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[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts. Took 2 minutes Took 1 minute * Fix emitting slot instead of signal. Took 15 minutes * Clear arrows locally in special circumstances i.e. teardown. Took 28 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
c14a008080
commit
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19 changed files with 225 additions and 148 deletions
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@ -96,8 +96,8 @@ void GameScene::addPlayer(PlayerLogic *player)
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connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::deleteArrow);
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connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::addArrow);
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connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::requestArrowDeletion);
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connect(player, &PlayerLogic::arrowsCleared, this,
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[this, id = player->getPlayerInfo()->getId()]() { clearArrowsForPlayer(id); });
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connect(player, &PlayerLogic::arrowsClearedLocally, this,
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[this, id = player->getPlayerInfo()->getId()]() { clearArrowsForPlayerLocally(id); });
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connect(player->getPlayerEventHandler(), &PlayerEventHandler::cardZoneChanged, this, &GameScene::onCardZoneChanged);
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@ -367,86 +367,60 @@ void GameScene::resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qr
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}
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}
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void GameScene::addArrow(const ArrowData &data)
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void GameScene::addArrow(QSharedPointer<ArrowData> data)
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{
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auto *startView = playerViews.value(data.startPlayerId);
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auto *targetView = playerViews.value(data.targetPlayerId);
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auto *startView = playerViews.value(data->startPlayerId);
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auto *targetView = playerViews.value(data->targetPlayerId);
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if (!startView || !targetView) {
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return;
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}
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PlayerLogic *startLogic = startView->getPlayer();
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auto *startZone = startLogic->getZones().value(data.startZone);
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auto *startZone = startView->getPlayer()->getZones().value(data->startZone);
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if (!startZone) {
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return;
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}
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CardItem *startCard = startZone->getCard(data.startCardId);
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CardItem *startCard = startZone->getCard(data->startCardId);
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if (!startCard) {
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return;
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}
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ArrowTarget *targetItem = nullptr;
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if (data.isPlayerTargeted()) {
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if (data->isPlayerTargeted()) {
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targetItem = targetView->getPlayerTarget();
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} else {
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auto *zone = targetView->getPlayer()->getZones().value(data.targetZone);
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if (zone) {
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targetItem = zone->getCard(data.targetCardId);
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if (auto *zone = targetView->getPlayer()->getZones().value(data->targetZone)) {
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targetItem = zone->getCard(data->targetCardId);
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}
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}
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if (!targetItem) {
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return;
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}
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auto *arrow = new ArrowItem(startView->getPlayer(), data.id, startCard, targetItem, data.color);
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auto *arrow = new ArrowItem(data, startCard, targetItem);
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addItem(arrow);
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arrowRegistry.insert(data.id, arrow);
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arrowRegistry.insert(data, arrow);
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connect(arrow, &ArrowItem::requestDeletion, this, &GameScene::requestArrowDeletion);
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}
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void GameScene::deleteArrow(int arrowId)
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void GameScene::deleteArrow(int playerId, int arrowId)
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{
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if (arrowRegistry.contains(arrowId)) {
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arrowRegistry.take(arrowId)->delArrow();
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if (auto *arrow = arrowRegistry.take(playerId, arrowId)) {
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arrow->delArrow();
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}
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}
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void GameScene::clearArrowsForPlayer(int playerId)
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void GameScene::requestArrowDeletion(int playerId, int arrowId)
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{
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QList<int> toDelete;
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for (auto i = arrowRegistry.cbegin(); i != arrowRegistry.cend(); ++i) {
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auto *arrow = i.value();
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if (arrow->getPlayer()->getPlayerInfo()->getId() == playerId) {
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toDelete.append(i.key());
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}
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}
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for (int arrowId : toDelete) {
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arrowRegistry.take(arrowId)->delArrow();
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}
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}
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void GameScene::requestArrowDeletion(int arrowId)
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{
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if (arrowRegistry.contains(arrowId)) {
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emit arrowDeletionRequested(arrowId);
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}
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}
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void GameScene::requestClearArrowsForPlayer(int playerId)
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{
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for (auto *arrow : arrowRegistry.values()) {
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if (arrow->getPlayer()->getPlayerInfo()->getId() == playerId) {
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emit requestArrowDeletion(arrow->getId());
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}
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if (arrowRegistry.contains(playerId, arrowId)) {
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emit arrowDeletionRequested(playerId, arrowId);
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}
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}
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void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
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{
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QList<ArrowItem *> toDelete;
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for (auto *arrow : arrowRegistry.values()) {
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for (auto *arrow : arrowRegistry.all()) {
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if (arrow->getStartItem() == card || arrow->getTargetItem() == card) {
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if (sameZone) {
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arrow->updatePath();
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@ -456,7 +430,21 @@ void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
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}
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}
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for (auto *arrow : toDelete) {
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deleteArrow(arrow->getId());
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deleteArrow(arrow->getCreatorId(), arrow->getId());
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}
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}
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void GameScene::clearArrowsForPlayer(int playerId)
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{
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for (int arrowId : arrowRegistry.idsForPlayer(playerId)) {
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emit requestArrowDeletion(playerId, arrowId);
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}
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}
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void GameScene::clearArrowsForPlayerLocally(int playerId)
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{
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for (int arrowId : arrowRegistry.idsForPlayer(playerId)) {
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arrowRegistry.take(playerId, arrowId)->delArrow();
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}
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}
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