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[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts. Took 2 minutes Took 1 minute * Fix emitting slot instead of signal. Took 15 minutes * Clear arrows locally in special circumstances i.e. teardown. Took 28 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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19 changed files with 225 additions and 148 deletions
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@ -1,20 +1,15 @@
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/**
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* @file arrow_item.h
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* @ingroup GameGraphics
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*/
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//! \todo Document this file.
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#ifndef ARROWITEM_H
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#define ARROWITEM_H
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#include "arrow_data.h"
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#include "arrow_target.h"
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#include <QGraphicsItem>
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#include <QPointer>
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#include <QSharedPointer>
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class CardItem;
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class QGraphicsSceneMouseEvent;
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class QMenu;
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class PlayerLogic;
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class ArrowItem : public QObject, public QGraphicsItem
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@ -22,25 +17,27 @@ class ArrowItem : public QObject, public QGraphicsItem
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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signals:
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void requestDeletion(int id);
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void requestDeletion(int creatorId, int id);
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private:
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QPainterPath path;
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protected:
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PlayerLogic *player;
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int id;
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QSharedPointer<const ArrowData> data;
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QPointer<ArrowTarget> startItem;
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QPointer<ArrowTarget> targetItem;
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bool targetLocked = false;
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QColor color;
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bool fullColor = true;
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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public:
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ArrowItem(PlayerLogic *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color);
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ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem);
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void onTargetDestroyed();
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void delArrow();
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void updatePath();
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void updatePath(const QPointF &endPoint);
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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[[nodiscard]] QRectF boundingRect() const override
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@ -51,17 +48,13 @@ public:
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{
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return path;
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}
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void updatePath();
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void updatePath(const QPointF &endPoint);
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[[nodiscard]] int getId() const
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{
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return id;
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return data->id;
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}
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[[nodiscard]] PlayerLogic *getPlayer() const
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[[nodiscard]] int getCreatorId() const
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{
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return player;
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return data->creatorId;
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}
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[[nodiscard]] ArrowTarget *getStartItem() const
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{
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@ -75,14 +68,13 @@ public:
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{
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targetLocked = _targetLocked;
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}
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void delArrow();
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};
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class ArrowDragItem : public ArrowItem
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{
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Q_OBJECT
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private:
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PlayerLogic *player;
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int deleteInPhase;
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QList<ArrowDragItem *> childArrows;
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QMetaObject::Connection positionConnection;
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@ -100,6 +92,7 @@ class ArrowAttachItem : public ArrowItem
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{
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Q_OBJECT
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private:
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PlayerLogic *player;
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QList<ArrowAttachItem *> childArrows;
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QMetaObject::Connection positionConnection;
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void attachCards(CardItem *startCard, const CardItem *targetCard);
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@ -113,4 +106,4 @@ protected:
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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};
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#endif // ARROWITEM_H
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#endif
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