[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)

* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts.

Took 2 minutes

Took 1 minute

* Fix emitting slot instead of signal.

Took 15 minutes

* Clear arrows locally in special circumstances i.e. teardown.

Took 28 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-07 21:11:02 +02:00 committed by GitHub
parent c14a008080
commit 23da49ee5b
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19 changed files with 225 additions and 148 deletions

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@ -78,10 +78,10 @@ signals:
void clearCustomZonesMenu();
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
void resetTopCardMenuActions();
void arrowCreateRequested(ArrowData data);
void arrowDeleteRequested(int arrowId);
void arrowDeleted(int arrowId);
void arrowsCleared(); // fires on clear() and processPlayerInfo
void arrowCreateRequested(QSharedPointer<ArrowData> data);
void arrowDeleteRequested(int creatorId, int arrowId);
void arrowDeleted(int creatorId, int arrowId);
void arrowsClearedLocally(); // fires on clear() and processPlayerInfo
public slots:
void setActive(bool _active);