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[ReplayManager] Refactor to send replayed events through signal (#6979)
* [ReplayManager] Refactor to send replayed events through signal * remove blank * pass by const auto ref
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3 changed files with 7 additions and 2 deletions
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@ -27,6 +27,7 @@ public:
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signals:
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void requestChatAndPhaseReset();
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void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options);
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private:
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// Replay related members
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