card menu improvement, change controller support (bug #3)

This commit is contained in:
Max-Wilhelm Bruker 2010-12-23 19:21:47 +01:00
parent 4f9252c65c
commit 231887367c
25 changed files with 305 additions and 205 deletions

View file

@ -562,7 +562,7 @@ void Player::actMoveTopCardsToGrave()
if (number > maxCards)
number = maxCards;
for (int i = 0; i < number; ++i)
commandList.append(new Command_MoveCard(-1, "deck", 0, "grave", 0, 0, false));
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "grave", 0, 0, false));
sendCommandContainer(new CommandContainer(commandList));
}
@ -577,13 +577,13 @@ void Player::actMoveTopCardsToExile()
if (number > maxCards)
number = maxCards;
for (int i = 0; i < number; ++i)
commandList.append(new Command_MoveCard(-1, "deck", 0, "rfg", 0, 0, false));
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "rfg", 0, 0, false));
sendCommandContainer(new CommandContainer(commandList));
}
void Player::actMoveTopCardToBottom()
{
sendGameCommand(new Command_MoveCard(-1, "deck", 0, "deck", -1, 0, false));
sendGameCommand(new Command_MoveCard(-1, "deck", 0, getId(), "deck", -1, 0, false));
}
void Player::actUntapAll()
@ -790,7 +790,10 @@ void Player::eventStopDumpZone(Event_StopDumpZone *event)
void Player::eventMoveCard(Event_MoveCard *event)
{
CardZone *startZone = zones.value(event->getStartZone(), 0);
CardZone *targetZone = zones.value(event->getTargetZone(), 0);
Player *targetPlayer = static_cast<TabGame *>(parent())->getPlayers().value(event->getTargetPlayerId());
if (!targetPlayer)
return;
CardZone *targetZone = targetPlayer->getZones().value(event->getTargetZone(), 0);
if (!startZone || !targetZone)
return;
@ -820,6 +823,13 @@ void Player::eventMoveCard(Event_MoveCard *event)
if (startZone != targetZone) {
card->setBeingPointedAt(false);
card->setHovered(false);
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->setParentItem(targetZone);
if (startZone->getPlayer() != targetZone->getPlayer())
card->setOwner(targetZone->getPlayer());
}
// The log event has to be sent before the card is added to the target zone
@ -1076,10 +1086,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
{
CardInfo *ci = c->getInfo();
if (ci->getTableRow() == 3)
stack->handleDropEvent(c->getId(), c->getZone(), QPoint(), false);
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "stack", 0, 0, false));
else {
QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
table->handleDropEventByGrid(c->getId(), c->getZone(), gridPoint, faceDown, tapped);
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
}
}
@ -1246,9 +1256,8 @@ bool Player::clearCardsToDelete()
return true;
}
void Player::cardMenuAction()
void Player::cardMenuAction(QAction *a)
{
QAction *a = static_cast<QAction *>(sender());
QList<QGraphicsItem *> sel = scene()->selectedItems();
QList<Command *> commandList;
while (!sel.isEmpty()) {
@ -1276,16 +1285,16 @@ void Player::cardMenuAction()
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), -1, card->getGridPoint().y()));
break;
case 5:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "deck", 0, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", 0, 0, false));
break;
case 6:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "deck", -1, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", -1, 0, false));
break;
case 7:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "grave", 0, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "grave", 0, 0, false));
break;
case 8:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "rfg", 0, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "rfg", 0, 0, false));
break;
default: ;
}
@ -1293,7 +1302,7 @@ void Player::cardMenuAction()
sendCommandContainer(new CommandContainer(commandList));
}
void Player::actSetPT()
void Player::actSetPT(QAction * /*a*/)
{
QString oldPT;
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
@ -1318,7 +1327,7 @@ void Player::actSetPT()
}
}
void Player::actSetAnnotation()
void Player::actSetAnnotation(QAction * /*a*/)
{
QString oldAnnotation;
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
@ -1344,24 +1353,22 @@ void Player::actSetAnnotation()
}
}
void Player::actAttach()
void Player::actAttach(QAction *a)
{
CardItem *card = static_cast<CardItem *>(sender()->parent());
CardItem *card = static_cast<CardItem *>(a->parent());
ArrowAttachItem *arrow = new ArrowAttachItem(card);
scene()->addItem(arrow);
arrow->grabMouse();
}
void Player::actUnattach()
void Player::actUnattach(QAction *a)
{
CardItem *card = static_cast<CardItem *>(sender()->parent());
CardItem *card = static_cast<CardItem *>(a->parent());
sendGameCommand(new Command_AttachCard(-1, card->getZone()->getName(), card->getId(), -1, QString(), -1));
}
void Player::actCardCounterTrigger()
void Player::actCardCounterTrigger(QAction *a)
{
QAction *a = static_cast<QAction *>(sender());
int counterId = a->data().toInt() / 1000;
int action = a->data().toInt() % 1000;
switch (action) {