[ReplayManager] Refactor to send replayed events through signal (#6979)

* [ReplayManager] Refactor to send replayed events through signal

* remove blank

* pass by const auto ref
This commit is contained in:
RickyRister 2026-06-07 19:39:31 -07:00 committed by GitHub
parent 23da49ee5b
commit 20cdcdb382
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 7 additions and 2 deletions

View file

@ -98,8 +98,7 @@ ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
void ReplayManager::replayNextEvent(EventProcessingOptions options)
{
game->getGame()->getGameEventHandler()->processGameEventContainer(
replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
emit eventReplayed(replay->event_list(timelineWidget->getCurrentEvent()), options);
}
void ReplayManager::replayFinished()