[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)

* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.

Took 2 minutes

Took 1 minute

* Fix emitting slot instead of signal.

Took 15 minutes

* Clear arrows locally in special circumstances i.e. teardown.

Took 28 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-07 21:11:02 +02:00 committed by GitHub
parent c14a008080
commit 23da49ee5b
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GPG key ID: B5690EEEBB952194
19 changed files with 225 additions and 148 deletions

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@ -92,26 +92,24 @@ void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
{
const ArrowData data = ArrowData::fromProto(event.arrow_info());
auto data = QSharedPointer<ArrowData>::create(ArrowData::fromProto(
event.arrow_info(), player->getPlayerInfo()->getId(), player->getPlayerInfo()->getLocal()));
// Resolve names for logging
const auto &playerList = player->getGame()->getPlayerManager()->getPlayers();
PlayerLogic *startPlayer = playerList.value(data.startPlayerId);
PlayerLogic *targetPlayer = playerList.value(data.targetPlayerId);
PlayerLogic *startPlayer = playerList.value(data->startPlayerId);
PlayerLogic *targetPlayer = playerList.value(data->targetPlayerId);
QString startCardName, targetCardName;
if (startPlayer) {
auto *zone = startPlayer->getZones().value(data.startZone);
if (zone) {
if (auto *card = zone->getCard(data.startCardId)) {
if (auto *zone = startPlayer->getZones().value(data->startZone)) {
if (auto *card = zone->getCard(data->startCardId)) {
startCardName = card->getName();
}
}
}
if (!data.isPlayerTargeted() && targetPlayer) {
auto *zone = targetPlayer->getZones().value(data.targetZone);
if (zone) {
if (auto *card = zone->getCard(data.targetCardId)) {
if (!data->isPlayerTargeted() && targetPlayer) {
if (auto *zone = targetPlayer->getZones().value(data->targetZone)) {
if (auto *card = zone->getCard(data->targetCardId)) {
targetCardName = card->getName();
}
}
@ -119,16 +117,15 @@ void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
emit player->arrowCreateRequested(data);
const bool validForLogging = !startCardName.isEmpty() && (data.isPlayerTargeted() || !targetCardName.isEmpty());
if (startPlayer && targetPlayer && validForLogging) {
emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data.isPlayerTargeted());
if (startPlayer && targetPlayer && !startCardName.isEmpty() &&
(data->isPlayerTargeted() || !targetCardName.isEmpty())) {
emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data->isPlayerTargeted());
}
}
void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
{
emit player->arrowDeleted(event.arrow_id());
emit player->arrowDeleted(player->getPlayerInfo()->getId(), event.arrow_id());
}
void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)