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[GameSelector] Persist quick-filter toolbar edits and repair filter settings migration (#7500)
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* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration - Save game-filter parameters on toolbar changes, debounced with flush on close - Repair pre-camelCase gamefilters.ini keys in place on startup - Map the legacy creator-name filter to hostNameFilter - Balance begin/endFilterChange in GamesProxyModel::refresh - Align the hideIgnoredUserGames default between model and settings - Cover the migration with regression tests * [Review] Address RickyRister comments on filter persistence - Rename game-type prefix constants to SCREAMING_SNAKE to match MIGRATION_SENTINEL_KEY and project style - Document why GameSelector destructor flushes a pending debounced filter save (toolbar path has no other writer) --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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8 changed files with 207 additions and 19 deletions
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@ -133,6 +133,10 @@ SettingsCache::SettingsCache()
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// Migrate settings from global.ini to per-class INI files (runs at most once)
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SettingsMigration::migrateSettingsFromGlobalIni(settingsPath);
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// Repair gamefilters.ini keys renamed to camelCase by #7084 for profiles that migrated
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// before that rename (idempotent, safe to run on every startup, portable builds included).
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SettingsMigration::migrateGameFiltersToCamelCase(settingsPath);
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shortcutsSettings = new ShortcutsSettings(settingsPath, this);
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cardDatabaseSettings = new CardDatabaseSettings(settingsPath, this);
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serversSettings = new ServersSettings(settingsPath, this);
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