[Tests] Add a shared in-memory server test fixture

Add tests/support/server_test_fixture as a built-but-unshipped static target: an InMemoryServer_DatabaseInterface with configurable auth, a user table, session bookkeeping, ban state, id counters, and chat-log capture, plus FakeServer and ServerTestFixture. Migrate server_game_join_test to it, removing the first private copy of the mock.
This commit is contained in:
Lukas Brübach 2026-11-09 16:02:20 +01:00
parent 3b379618c3
commit 2187e47a60
4 changed files with 266 additions and 44 deletions

View file

@ -7,9 +7,8 @@
#include "game/role_info.h"
#include "game/server_game.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "server.h"
#include "server_database_interface.h"
#include "server_room.h"
#include "support/server_test_fixture.h"
#include <QList>
#include <QString>
@ -23,50 +22,9 @@ RNG_Abstract *rng = nullptr; // referenced by the server_remote library
namespace
{
class MockDatabaseInterface : public Server_DatabaseInterface
{
public:
AuthenticationResult checkUserPassword(Server_ProtocolHandler *,
const QString &,
const QString &,
const QString &,
QString &,
int &,
bool) override
{
return NotLoggedIn;
}
int getNextReplayId() override
{
return 1;
}
int getNextGameId() override
{
return 1;
}
int getActiveUserCount(QString) override
{
return 0;
}
ServerInfo_User getUserData(const QString &, bool) override
{
return ServerInfo_User();
}
};
class FakeServer : public Server
{
public:
FakeServer()
{
setDatabaseInterface(new MockDatabaseInterface());
}
};
class GameJoinOverrideTest : public ::testing::Test
class GameJoinOverrideTest : public ServerTestFixture
{
protected:
FakeServer server;
Server_Room room{0, 0, "", "", "", "", false, "", {}, &server};
ServerInfo_User creator;
ServerInfo_User plainUser;