minor cleanups and log improvements

This commit is contained in:
Max-Wilhelm Bruker 2009-08-05 16:50:16 +02:00
parent 52b8a5b0e7
commit 2148005bd1
18 changed files with 215 additions and 306 deletions

View file

@ -10,6 +10,7 @@ class Client;
class ServerEventData;
class CardDatabase;
class DlgStartGame;
class CardItem;
class Game : public QObject {
Q_OBJECT
@ -61,26 +62,27 @@ signals:
// Log events
void logPlayerListReceived(QStringList players);
void logJoin(QString playerName);
void logLeave(QString playerName);
void logReadyStart(QString playerName);
void logJoin(Player *player);
void logLeave(Player *player);
void logReadyStart(Player *player);
void logGameStart();
void logSay(QString playerName, QString text);
void logShuffle(QString playerName);
void logRollDice(QString playerName, int sides, int roll);
void logDraw(QString playerName, int number);
void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
void logCreateToken(QString playerName, QString cardName);
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
void logSay(Player *player, QString text);
void logShuffle(Player *player);
void logRollDice(Player *player, int sides, int roll);
void logDraw(Player *player, int number);
void logMoveCard(Player *player, QString cardName, QString startZone, QString targetZone);
void logCreateToken(Player *player, QString cardName);
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards);
public:
Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName, QObject *parent = 0);
~Game();
Player *getLocalPlayer() const { return localPlayer; }
void restartGameDialog();
void hoverCardEvent(CardItem *card);
};
#endif