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Cleanup server running variable information (#2239)
* Created first round of helper functions Started to go through server init function and move statically defined variables that the server uses into helper functions to allow for dynamic changing while the server is up rather than requiring a restart. * Completed Helper Function Creation Completed adding all the helper functions along with updated the virtual server function calls and renamed helper functions to match settings cached ini value names for clarity. * Comment Cleanup Removed lines commented out throughout previous changes as well as cleaned up variable declarations that are no longer needed with helper functions that query the settingsCache * Added featureset dynamic refreshing Added slots/functions/calls for updating the required feature sets dynamically. * Created first round of helper functions Started to go through server init function and move statically defined variables that the server uses into helper functions to allow for dynamic changing while the server is up rather than requiring a restart.
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9 changed files with 279 additions and 170 deletions
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@ -122,7 +122,6 @@ private:
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Servatrice_WebsocketGameServer *websocketGameServer;
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#endif
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Servatrice_IslServer *islServer;
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QString serverName;
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mutable QMutex loginMessageMutex;
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QString loginMessage;
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QString dbPrefix;
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@ -134,51 +133,76 @@ private:
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int uptime;
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
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QString shutdownReason;
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int shutdownMinutes;
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int nextShutdownMessageMinutes;
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QTimer *shutdownTimer;
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bool isFirstShutdownMessage, clientIdRequired, regServerOnly;
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bool isFirstShutdownMessage;
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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void updateServerList();
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QMap<int, IslInterface *> islInterfaces;
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QString getDBPrefixString() const;
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QString getDBHostNameString() const;
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QString getDBDatabaseNameString() const;
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QString getDBUserNameString() const;
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QString getDBPasswordString() const;
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QString getRoomsMethodString() const;
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QString getISLNetworkSSLCertFile() const;
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QString getISLNetworkSSLKeyFile() const;
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int getServerStatusUpdateTime() const;
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int getNumberOfTCPPools() const;
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int getServerTCPPort() const;
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int getNumberOfWebSocketPools() const;
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int getServerWebSocketPort() const;
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int getISLNetworkPort() const;
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bool getISLNetworkEnabled() const;
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public slots:
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void scheduleShutdown(const QString &reason, int minutes);
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void updateLoginMessage();
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void setRequiredFeatures(const QString featureList);
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public:
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Servatrice(QObject *parent = 0);
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~Servatrice();
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bool initServer();
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QMap<QString, bool> getServerRequiredFeatureList() const { return serverRequiredFeatureList; }
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QString getOfficialWarningsList() const { return officialWarnings; }
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QString getServerName() const { return serverName; }
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QString getServerName() const;
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QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
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QString getRequiredFeatures() const { return requiredFeatures; }
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QString getRequiredFeatures() const;
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QString getAuthenticationMethodString() const;
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QString getDBTypeString() const;
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QString getDbPrefix() const { return dbPrefix; }
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AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
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bool permitUnregisteredUsers() const { return authenticationMethod != AuthenticationNone; }
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bool getGameShouldPing() const { return true; }
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bool getClientIdRequired() const { return clientIdRequired; }
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bool getRegOnlyServer() const { return regServerOnly; }
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bool getClientIDRequiredEnabled() const;
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bool getRegOnlyServerEnabled() const;
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bool getMaxUserLimitEnabled() const;
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
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int getMessageCountingInterval() const { return messageCountingInterval; }
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int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
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int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
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int getMaxGamesPerUser() const { return maxGamesPerUser; }
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int getCommandCountingInterval() const { return commandCountingInterval; }
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int getMaxCommandCountPerInterval() const { return maxCommandCountPerInterval; }
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int getMaxUserLimit() const;
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AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
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QString getDbPrefix() const { return dbPrefix; }
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int getServerId() const { return serverId; }
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bool getStoreReplaysEnabled() const;
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bool getRegistrationEnabled() const;
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bool getRequireEmailForRegistrationEnabled() const;
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bool getRequireEmailActivationEnabled() const;
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int getServerID() const;
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int getMaxGameInactivityTime() const;
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int getMaxPlayerInactivityTime() const;
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int getClientKeepAlive() const;
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int getMaxUsersPerAddress() const;
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int getMessageCountingInterval() const;
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int getMaxMessageCountPerInterval() const;
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int getMaxMessageSizePerInterval() const;
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int getMaxGamesPerUser() const;
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int getCommandCountingInterval() const;
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int getMaxCommandCountPerInterval() const;
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int getMaxUserTotal() const;
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int getMaxTcpUserLimit() const;
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int getMaxWebSocketUserLimit() const;
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int getUsersWithAddress(const QHostAddress &address) const;
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QList<AbstractServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
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void incTxBytes(quint64 num);
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