mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
* fix #6115 * rename all instances of player when relevant
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parent
5efc573783
commit
216cd491cc
1 changed files with 61 additions and 60 deletions
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@ -101,8 +101,8 @@ Server_Game::~Server_Game()
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gameClosed = true;
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sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
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for (auto *player : players.values()) {
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player->prepareDestroy();
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for (auto *anyPlayer : players.values()) {
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anyPlayer->prepareDestroy();
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}
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players.clear();
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@ -189,36 +189,36 @@ void Server_Game::pingClockTimeout()
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bool allPlayersInactive = true;
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int playerCount = 0;
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for (auto *player : players) {
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if (player == nullptr)
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for (auto *anyPlayer : players) {
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if (anyPlayer == nullptr)
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continue;
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if (!player->getSpectator()) {
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if (!anyPlayer->getSpectator()) {
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++playerCount;
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}
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int oldPingTime = player->getPingTime();
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int oldPingTime = anyPlayer->getPingTime();
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int newPingTime;
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{
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QMutexLocker playerMutexLocker(&player->playerMutex);
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if (player->getUserInterface()) {
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newPingTime = player->getUserInterface()->getLastCommandTime();
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QMutexLocker playerMutexLocker(&anyPlayer->playerMutex);
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if (anyPlayer->getUserInterface()) {
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newPingTime = anyPlayer->getUserInterface()->getLastCommandTime();
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} else {
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newPingTime = -1;
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}
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}
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if ((newPingTime != -1) && (!player->getSpectator() || player->getPlayerId() == hostId)) {
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if ((newPingTime != -1) && (!anyPlayer->getSpectator() || anyPlayer->getPlayerId() == hostId)) {
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allPlayersInactive = false;
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}
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if ((abs(oldPingTime - newPingTime) > 1) || ((newPingTime == -1) && (oldPingTime != -1)) ||
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((newPingTime != -1) && (oldPingTime == -1))) {
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player->setPingTime(newPingTime);
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anyPlayer->setPingTime(newPingTime);
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Event_PlayerPropertiesChanged event;
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event.mutable_player_properties()->set_ping_seconds(newPingTime);
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ges.enqueueGameEvent(event, player->getPlayerId());
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ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
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}
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}
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ges.sendToGame(this);
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@ -238,8 +238,8 @@ int Server_Game::getPlayerCount() const
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QMutexLocker locker(&gameMutex);
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int result = 0;
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for (Server_Player *player : players.values()) {
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if (!player->getSpectator())
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for (Server_Player *anyPlayer : players.values()) {
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if (!anyPlayer->getSpectator())
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++result;
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}
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return result;
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@ -250,8 +250,8 @@ int Server_Game::getSpectatorCount() const
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QMutexLocker locker(&gameMutex);
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int result = 0;
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for (Server_Player *player : players.values()) {
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if (player->getSpectator())
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for (Server_Player *anyPlayer : players.values()) {
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if (anyPlayer->getSpectator())
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++result;
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}
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return result;
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@ -270,8 +270,8 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
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} else
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event->set_game_started(false);
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for (Server_Player *otherPlayer : players.values()) {
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otherPlayer->getInfo(event->add_player_list(), playerWhosAsking, omniscient, withUserInfo);
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for (Server_Player *anyPlayer : players.values()) {
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anyPlayer->getInfo(event->add_player_list(), playerWhosAsking, omniscient, withUserInfo);
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}
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}
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@ -294,21 +294,21 @@ void Server_Game::sendGameStateToPlayers()
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createGameStateChangedEvent(&spectatorNormalEvent, nullptr, false, false);
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// send game state info to clients according to their role in the game
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for (Server_Player *player : players.values()) {
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for (Server_Player *anyPlayer : players.values()) {
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GameEventContainer *gec;
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if (player->getSpectator()) {
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if (spectatorsSeeEverything || player->getJudge()) {
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if (anyPlayer->getSpectator()) {
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if (spectatorsSeeEverything || anyPlayer->getJudge()) {
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gec = prepareGameEvent(omniscientEvent, -1);
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} else {
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gec = prepareGameEvent(spectatorNormalEvent, -1);
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}
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} else {
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Event_GameStateChanged event;
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createGameStateChangedEvent(&event, player, false, false);
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createGameStateChangedEvent(&event, anyPlayer, false, false);
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gec = prepareGameEvent(event, -1);
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}
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player->sendGameEvent(*gec);
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anyPlayer->sendGameEvent(*gec);
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delete gec;
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}
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}
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@ -322,28 +322,28 @@ void Server_Game::doStartGameIfReady(bool forceStartGame)
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return;
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}
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for (Server_Player *player : players.values()) {
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if (!player->getReadyStart() && !player->getSpectator()) {
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for (Server_Player *anyPlayer : players.values()) {
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if (!anyPlayer->getReadyStart() && !anyPlayer->getSpectator()) {
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if (forceStartGame) {
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// Player is not ready to start, so kick them
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// TODO: Move them to Spectators instead
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kickPlayer(player->getPlayerId());
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kickPlayer(anyPlayer->getPlayerId());
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} else {
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return;
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}
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}
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}
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for (Server_Player *player : players.values()) {
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if (!player->getSpectator()) {
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player->setupZones();
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for (Server_Player *anyPlayer : players.values()) {
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if (!anyPlayer->getSpectator()) {
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anyPlayer->setupZones();
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}
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}
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gameStarted = true;
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for (Server_Player *player : players.values()) {
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player->setConceded(false);
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player->setReadyStart(false);
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for (Server_Player *anyPlayer : players.values()) {
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anyPlayer->setConceded(false);
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anyPlayer->setReadyStart(false);
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}
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if (firstGameStarted) {
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@ -392,8 +392,8 @@ void Server_Game::stopGameIfFinished()
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QMutexLocker locker(&gameMutex);
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int playing = 0;
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for (Server_Player *player : players.values()) {
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if (!player->getConceded() && !player->getSpectator())
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for (Server_Player *anyPlayer : players.values()) {
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if (!anyPlayer->getConceded() && !anyPlayer->getSpectator())
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++playing;
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}
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if (playing > 1)
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@ -401,9 +401,9 @@ void Server_Game::stopGameIfFinished()
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gameStarted = false;
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for (Server_Player *player : players.values()) {
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player->clearZones();
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player->setConceded(false);
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for (Server_Player *anyPlayer : players.values()) {
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anyPlayer->clearZones();
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anyPlayer->setConceded(false);
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}
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sendGameStateToPlayers();
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@ -424,8 +424,8 @@ Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user,
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bool asJudge)
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{
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Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
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for (Server_Player *player : players.values()) {
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if (player->getUserInfo()->name() == user->name())
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for (Server_Player *anyPlayer : players.values()) {
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if (anyPlayer->getUserInfo()->name() == user->name())
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return Response::RespContextError;
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}
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@ -459,8 +459,8 @@ bool Server_Game::containsUser(const QString &userName) const
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{
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QMutexLocker locker(&gameMutex);
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for (Server_Player *player : players.values()) {
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if (player->getUserInfo()->name() == userName.toStdString())
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for (Server_Player *anyPlayer : players.values()) {
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if (anyPlayer->getUserInfo()->name() == userName.toStdString())
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return true;
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}
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return false;
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@ -573,8 +573,8 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
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// Remove all arrows of other players pointing to the player being removed or to one of his cards.
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// Also remove all arrows starting at one of his cards. This is necessary since players can create
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// arrows that start at another person's cards.
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for (Server_Player *otherPlayer : players.values()) {
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QList<Server_Arrow *> arrows = otherPlayer->getArrows().values();
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for (Server_Player *anyPlayer : players.values()) {
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QList<Server_Arrow *> arrows = anyPlayer->getArrows().values();
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QList<Server_Arrow *> toDelete;
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for (int i = 0; i < arrows.size(); ++i) {
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Server_Arrow *a = arrows[i];
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@ -592,9 +592,9 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
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for (int i = 0; i < toDelete.size(); ++i) {
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Event_DeleteArrow event;
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event.set_arrow_id(toDelete[i]->getId());
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ges.enqueueGameEvent(event, otherPlayer->getPlayerId());
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ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
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otherPlayer->deleteArrow(toDelete[i]->getId());
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anyPlayer->deleteArrow(toDelete[i]->getId());
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}
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}
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}
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@ -655,16 +655,16 @@ void Server_Game::setActivePhase(int _activePhase)
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{
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QMutexLocker locker(&gameMutex);
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for (Server_Player *player : players.values()) {
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QList<Server_Arrow *> toDelete = player->getArrows().values();
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for (Server_Player *anyPlayer : players.values()) {
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QList<Server_Arrow *> toDelete = anyPlayer->getArrows().values();
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for (int i = 0; i < toDelete.size(); ++i) {
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Server_Arrow *a = toDelete[i];
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Event_DeleteArrow event;
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event.set_arrow_id(a->getId());
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sendGameEventContainer(prepareGameEvent(event, player->getPlayerId()));
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sendGameEventContainer(prepareGameEvent(event, anyPlayer->getPlayerId()));
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player->deleteArrow(a->getId());
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anyPlayer->deleteArrow(a->getId());
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}
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}
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@ -705,14 +705,14 @@ void Server_Game::nextTurn()
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setActivePlayer(keys[listPos]);
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}
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void Server_Game::createGameJoinedEvent(Server_Player *player, ResponseContainer &rc, bool resuming)
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void Server_Game::createGameJoinedEvent(Server_Player *joiningPlayer, ResponseContainer &rc, bool resuming)
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{
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Event_GameJoined event1;
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getInfo(*event1.mutable_game_info());
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event1.set_host_id(hostId);
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event1.set_player_id(player->getPlayerId());
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event1.set_spectator(player->getSpectator());
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event1.set_judge(player->getJudge());
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event1.set_player_id(joiningPlayer->getPlayerId());
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event1.set_spectator(joiningPlayer->getSpectator());
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event1.set_judge(joiningPlayer->getJudge());
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event1.set_resuming(resuming);
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if (resuming) {
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const QStringList &allGameTypes = room->getGameTypes();
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@ -730,9 +730,10 @@ void Server_Game::createGameJoinedEvent(Server_Player *player, ResponseContainer
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event2.set_active_player_id(activePlayer);
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event2.set_active_phase(activePhase);
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for (auto *_player : players.values()) {
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_player->getInfo(event2.add_player_list(), _player,
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(_player->getSpectator() && (spectatorsSeeEverything || _player->getJudge())), true);
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for (auto *anyPlayer : players.values()) {
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anyPlayer->getInfo(event2.add_player_list(), joiningPlayer,
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(joiningPlayer->getSpectator() && (spectatorsSeeEverything || joiningPlayer->getJudge())),
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true);
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}
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rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
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@ -745,12 +746,12 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
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QMutexLocker locker(&gameMutex);
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cont->set_game_id(gameId);
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for (Server_Player *player : players.values()) {
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const bool playerPrivate = (player->getPlayerId() == privatePlayerId) ||
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(player->getSpectator() && (spectatorsSeeEverything || player->getJudge()));
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for (Server_Player *anyPlayer : players.values()) {
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const bool playerPrivate = (anyPlayer->getPlayerId() == privatePlayerId) ||
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(anyPlayer->getSpectator() && (spectatorsSeeEverything || anyPlayer->getJudge()));
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if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
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(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
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player->sendGameEvent(*cont);
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anyPlayer->sendGameEvent(*cont);
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}
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if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
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cont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
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