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[Server/Client] Fix open_decklists not showing for already-loaded decks on join
Took 6 minutes
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parent
83920a4ae9
commit
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2 changed files with 6 additions and 1 deletions
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@ -287,6 +287,9 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
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if (!game->getGameMetaInfo()->proto().share_decklists_on_load()) {
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if (!game->getGameMetaInfo()->proto().share_decklists_on_load()) {
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continue;
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continue;
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}
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}
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if (!playerInfo.has_deck_list()) {
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continue;
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}
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opponentDecksToDisplay.append(
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opponentDecksToDisplay.append(
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qMakePair(playerId, qMakePair(playerName, QString::fromStdString(playerInfo.deck_list()))));
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qMakePair(playerId, qMakePair(playerName, QString::fromStdString(playerInfo.deck_list()))));
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@ -1631,7 +1631,9 @@ void Server_AbstractPlayer::getInfo(ServerInfo_Player *info,
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{
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{
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getProperties(*info->mutable_properties(), withUserInfo);
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getProperties(*info->mutable_properties(), withUserInfo);
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if (deck) {
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// Deck lists are only shared with other players when the game is in Open Decklists mode,
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// so a player joining an open lobby can see every deck that was loaded before they joined.
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if (deck && (recipient == this || game->getShareDecklistsOnLoad())) {
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info->set_deck_list(deck->writeToString_Native().toStdString());
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info->set_deck_list(deck->writeToString_Native().toStdString());
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}
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}
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