Show correct art on middle mouse popup

This commit is contained in:
ZeldaZach 2024-12-29 17:18:26 -05:00
parent 1ce7b9f7de
commit 1fc3306139
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13 changed files with 31 additions and 23 deletions

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@ -1410,7 +1410,7 @@ void TabGame::eventSetActivePhase(const Event_SetActivePhase &event,
void TabGame::newCardAdded(AbstractCardItem *card)
{
connect(card, SIGNAL(hovered(AbstractCardItem *)), cardInfoFrameWidget, SLOT(setCard(AbstractCardItem *)));
connect(card, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(card, &AbstractCardItem::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
connect(card, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
connect(card, SIGNAL(cardShiftClicked(QString)), this, SLOT(linkCardToChat(QString)));
}
@ -1892,7 +1892,7 @@ void TabGame::createMessageDock(bool bReplay)
{
messageLog = new MessageLogWidget(tabSupervisor, tabSupervisor, this);
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfoFrameWidget, SLOT(setCard(QString)));
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(messageLog, &MessageLogWidget::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
if (!bReplay) {