mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 09:05:10 -07:00
[DeckEditor] Notify card set changes after zone edits and drop the board scan
- modifyTree emits cardNodesChanged alongside deckHashChanged so the banner-card combo and printing in-deck counts refresh after removing a zone that still holds cards - DecklistNodeTree::findCustomZoneByName is public and moveCustomZone uses it, locating zones under non-standard boards (e.g. tokens) instead of scanning only main/side/maybeboard
This commit is contained in:
parent
48ae7cf0ed
commit
2253e4ff5e
3 changed files with 56 additions and 18 deletions
|
|
@ -407,25 +407,15 @@ bool DeckStateManager::moveCustomZone(const QString &zoneName, const QString &ne
|
|||
{
|
||||
const auto *tree = deckList->getTree();
|
||||
|
||||
// Locate the board currently holding the zone.
|
||||
QString currentBoardName;
|
||||
for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
|
||||
for (const auto *zone : tree->getCustomZones(boardName)) {
|
||||
if (zone->getName() == zoneName) {
|
||||
currentBoardName = boardName;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!currentBoardName.isEmpty()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentBoardName.isEmpty()) {
|
||||
// Locate the zone through the tree's own lookup, which walks every top-level
|
||||
// zone (not just the standard boards) and covers the same-board no-op below.
|
||||
const auto *zone = tree->findCustomZoneByName(zoneName);
|
||||
if (!zone) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same-board moves are no-ops and must not pollute the history.
|
||||
const QString currentBoardName = zone->getParent() ? zone->getParent()->getName() : QString();
|
||||
if (currentBoardName == newBoardZoneName) {
|
||||
return true;
|
||||
}
|
||||
|
|
@ -433,8 +423,8 @@ bool DeckStateManager::moveCustomZone(const QString &zoneName, const QString &ne
|
|||
// Zone names are deck-unique among zones created through this manager, so a
|
||||
// same-named zone on the target board can only come from an imported deck.
|
||||
// Refuse the move instead of silently stacking same-named zones.
|
||||
for (const auto *zone : tree->getCustomZones(newBoardZoneName)) {
|
||||
if (zone->getName() == zoneName) {
|
||||
for (const auto *targetZone : tree->getCustomZones(newBoardZoneName)) {
|
||||
if (targetZone->getName() == zoneName) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -552,6 +542,9 @@ bool DeckStateManager::modifyTree(const QString &reason, const std::function<boo
|
|||
deckListModel->rebuildTree();
|
||||
deckList->refreshDeckHash();
|
||||
emit deckListModel->deckHashChanged();
|
||||
// removeCustomZone can drop whole card sets the model never notified
|
||||
// about (rebuildTree emits no cardNodesChanged), so tell the consumers.
|
||||
emit deckListModel->cardNodesChanged();
|
||||
doCardModified();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -124,6 +124,16 @@ public:
|
|||
*/
|
||||
bool hasZoneName(const QString &zoneName) const;
|
||||
|
||||
/**
|
||||
* @brief Finds a custom zone anywhere in the deck by name.
|
||||
*
|
||||
* Walks the children of every top-level zone, so a zone nested under any
|
||||
* board (and not just the standard ones) is found.
|
||||
* @param zoneName The zone name to find.
|
||||
* @return The matching zone node, or nullptr if none exists.
|
||||
*/
|
||||
InnerDecklistNode *findCustomZoneByName(const QString &zoneName) const;
|
||||
|
||||
/**
|
||||
* @brief Applies a function to every card in the deck tree. This can modify the cards.
|
||||
*
|
||||
|
|
@ -137,7 +147,6 @@ private:
|
|||
InnerDecklistNode *getZoneObjFromName(const QString &zoneName) const;
|
||||
InnerDecklistNode *findBoardZone(const QString &boardZoneName) const;
|
||||
InnerDecklistNode *findOrCreateBoardZone(const QString &boardZoneName);
|
||||
InnerDecklistNode *findCustomZoneByName(const QString &zoneName) const;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_DECKLIST_NODE_TREE_H
|
||||
|
|
|
|||
|
|
@ -213,6 +213,42 @@ TEST(DeckListZones, MoveCustomZoneMovesCards)
|
|||
EXPECT_FALSE(tree->moveCustomZone("Removal", "not_a_board"));
|
||||
}
|
||||
|
||||
TEST(DeckListZones, MoveCustomZoneFailsForUnknownBoard)
|
||||
{
|
||||
DeckList deck;
|
||||
auto *tree = deck.getTree();
|
||||
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
tree->addCard("Lightning Bolt", 2, "Removal", -1);
|
||||
|
||||
EXPECT_FALSE(tree->moveCustomZone("Removal", "not_a_board"));
|
||||
|
||||
// The zone is still under main.
|
||||
EXPECT_EQ(tree->getCustomZones(DECK_ZONE_MAIN).size(), 1);
|
||||
}
|
||||
|
||||
// Regression: findCustomZoneByName walks every top-level zone, so a custom zone
|
||||
// an imported deck carries under a non-standard board (tokens) is still found and
|
||||
// movable. The pre-fix manager-level moveCustomZone only scanned the standard
|
||||
// boards and returned false for these with no feedback.
|
||||
TEST(DeckListZones, MoveCustomZoneNestedUnderTokensBoard)
|
||||
{
|
||||
DeckList deck;
|
||||
auto *tree = deck.getTree();
|
||||
auto *root = tree->getRoot();
|
||||
|
||||
auto *tokens = new InnerDecklistNode(DECK_ZONE_TOKENS, root);
|
||||
auto *removal = new InnerDecklistNode("Removal", tokens);
|
||||
new DecklistCardNode("Lightning Bolt", 2, removal, -1);
|
||||
|
||||
EXPECT_TRUE(tree->findCustomZoneByName("Removal"));
|
||||
EXPECT_TRUE(tree->moveCustomZone("Removal", DECK_ZONE_SIDE));
|
||||
|
||||
auto pairs = collectBoardCardPairs(deck);
|
||||
EXPECT_FALSE(hasPair(pairs, DECK_ZONE_TOKENS, "Lightning Bolt"));
|
||||
EXPECT_TRUE(hasPair(pairs, DECK_ZONE_SIDE, "Lightning Bolt"));
|
||||
}
|
||||
|
||||
TEST(DeckListZones, RemoveCustomZoneRemovesCards)
|
||||
{
|
||||
DeckList deck;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue