[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)

* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.

Took 2 minutes

Took 1 minute

* Fix emitting slot instead of signal.

Took 15 minutes

* Clear arrows locally in special circumstances i.e. teardown.

Took 28 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-07 21:11:02 +02:00 committed by GitHub
parent c14a008080
commit 23da49ee5b
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GPG key ID: B5690EEEBB952194
19 changed files with 225 additions and 148 deletions

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@ -60,8 +60,8 @@ public:
void handleActivePhaseChanged(int phase);
void handleGameLeft();
void handleChatMessageSent(const QString &chatMessage);
void handleArrowDeletion(int arrowId);
void handleArrowDeletionFinished(const Response &response, int arrowId);
void handleArrowDeletion(int creatorId, int arrowId);
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
@ -113,7 +113,7 @@ signals:
void containerProcessingStarted(GameEventContext context);
void setContextJudgeName(QString judgeName);
void containerProcessingDone();
void arrowDeleted(int arrowId);
void arrowDeleted(int creatorId, int arrowId);
void logSpectatorSay(ServerInfo_User userInfo, QString message);
void logSpectatorLeave(QString name, QString reason);
void logGameStart();