[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)

* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.

Took 2 minutes

Took 1 minute

* Fix emitting slot instead of signal.

Took 15 minutes

* Clear arrows locally in special circumstances i.e. teardown.

Took 28 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-07 21:11:02 +02:00 committed by GitHub
parent c14a008080
commit 23da49ee5b
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19 changed files with 225 additions and 148 deletions

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@ -8,16 +8,18 @@
struct ArrowData
{
int id;
int startPlayerId;
QString startZone;
int startCardId;
int targetPlayerId;
QString targetZone; // empty = targeting a player
int targetCardId = -1; // -1 = targeting a player
QColor color;
int creatorId = -1;
bool isLocalCreator = false;
int id = -1;
int startPlayerId = -1;
QString startZone = "";
int startCardId = -1;
int targetPlayerId = -1;
QString targetZone = "";
int targetCardId = -1;
QColor color = "";
static ArrowData fromProto(const ServerInfo_Arrow &arrow);
static ArrowData fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator);
bool isPlayerTargeted() const
{