanged ext = 1007;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_DeckSelect {
|
||||
extend GameEventContext {
|
||||
optional Context_DeckSelect ext = 1002;
|
||||
}
|
||||
optional string deck_hash = 1;
|
||||
optional int32 sideboard_size = 2 [default = -1];
|
||||
optional string deck_list = 3;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_MoveCard {
|
||||
extend GameEventContext {
|
||||
optional Context_MoveCard ext = 1004;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_Mulligan {
|
||||
extend GameEventContext {
|
||||
optional Context_Mulligan ext = 1005;
|
||||
}
|
||||
optional uint32 number = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_PingChanged {
|
||||
extend GameEventContext {
|
||||
optional Context_PingChanged ext = 1006;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_ReadyStart {
|
||||
extend GameEventContext {
|
||||
optional Context_ReadyStart ext = 1000;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_SetSideboardLock {
|
||||
extend GameEventContext {
|
||||
optional Context_SetSideboardLock ext = 1008;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event_context.proto";
|
||||
|
||||
message Context_UndoDraw {
|
||||
extend GameEventContext {
|
||||
optional Context_UndoDraw ext = 1003;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
import "serverinfo_user.proto";
|
||||
|
||||
message Event_AddToList {
|
||||
extend SessionEvent {
|
||||
optional Event_AddToList ext = 1005;
|
||||
}
|
||||
optional string list_name = 1;
|
||||
optional ServerInfo_User user_info = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_AttachCard {
|
||||
extend GameEvent {
|
||||
optional Event_AttachCard ext = 2012;
|
||||
}
|
||||
optional string start_zone = 1;
|
||||
optional sint32 card_id = 2;
|
||||
optional sint32 target_player_id = 3;
|
||||
optional string target_zone = 4;
|
||||
optional sint32 target_card_id = 5;
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_ChangeZoneProperties {
|
||||
extend GameEvent {
|
||||
optional Event_ChangeZoneProperties ext = 2020;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
|
||||
// Reveal top card to all players.
|
||||
optional bool always_reveal_top_card = 10;
|
||||
// reveal top card to the owner.
|
||||
optional bool always_look_at_top_card = 11;
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
|
||||
message Event_ConnectionClosed {
|
||||
extend SessionEvent {
|
||||
optional Event_ConnectionClosed ext = 1002;
|
||||
}
|
||||
enum CloseReason {
|
||||
OTHER = 1;
|
||||
SERVER_SHUTDOWN = 2;
|
||||
TOO_MANY_CONNECTIONS = 3;
|
||||
BANNED = 4;
|
||||
USERNAMEINVALID = 5;
|
||||
USER_LIMIT_REACHED = 6;
|
||||
DEMOTED = 7;
|
||||
LOGGEDINELSEWERE = 8;
|
||||
}
|
||||
optional CloseReason reason = 1;
|
||||
optional string reason_str = 2;
|
||||
optional uint32 end_time = 3;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_arrow.proto";
|
||||
|
||||
message Event_CreateArrow {
|
||||
extend GameEvent {
|
||||
optional Event_CreateArrow ext = 2000;
|
||||
}
|
||||
optional ServerInfo_Arrow arrow_info = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_counter.proto";
|
||||
|
||||
message Event_CreateCounter {
|
||||
extend GameEvent {
|
||||
optional Event_CreateCounter ext = 2002;
|
||||
}
|
||||
optional ServerInfo_Counter counter_info = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_CreateToken {
|
||||
extend GameEvent {
|
||||
optional Event_CreateToken ext = 2013;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
optional sint32 card_id = 2;
|
||||
optional string card_name = 3;
|
||||
optional string color = 4;
|
||||
optional string pt = 5;
|
||||
optional string annotation = 6;
|
||||
optional bool destroy_on_zone_change = 7;
|
||||
optional sint32 x = 8;
|
||||
optional sint32 y = 9;
|
||||
optional string card_provider_id = 10;
|
||||
optional bool face_down = 11;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_DelCounter {
|
||||
extend GameEvent {
|
||||
optional Event_DelCounter ext = 2004;
|
||||
}
|
||||
optional sint32 counter_id = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_DeleteArrow {
|
||||
extend GameEvent {
|
||||
optional Event_DeleteArrow ext = 2001;
|
||||
}
|
||||
optional sint32 arrow_id = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_DestroyCard {
|
||||
extend GameEvent {
|
||||
optional Event_DestroyCard ext = 2011;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
optional uint32 card_id = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_card.proto";
|
||||
|
||||
message Event_DrawCards {
|
||||
extend GameEvent {
|
||||
optional Event_DrawCards ext = 2005;
|
||||
}
|
||||
optional sint32 number = 1;
|
||||
repeated ServerInfo_Card cards = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_DumpZone {
|
||||
extend GameEvent {
|
||||
optional Event_DumpZone ext = 2018;
|
||||
}
|
||||
optional sint32 zone_owner_id = 1;
|
||||
optional string zone_name = 2;
|
||||
optional sint32 number_cards = 3;
|
||||
optional bool is_reversed = 4 [default = false];
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_FlipCard {
|
||||
extend GameEvent {
|
||||
optional Event_FlipCard ext = 2010;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
optional sint32 card_id = 2;
|
||||
optional string card_name = 3;
|
||||
optional bool face_down = 4;
|
||||
optional string card_provider_id = 5;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_GameClosed {
|
||||
extend GameEvent {
|
||||
optional Event_GameClosed ext = 1002;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_GameHostChanged {
|
||||
extend GameEvent {
|
||||
optional Event_GameHostChanged ext = 1003;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
import "serverinfo_game.proto";
|
||||
import "serverinfo_gametype.proto";
|
||||
|
||||
message Event_GameJoined {
|
||||
extend SessionEvent {
|
||||
optional Event_GameJoined ext = 1009;
|
||||
}
|
||||
optional ServerInfo_Game game_info = 1;
|
||||
repeated ServerInfo_GameType game_types = 2;
|
||||
optional sint32 host_id = 3;
|
||||
optional sint32 player_id = 4;
|
||||
optional bool spectator = 5;
|
||||
optional bool resuming = 6;
|
||||
optional bool judge = 7;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_GameSay {
|
||||
extend GameEvent {
|
||||
optional Event_GameSay ext = 1009;
|
||||
}
|
||||
optional string message = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_player.proto";
|
||||
|
||||
// Signals that the game state has changed.
|
||||
// If a field is present in this message, it will overwrite the client's game state.
|
||||
// Also used to provide the entire game state when joining a game.
|
||||
message Event_GameStateChanged {
|
||||
extend GameEvent {
|
||||
optional Event_GameStateChanged ext = 1005;
|
||||
}
|
||||
|
||||
// the list of players. Players contain their zones which contain all cards in the game
|
||||
repeated ServerInfo_Player player_list = 1;
|
||||
|
||||
// if the game has started
|
||||
optional bool game_started = 2;
|
||||
|
||||
// the player who is currently holding the turn
|
||||
optional sint32 active_player_id = 3;
|
||||
|
||||
// the current phase
|
||||
optional sint32 active_phase = 4;
|
||||
|
||||
// the amount of seconds since the game started
|
||||
optional uint32 seconds_elapsed = 5;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_playerproperties.proto";
|
||||
|
||||
message Event_Join {
|
||||
extend GameEvent {
|
||||
optional Event_Join ext = 1000;
|
||||
}
|
||||
optional ServerInfo_PlayerProperties player_properties = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "room_event.proto";
|
||||
import "serverinfo_user.proto";
|
||||
|
||||
message Event_JoinRoom {
|
||||
extend RoomEvent {
|
||||
optional Event_JoinRoom ext = 1001;
|
||||
}
|
||||
optional ServerInfo_User user_info = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_Kicked {
|
||||
extend GameEvent {
|
||||
optional Event_Kicked ext = 1004;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_Leave {
|
||||
extend GameEvent {
|
||||
optional Event_Leave ext = 1001;
|
||||
}
|
||||
enum LeaveReason {
|
||||
OTHER = 1;
|
||||
USER_KICKED = 2;
|
||||
USER_LEFT = 3;
|
||||
USER_DISCONNECTED = 4;
|
||||
}
|
||||
optional LeaveReason reason = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "room_event.proto";
|
||||
|
||||
message Event_LeaveRoom {
|
||||
extend RoomEvent {
|
||||
optional Event_LeaveRoom ext = 1000;
|
||||
}
|
||||
optional string name = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "room_event.proto";
|
||||
import "serverinfo_game.proto";
|
||||
|
||||
message Event_ListGames {
|
||||
extend RoomEvent {
|
||||
optional Event_ListGames ext = 1003;
|
||||
}
|
||||
repeated ServerInfo_Game game_list = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
import "serverinfo_room.proto";
|
||||
|
||||
message Event_ListRooms {
|
||||
extend SessionEvent {
|
||||
optional Event_ListRooms ext = 1004;
|
||||
}
|
||||
repeated ServerInfo_Room room_list = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
// Sent by the server to signal a single card was moved to update the client state
|
||||
message Event_MoveCard {
|
||||
extend GameEvent {
|
||||
optional Event_MoveCard ext = 2009;
|
||||
}
|
||||
|
||||
// The card id in the original zone
|
||||
optional sint32 card_id = 1 [default = -1];
|
||||
|
||||
// The name of the card in case it was not known yet
|
||||
optional string card_name = 2;
|
||||
|
||||
// The player whose zone the card started in
|
||||
optional sint32 start_player_id = 3 [default = -1];
|
||||
|
||||
// The original zone
|
||||
optional string start_zone = 4;
|
||||
|
||||
// The original position that the card was at.
|
||||
// In zones without y coordinate, this corresponds with the previous x coordinate of the card.
|
||||
// In zones with y coordinate, this value is not used.
|
||||
optional sint32 position = 5 [default = -1];
|
||||
|
||||
// The player who owns the new zone the card is in
|
||||
optional sint32 target_player_id = 6 [default = -1];
|
||||
|
||||
// The new zone the card is in
|
||||
optional string target_zone = 7;
|
||||
|
||||
// The new x coordinate (or new position for zones with no y coordinate)
|
||||
optional sint32 x = 8 [default = -1];
|
||||
|
||||
// The new y coordinate
|
||||
optional sint32 y = 9 [default = -1];
|
||||
|
||||
// The new id of the card if the card moved zone
|
||||
optional sint32 new_card_id = 10 [default = -1];
|
||||
|
||||
// If the card is face down, face down cards will not show their name
|
||||
optional bool face_down = 11;
|
||||
|
||||
// The provider id of the card in case it was not known yet.
|
||||
// Extends the name to supply a specific printing of that type of card.
|
||||
optional string new_card_provider_id = 12;
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
|
||||
message Event_NotifyUser {
|
||||
|
||||
enum NotificationType {
|
||||
UNKNOWN = 0; // Default enum value if no "type" is defined when used
|
||||
PROMOTED = 1;
|
||||
WARNING = 2;
|
||||
IDLEWARNING = 3;
|
||||
CUSTOM = 4;
|
||||
}
|
||||
|
||||
extend SessionEvent {
|
||||
optional Event_NotifyUser ext = 1010;
|
||||
}
|
||||
optional NotificationType type = 1;
|
||||
optional string warning_reason = 2;
|
||||
optional string custom_title = 3;
|
||||
optional string custom_content = 4;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_playerproperties.proto";
|
||||
|
||||
message Event_PlayerPropertiesChanged {
|
||||
extend GameEvent {
|
||||
optional Event_PlayerPropertiesChanged ext = 1007;
|
||||
}
|
||||
optional ServerInfo_PlayerProperties player_properties = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
|
||||
message Event_RemoveFromList {
|
||||
extend SessionEvent {
|
||||
optional Event_RemoveFromList ext = 1006;
|
||||
}
|
||||
optional string list_name = 1;
|
||||
optional string user_name = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "room_event.proto";
|
||||
|
||||
message Event_RemoveMessages {
|
||||
extend RoomEvent {
|
||||
optional Event_RemoveMessages ext = 1004;
|
||||
}
|
||||
optional string name = 1;
|
||||
optional uint32 amount = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
import "serverinfo_replay_match.proto";
|
||||
|
||||
message Event_ReplayAdded {
|
||||
extend SessionEvent {
|
||||
optional Event_ReplayAdded ext = 1100;
|
||||
}
|
||||
optional ServerInfo_ReplayMatch match_info = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "serverinfo_card.proto";
|
||||
|
||||
message Event_RevealCards {
|
||||
extend GameEvent {
|
||||
optional Event_RevealCards ext = 2006;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
repeated sint32 card_id = 2 [packed = false];
|
||||
optional sint32 other_player_id = 3 [default = -1];
|
||||
repeated ServerInfo_Card cards = 4;
|
||||
optional bool grant_write_access = 5;
|
||||
optional uint32 number_of_cards = 6;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_ReverseTurn {
|
||||
extend GameEvent {
|
||||
optional Event_ReverseTurn ext = 2021;
|
||||
}
|
||||
optional bool reversed = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_RollDie {
|
||||
extend GameEvent {
|
||||
optional Event_RollDie ext = 2008;
|
||||
}
|
||||
optional uint32 sides = 1;
|
||||
optional uint32 value = 2;
|
||||
repeated uint32 values = 3;
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
syntax = "proto2";
|
||||
import "room_event.proto";
|
||||
|
||||
message Event_RoomSay {
|
||||
extend RoomEvent {
|
||||
optional Event_RoomSay ext = 1002;
|
||||
}
|
||||
enum RoomMessageType {
|
||||
UserMessage = 0; // user message
|
||||
Welcome = 1; // rooms welcome message
|
||||
ChatHistory = 2; // rooms chat history message
|
||||
}
|
||||
optional string name = 1;
|
||||
optional string message = 2;
|
||||
optional RoomMessageType message_type = 3;
|
||||
optional uint64 time_of = 4;
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
import "serverinfo_user.proto";
|
||||
import "serverinfo_room.proto";
|
||||
|
||||
message Event_ServerCompleteList {
|
||||
extend SessionEvent {
|
||||
optional Event_ServerCompleteList ext = 600;
|
||||
}
|
||||
optional uint32 server_id = 1;
|
||||
repeated ServerInfo_User user_list = 2;
|
||||
repeated ServerInfo_Room room_list = 3;
|
||||
}
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
|
||||
message Event_ServerIdentification {
|
||||
extend SessionEvent {
|
||||
optional Event_ServerIdentification ext = 500;
|
||||
}
|
||||
enum ServerOptions {
|
||||
NoOptions = 0;
|
||||
SupportsPasswordHash = 1;
|
||||
}
|
||||
optional string server_name = 1;
|
||||
optional string server_version = 2;
|
||||
optional uint32 protocol_version = 3;
|
||||
optional ServerOptions server_options = 4 [default = NoOptions];
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
|
||||
message Event_ServerMessage {
|
||||
extend SessionEvent {
|
||||
optional Event_ServerMessage ext = 1000;
|
||||
}
|
||||
optional string message = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto2";
|
||||
import "session_event.proto";
|
||||
|
||||
message Event_ServerShutdown {
|
||||
extend SessionEvent {
|
||||
optional Event_ServerShutdown ext = 1001;
|
||||
}
|
||||
optional string reason = 1;
|
||||
optional uint32 minutes = 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_SetActivePhase {
|
||||
extend GameEvent {
|
||||
optional Event_SetActivePhase ext = 2017;
|
||||
}
|
||||
optional sint32 phase = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
|
||||
message Event_SetActivePlayer {
|
||||
extend GameEvent {
|
||||
optional Event_SetActivePlayer ext = 2016;
|
||||
}
|
||||
optional sint32 active_player_id = 1;
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
syntax = "proto2";
|
||||
import "game_event.proto";
|
||||
import "card_attributes.proto";
|
||||
|
||||
message Event_SetCardAttr {
|
||||
extend GameEvent {
|
||||
optional Event_SetCardAttr ext = 2014;
|
||||
}
|
||||
optional string zone_name = 1;
|
||||
optional sint32 card_id = 2;
|
||||
optional CardAttribute attribute = 3;
|
||||
optional string attr_value = 4;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue