[Game] Log transformed card revert on zone change as a single message

This commit is contained in:
Lukas Brübach 2026-09-24 07:12:02 +02:00
parent 1c6836ad9c
commit 2342ec85bf
3 changed files with 134 additions and 9 deletions

View file

@ -118,8 +118,30 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
return {cardName, fromStr}; return {cardName, fromStr};
} }
void MessageLogWidget::logTransformIntoCard(const QString &playerName,
QString oldCardName,
QString newCardName,
QString pt,
bool faceDown)
{
if (faceDown) {
appendHtmlServerMessage(
tr("%1 transforms %2 into a face down card.").arg(playerName).arg(cardLink(std::move(oldCardName))));
} else {
appendHtmlServerMessage(tr("%1 transforms %2 into %3%4.")
.arg(playerName)
.arg(cardLink(std::move(oldCardName)))
.arg(cardLink(std::move(newCardName)))
.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
}
}
void MessageLogWidget::containerProcessingDone() void MessageLogWidget::containerProcessingDone()
{ {
for (const auto &[playerName, cardName] : deferredDestroyCardNames) {
appendHtmlServerMessage(tr("%1 destroys %2.").arg(playerName).arg(cardLink(cardName)));
}
deferredDestroyCardNames.clear();
currentContext = MessageContext_None; currentContext = MessageContext_None;
transformOldCardName.clear(); transformOldCardName.clear();
messageSuffix = messagePrefix = QString(); messageSuffix = messagePrefix = QString();
@ -262,21 +284,21 @@ void MessageLogWidget::logCreateToken(PlayerLogic *player, QString cardName, QSt
.arg(sanitizeHtml(player->getPlayerInfo()->getName())) .arg(sanitizeHtml(player->getPlayerInfo()->getName()))
.arg(cardLink(std::move(cardName))) .arg(cardLink(std::move(cardName)))
.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt)))); .arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
} else if (faceDown) {
appendHtmlServerMessage(tr("%1 transforms %2 into a face down card.")
.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
.arg(cardLink(std::move(transformOldCardName))));
} else { } else {
appendHtmlServerMessage(tr("%1 transforms %2 into %3%4.") logTransformIntoCard(sanitizeHtml(player->getPlayerInfo()->getName()), std::move(transformOldCardName),
.arg(sanitizeHtml(player->getPlayerInfo()->getName())) std::move(cardName), pt, faceDown);
.arg(cardLink(std::move(transformOldCardName)))
.arg(cardLink(std::move(cardName)))
.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
} }
transformOldCardName.clear(); transformOldCardName.clear();
return; return;
} }
if (currentContext == MessageContext_MoveCard && !deferredDestroyCardNames.isEmpty()) {
const auto deferredDestroy = deferredDestroyCardNames.takeLast();
logTransformIntoCard(deferredDestroy.first, std::move(deferredDestroy.second), std::move(cardName), pt,
faceDown);
return;
}
if (faceDown) { if (faceDown) {
appendHtmlServerMessage( appendHtmlServerMessage(
tr("%1 creates a face down token.").arg(sanitizeHtml(player->getPlayerInfo()->getName()))); tr("%1 creates a face down token.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
@ -308,6 +330,11 @@ void MessageLogWidget::logDestroyCard(PlayerLogic *player, QString cardName)
return; return;
} }
if (currentContext == MessageContext_MoveCard) {
deferredDestroyCardNames.append({sanitizeHtml(player->getPlayerInfo()->getName()), std::move(cardName)});
return;
}
appendHtmlServerMessage( appendHtmlServerMessage(
tr("%1 destroys %2.").arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(std::move(cardName)))); tr("%1 destroys %2.").arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(std::move(cardName))));
} }
@ -319,6 +346,14 @@ void MessageLogWidget::logMoveCard(PlayerLogic *player,
CardZoneLogic *targetZone, CardZoneLogic *targetZone,
int newX) int newX)
{ {
// A destroyed card that was not replaced by a re-created card has no
// following move event, so flush any pending destroy logs before logging
// the next move within this batch.
for (const auto &[playerName, cardName] : deferredDestroyCardNames) {
appendHtmlServerMessage(tr("%1 destroys %2.").arg(playerName).arg(cardLink(cardName)));
}
deferredDestroyCardNames.clear();
if (currentContext == MessageContext_Mulligan) { if (currentContext == MessageContext_Mulligan) {
return; return;
} }

View file

@ -9,6 +9,7 @@
#include "../../interface/widgets/server/chat_view/chat_view.h" #include "../../interface/widgets/server/chat_view/chat_view.h"
#include <QList>
#include <QPair> #include <QPair>
#include <QString> #include <QString>
#include <qtmetamacros.h> #include <qtmetamacros.h>
@ -40,9 +41,19 @@ private:
MessageContext currentContext; MessageContext currentContext;
QString transformOldCardName; QString transformOldCardName;
// During a move, a destroyed token may be replaced by a re-created stashed
// card in the start zone. The destroy event name is buffered here so the
// matching create-token event can render "transforms X into Y" instead of
// a destroy + create token pair. Entries are {playerName, cardName}.
QList<QPair<QString, QString>> deferredDestroyCardNames;
QString messagePrefix, messageSuffix; QString messagePrefix, messageSuffix;
static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange); static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange);
void logTransformIntoCard(const QString &playerName,
QString oldCardName,
QString newCardName,
QString pt,
bool faceDown);
public: public:
void connectToPlayerEventHandler(PlayerEventHandler *player); void connectToPlayerEventHandler(PlayerEventHandler *player);

View file

@ -17,9 +17,12 @@
#include <QCoreApplication> #include <QCoreApplication>
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <libcockatrice/protocol/pb/command_create_token.pb.h> #include <libcockatrice/protocol/pb/command_create_token.pb.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_transform_card.pb.h> #include <libcockatrice/protocol/pb/context_transform_card.pb.h>
#include <libcockatrice/protocol/pb/event_create_token.pb.h> #include <libcockatrice/protocol/pb/event_create_token.pb.h>
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h> #include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
#include <libcockatrice/protocol/pb/event_move_card.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h> #include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/rng/rng_abstract.h> #include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
@ -159,6 +162,82 @@ TEST_F(TransformContextTest, PlainTokenCreateHasNoTransformContext)
EXPECT_EQ(ges.getGameEventContext(), nullptr); EXPECT_EQ(ges.getGameEventContext(), nullptr);
} }
TEST_F(TransformContextTest, MovingTransformedTokenRevertsToOriginalCard)
{
GameEventStorage transformGes;
ResponseContainer rc(0);
ASSERT_EQ(player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, transformGes), Response::RespOk);
uint32_t transformedCardId = 0;
for (const auto *item : transformGes.getGameEventList()) {
const GameEvent &event = item->getGameEvent();
if (event.HasExtension(Event_CreateToken::ext)) {
transformedCardId = event.GetExtension(Event_CreateToken::ext).card_id();
}
}
ASSERT_NE(transformedCardId, 0u);
ASSERT_NE(tableZoneOf(*player)->getCard(transformedCardId), nullptr);
auto *graveZone = new Server_CardZone(player.get(), ZoneNames::GRAVE, false, ServerInfo_Zone::HiddenZone);
player->addZone(graveZone);
CardToMove cardToMove;
cardToMove.set_card_id(transformedCardId);
QList<const CardToMove *> cardsToMove = {&cardToMove};
GameEventStorage moveGes;
ASSERT_EQ(player->moveCard(moveGes, tableZoneOf(*player), cardsToMove, graveZone, 0, 0, false, false, false),
Response::RespOk);
// The batch context is MoveCard so the client associates this sequence with
// the revert of a transformed token.
ASSERT_NE(moveGes.getGameEventContext(), nullptr);
EXPECT_TRUE(static_cast<GameEventContext *>(moveGes.getGameEventContext())->HasExtension(Context_MoveCard::ext));
int destroyIndex = -1;
int createIndex = -1;
int moveIndex = -1;
Event_CreateToken resurrectEvent;
QList<const GameEvent *> events;
for (const auto *item : moveGes.getGameEventList()) {
events.append(&item->getGameEvent());
}
for (int i = 0; i < events.size(); ++i) {
const GameEvent &event = *events.at(i);
if (event.HasExtension(Event_DestroyCard::ext)) {
const auto &destroyEvent = event.GetExtension(Event_DestroyCard::ext);
EXPECT_EQ(destroyEvent.card_id(), transformedCardId);
EXPECT_EQ(QString::fromStdString(destroyEvent.zone_name()), ZoneNames::TABLE);
destroyIndex = i;
} else if (event.HasExtension(Event_CreateToken::ext)) {
resurrectEvent = event.GetExtension(Event_CreateToken::ext);
createIndex = i;
} else if (event.HasExtension(Event_MoveCard::ext)) {
moveIndex = i;
}
}
// The transformed token is destroyed, the stashed original is re-created in
// the start zone, and the original card continues into the target zone.
EXPECT_NE(destroyIndex, -1);
ASSERT_NE(createIndex, -1);
EXPECT_NE(moveIndex, -1);
EXPECT_LT(destroyIndex, createIndex);
EXPECT_LT(createIndex, moveIndex);
EXPECT_EQ(resurrectEvent.card_name(), "Old Card");
EXPECT_EQ(QString::fromStdString(resurrectEvent.zone_name()), ZoneNames::TABLE);
ASSERT_TRUE(resurrectEvent.has_card_id());
// The transformed card is gone from the table and the original card moved
// into the graveyard.
EXPECT_EQ(tableZoneOf(*player)->getCard(transformedCardId), nullptr);
const auto &graveCards = graveZone->getCards();
ASSERT_EQ(graveCards.size(), 1);
EXPECT_EQ(graveCards.first()->getId(), resurrectEvent.card_id());
EXPECT_EQ(graveCards.first()->getName(), "Old Card");
}
} // namespace } // namespace
int main(int argc, char **argv) int main(int argc, char **argv)