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[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)
* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts. Took 2 minutes Took 1 minute * Fix emitting slot instead of signal. Took 15 minutes * Clear arrows locally in special circumstances i.e. teardown. Took 28 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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c14a008080
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19 changed files with 225 additions and 148 deletions
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@ -92,26 +92,24 @@ void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
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void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
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{
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const ArrowData data = ArrowData::fromProto(event.arrow_info());
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auto data = QSharedPointer<ArrowData>::create(ArrowData::fromProto(
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event.arrow_info(), player->getPlayerInfo()->getId(), player->getPlayerInfo()->getLocal()));
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// Resolve names for logging
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const auto &playerList = player->getGame()->getPlayerManager()->getPlayers();
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PlayerLogic *startPlayer = playerList.value(data.startPlayerId);
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PlayerLogic *targetPlayer = playerList.value(data.targetPlayerId);
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PlayerLogic *startPlayer = playerList.value(data->startPlayerId);
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PlayerLogic *targetPlayer = playerList.value(data->targetPlayerId);
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QString startCardName, targetCardName;
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if (startPlayer) {
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auto *zone = startPlayer->getZones().value(data.startZone);
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if (zone) {
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if (auto *card = zone->getCard(data.startCardId)) {
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if (auto *zone = startPlayer->getZones().value(data->startZone)) {
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if (auto *card = zone->getCard(data->startCardId)) {
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startCardName = card->getName();
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}
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}
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}
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if (!data.isPlayerTargeted() && targetPlayer) {
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auto *zone = targetPlayer->getZones().value(data.targetZone);
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if (zone) {
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if (auto *card = zone->getCard(data.targetCardId)) {
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if (!data->isPlayerTargeted() && targetPlayer) {
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if (auto *zone = targetPlayer->getZones().value(data->targetZone)) {
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if (auto *card = zone->getCard(data->targetCardId)) {
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targetCardName = card->getName();
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}
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}
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@ -119,16 +117,15 @@ void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
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emit player->arrowCreateRequested(data);
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const bool validForLogging = !startCardName.isEmpty() && (data.isPlayerTargeted() || !targetCardName.isEmpty());
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if (startPlayer && targetPlayer && validForLogging) {
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emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data.isPlayerTargeted());
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if (startPlayer && targetPlayer && !startCardName.isEmpty() &&
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(data->isPlayerTargeted() || !targetCardName.isEmpty())) {
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emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data->isPlayerTargeted());
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}
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}
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void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
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{
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emit player->arrowDeleted(event.arrow_id());
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emit player->arrowDeleted(player->getPlayerInfo()->getId(), event.arrow_id());
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}
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void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
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