[Client] Make the link-connection gates port-aware and keyboard-safe

Second-pass review notes for the shared-deck link flow (Cockatrice#7244):

- FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so
  combo/spin controls on the analytics flows keep their own arrow keys
- isConnectedTo and the open-deck/join-game preconditions compare the
  configured server port alongside the host, so a same-host/different-port
  link cannot resolve its share token or game id on the wrong instance
- the link sign-in dialog reuses an existing server entry's saved name
  instead of renaming it to the raw hostname
- skipStartupAutoConnect is cleared once the launch chain connects, so a
  later mid-session declined link cannot fire the startup fallback
- the plain-launch path of SingleInstanceManager no longer blocks on the
  primary's ACK
- link- and server-supplied text is html-escaped in the confirm prompts and
  shared-deck preview so markup cannot spoof the shown messages
This commit is contained in:
Lukas Brübach 2026-09-20 19:58:09 +02:00
parent d21dfccbef
commit 20079dc471
10 changed files with 89 additions and 23 deletions

View file

@ -208,9 +208,13 @@ Intent *IntentUrlParser::createOpenDeckIntent(const QUrlQuery &query, PendingInt
// taking the session anywhere it isn't already, naming the host we would
// connect to. Remember the link's target when it moves us away from a live
// session so a failed or cancelled chain can restore the session it left.
// The hostname is link-supplied and percent-decoded, so escape it: QMessageBox
// renders AutoText, and markup in a hostname would otherwise flip the whole
// prompt to rich text and let a link pad the message the user is shown.
const bool alreadyConnected = isConnectedTo(ctx->serverContext.hostname, ctx->serverContext.port);
if (!alreadyConnected) {
const QString target = QStringLiteral("%1:%2").arg(ctx->serverContext.hostname, ctx->serverContext.port);
const QString target =
QStringLiteral("%1:%2").arg(ctx->serverContext.hostname.toHtmlEscaped(), ctx->serverContext.port);
if (client->getStatus() == StatusLoggedIn) {
const QString current =
@ -273,12 +277,14 @@ Intent *IntentUrlParser::createOpenDeckIntent(const QUrlQuery &query, PendingInt
bool IntentUrlParser::isConnectedTo(const QString &hostname, const QString &port) const
{
Q_UNUSED(port);
// Deliberately hostname-only (no port): the intents' preconditions apply the
// same rule, so a link to the same host on another port still connects
// rather than silently reusing an existing session on a different server.
// serverName() reflects the server the client was configured to connect to,
// which may differ from the actual TCP peer (e.g. when connecting through a
// proxy), so compare the configured host and port — exactly what a link
// names. A link to the same host on another port is a different server and
// must not silently reuse an existing session there.
RemoteClient *client = mainWindow->getRemoteClient();
return client->getStatus() == StatusLoggedIn && client->serverName().compare(hostname, Qt::CaseInsensitive) == 0;
return client->getStatus() == StatusLoggedIn && client->serverName().compare(hostname, Qt::CaseInsensitive) == 0 &&
QString::number(client->serverPort()) == port;
}
void IntentUrlParser::startNextChain()