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[Settings] Split Paths from SettingsCache into PathSettings
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parent
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commit
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31 changed files with 350 additions and 254 deletions
112
libcockatrice_settings/libcockatrice/settings/path_settings.h
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112
libcockatrice_settings/libcockatrice/settings/path_settings.h
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#ifndef COCKATRICE_PATH_SETTINGS_H
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#define COCKATRICE_PATH_SETTINGS_H
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/**
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* @file path_settings.h
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* @ingroup Settings
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*/
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//! \todo Document this file.
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#include "settings_manager.h"
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#include <libcockatrice/interfaces/interface_card_database_path_provider.h>
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#include <QLoggingCategory>
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#include <QString>
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inline Q_LOGGING_CATEGORY(PathSettingsLog, "path_settings");
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/**
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* Owns every user-configurable filesystem path used by the client (decks, filters,
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* replays, themes, pictures, card databases, and the redirect cache).
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*
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* Backed by the "paths" group of the existing global.ini, so extracting this class out
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* of SettingsCache is a pure code-organization change: no stored user data moves.
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*/
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class PathSettings : public SettingsManager, public ICardDatabasePathProvider
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{
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Q_OBJECT
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signals:
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void cardDatabasePathChanged();
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public:
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explicit PathSettings(const QString &settingPath, QObject *parent = nullptr);
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[[nodiscard]] QString getDeckPath() const
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{
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return deckPath;
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}
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[[nodiscard]] QString getFiltersPath() const
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{
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return filtersPath;
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}
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[[nodiscard]] QString getReplaysPath() const
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{
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return replaysPath;
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}
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[[nodiscard]] QString getThemesPath() const
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{
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return themesPath;
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}
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[[nodiscard]] QString getPicsPath() const
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{
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return picsPath;
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}
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[[nodiscard]] QString getRedirectCachePath() const
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{
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return redirectCachePath;
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}
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[[nodiscard]] QString getCustomPicsPath() const
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{
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return customPicsPath;
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}
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[[nodiscard]] QString getCustomCardDatabasePath() const override
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{
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return customCardDatabasePath;
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}
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[[nodiscard]] QString getCardDatabasePath() const override
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{
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return cardDatabasePath;
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}
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[[nodiscard]] QString getSpoilerCardDatabasePath() const override
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{
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return spoilerDatabasePath;
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}
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[[nodiscard]] QString getTokenDatabasePath() const override
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{
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return tokenDatabasePath;
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}
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void setDeckPath(const QString &_deckPath);
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void setFiltersPath(const QString &_filtersPath);
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void setReplaysPath(const QString &_replaysPath);
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void setThemesPath(const QString &_themesPath);
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void setPicsPath(const QString &_picsPath);
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void setCustomCardDatabasePath(const QString &_customCardDatabasePath);
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void setCardDatabasePath(const QString &_cardDatabasePath);
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void setSpoilerDatabasePath(const QString &_spoilerDatabasePath);
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void setTokenDatabasePath(const QString &_tokenDatabasePath);
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/**
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* (Re)computes every path from defaults rooted at dataPath/cachePath, honoring any
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* user overrides already stored in settings. Must be called once after construction.
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*/
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void load(const QString &dataPath, const QString &cachePath);
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/**
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* Clears all stored path overrides and reloads defaults rooted at dataPath/cachePath.
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*/
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void reset(const QString &dataPath, const QString &cachePath);
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private:
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QString deckPath, filtersPath, replaysPath, picsPath, redirectCachePath, customPicsPath, cardDatabasePath,
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customCardDatabasePath, themesPath, spoilerDatabasePath, tokenDatabasePath;
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[[nodiscard]] QString getSafeConfigPath(const QString &configEntry, const QString &defaultPath) const;
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[[nodiscard]] QString getSafeConfigFilePath(const QString &configEntry, const QString &defaultPath) const;
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void recomputeCustomPicsPath();
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};
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#endif //COCKATRICE_PATH_SETTINGS_H
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