From 2371df1c771aed807fe1c28e92d82d946632e5d0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Sat, 27 Sep 2025 07:29:00 +0200 Subject: [PATCH] [TabGame/GameEventHandler] Re-emit spectator addition signals in eventGameStateChanged. Took 36 minutes --- cockatrice/src/game/game_event_handler.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cockatrice/src/game/game_event_handler.cpp b/cockatrice/src/game/game_event_handler.cpp index e46b4f0fe..4b0247e27 100644 --- a/cockatrice/src/game/game_event_handler.cpp +++ b/cockatrice/src/game/game_event_handler.cpp @@ -251,7 +251,11 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event QString playerName = "@" + QString::fromStdString(prop.user_info().name()); emit addPlayerToAutoCompleteList(playerName); if (prop.spectator()) { - game->getPlayerManager()->addSpectator(playerId, prop); + if (game->getPlayerManager()->getSpectator(playerId).id() == -1) { + game->getPlayerManager()->addSpectator(playerId, prop); + emit spectatorJoined(prop); + emit logJoinSpectator(playerName); + } } else { Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0); if (!player) {