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[Game] Log transformed card revert on zone change as a single message
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3 changed files with 134 additions and 9 deletions
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@ -17,9 +17,12 @@
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#include <QCoreApplication>
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#include <gtest/gtest.h>
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#include <libcockatrice/protocol/pb/command_create_token.pb.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_transform_card.pb.h>
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#include <libcockatrice/protocol/pb/event_create_token.pb.h>
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#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
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#include <libcockatrice/protocol/pb/event_move_card.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/zone_names.h>
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@ -159,6 +162,82 @@ TEST_F(TransformContextTest, PlainTokenCreateHasNoTransformContext)
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EXPECT_EQ(ges.getGameEventContext(), nullptr);
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}
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TEST_F(TransformContextTest, MovingTransformedTokenRevertsToOriginalCard)
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{
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GameEventStorage transformGes;
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ResponseContainer rc(0);
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ASSERT_EQ(player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, transformGes), Response::RespOk);
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uint32_t transformedCardId = 0;
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for (const auto *item : transformGes.getGameEventList()) {
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const GameEvent &event = item->getGameEvent();
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if (event.HasExtension(Event_CreateToken::ext)) {
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transformedCardId = event.GetExtension(Event_CreateToken::ext).card_id();
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}
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}
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ASSERT_NE(transformedCardId, 0u);
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ASSERT_NE(tableZoneOf(*player)->getCard(transformedCardId), nullptr);
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auto *graveZone = new Server_CardZone(player.get(), ZoneNames::GRAVE, false, ServerInfo_Zone::HiddenZone);
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player->addZone(graveZone);
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CardToMove cardToMove;
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cardToMove.set_card_id(transformedCardId);
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QList<const CardToMove *> cardsToMove = {&cardToMove};
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GameEventStorage moveGes;
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ASSERT_EQ(player->moveCard(moveGes, tableZoneOf(*player), cardsToMove, graveZone, 0, 0, false, false, false),
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Response::RespOk);
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// The batch context is MoveCard so the client associates this sequence with
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// the revert of a transformed token.
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ASSERT_NE(moveGes.getGameEventContext(), nullptr);
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EXPECT_TRUE(static_cast<GameEventContext *>(moveGes.getGameEventContext())->HasExtension(Context_MoveCard::ext));
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int destroyIndex = -1;
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int createIndex = -1;
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int moveIndex = -1;
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Event_CreateToken resurrectEvent;
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QList<const GameEvent *> events;
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for (const auto *item : moveGes.getGameEventList()) {
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events.append(&item->getGameEvent());
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}
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for (int i = 0; i < events.size(); ++i) {
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const GameEvent &event = *events.at(i);
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if (event.HasExtension(Event_DestroyCard::ext)) {
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const auto &destroyEvent = event.GetExtension(Event_DestroyCard::ext);
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EXPECT_EQ(destroyEvent.card_id(), transformedCardId);
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EXPECT_EQ(QString::fromStdString(destroyEvent.zone_name()), ZoneNames::TABLE);
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destroyIndex = i;
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} else if (event.HasExtension(Event_CreateToken::ext)) {
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resurrectEvent = event.GetExtension(Event_CreateToken::ext);
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createIndex = i;
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} else if (event.HasExtension(Event_MoveCard::ext)) {
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moveIndex = i;
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}
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}
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// The transformed token is destroyed, the stashed original is re-created in
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// the start zone, and the original card continues into the target zone.
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EXPECT_NE(destroyIndex, -1);
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ASSERT_NE(createIndex, -1);
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EXPECT_NE(moveIndex, -1);
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EXPECT_LT(destroyIndex, createIndex);
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EXPECT_LT(createIndex, moveIndex);
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EXPECT_EQ(resurrectEvent.card_name(), "Old Card");
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EXPECT_EQ(QString::fromStdString(resurrectEvent.zone_name()), ZoneNames::TABLE);
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ASSERT_TRUE(resurrectEvent.has_card_id());
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// The transformed card is gone from the table and the original card moved
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// into the graveyard.
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EXPECT_EQ(tableZoneOf(*player)->getCard(transformedCardId), nullptr);
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const auto &graveCards = graveZone->getCards();
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ASSERT_EQ(graveCards.size(), 1);
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EXPECT_EQ(graveCards.first()->getId(), resurrectEvent.card_id());
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EXPECT_EQ(graveCards.first()->getName(), "Old Card");
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}
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} // namespace
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int main(int argc, char **argv)
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