[Game] Log transformed card revert on zone change as a single message

This commit is contained in:
Lukas Brübach 2026-09-24 07:12:02 +02:00
parent 1c6836ad9c
commit 2342ec85bf
3 changed files with 134 additions and 9 deletions

View file

@ -17,9 +17,12 @@
#include <QCoreApplication>
#include <gtest/gtest.h>
#include <libcockatrice/protocol/pb/command_create_token.pb.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_transform_card.pb.h>
#include <libcockatrice/protocol/pb/event_create_token.pb.h>
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
#include <libcockatrice/protocol/pb/event_move_card.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h>
@ -159,6 +162,82 @@ TEST_F(TransformContextTest, PlainTokenCreateHasNoTransformContext)
EXPECT_EQ(ges.getGameEventContext(), nullptr);
}
TEST_F(TransformContextTest, MovingTransformedTokenRevertsToOriginalCard)
{
GameEventStorage transformGes;
ResponseContainer rc(0);
ASSERT_EQ(player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, transformGes), Response::RespOk);
uint32_t transformedCardId = 0;
for (const auto *item : transformGes.getGameEventList()) {
const GameEvent &event = item->getGameEvent();
if (event.HasExtension(Event_CreateToken::ext)) {
transformedCardId = event.GetExtension(Event_CreateToken::ext).card_id();
}
}
ASSERT_NE(transformedCardId, 0u);
ASSERT_NE(tableZoneOf(*player)->getCard(transformedCardId), nullptr);
auto *graveZone = new Server_CardZone(player.get(), ZoneNames::GRAVE, false, ServerInfo_Zone::HiddenZone);
player->addZone(graveZone);
CardToMove cardToMove;
cardToMove.set_card_id(transformedCardId);
QList<const CardToMove *> cardsToMove = {&cardToMove};
GameEventStorage moveGes;
ASSERT_EQ(player->moveCard(moveGes, tableZoneOf(*player), cardsToMove, graveZone, 0, 0, false, false, false),
Response::RespOk);
// The batch context is MoveCard so the client associates this sequence with
// the revert of a transformed token.
ASSERT_NE(moveGes.getGameEventContext(), nullptr);
EXPECT_TRUE(static_cast<GameEventContext *>(moveGes.getGameEventContext())->HasExtension(Context_MoveCard::ext));
int destroyIndex = -1;
int createIndex = -1;
int moveIndex = -1;
Event_CreateToken resurrectEvent;
QList<const GameEvent *> events;
for (const auto *item : moveGes.getGameEventList()) {
events.append(&item->getGameEvent());
}
for (int i = 0; i < events.size(); ++i) {
const GameEvent &event = *events.at(i);
if (event.HasExtension(Event_DestroyCard::ext)) {
const auto &destroyEvent = event.GetExtension(Event_DestroyCard::ext);
EXPECT_EQ(destroyEvent.card_id(), transformedCardId);
EXPECT_EQ(QString::fromStdString(destroyEvent.zone_name()), ZoneNames::TABLE);
destroyIndex = i;
} else if (event.HasExtension(Event_CreateToken::ext)) {
resurrectEvent = event.GetExtension(Event_CreateToken::ext);
createIndex = i;
} else if (event.HasExtension(Event_MoveCard::ext)) {
moveIndex = i;
}
}
// The transformed token is destroyed, the stashed original is re-created in
// the start zone, and the original card continues into the target zone.
EXPECT_NE(destroyIndex, -1);
ASSERT_NE(createIndex, -1);
EXPECT_NE(moveIndex, -1);
EXPECT_LT(destroyIndex, createIndex);
EXPECT_LT(createIndex, moveIndex);
EXPECT_EQ(resurrectEvent.card_name(), "Old Card");
EXPECT_EQ(QString::fromStdString(resurrectEvent.zone_name()), ZoneNames::TABLE);
ASSERT_TRUE(resurrectEvent.has_card_id());
// The transformed card is gone from the table and the original card moved
// into the graveyard.
EXPECT_EQ(tableZoneOf(*player)->getCard(transformedCardId), nullptr);
const auto &graveCards = graveZone->getCards();
ASSERT_EQ(graveCards.size(), 1);
EXPECT_EQ(graveCards.first()->getId(), resurrectEvent.card_id());
EXPECT_EQ(graveCards.first()->getName(), "Old Card");
}
} // namespace
int main(int argc, char **argv)